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    <title><![CDATA[Blog]]></title>
    <link>http://www.eakeys.com/blog/</link>
    <description><![CDATA[Blog]]></description>
    <pubDate>Sat, 04 Feb 2012 09:43:45 +0000</pubDate>
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    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
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      <title><![CDATA[NYCC 2011: Mass Effect 3 Demo Hands-On]]></title>
      <link>http://www.eakeys.com/blog/nycc-2011-mass-effect-3-demo-hands-on/</link>
      <description><![CDATA[<p><span style="color: #555555; font-size: 14px; line-height: 21px;">
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 1.4em; margin-left: 0px; font: normal normal normal 14px/1.5em sans-serif; padding: 0px; border: 0px initial initial;">The day has finally arrived for Gamers Xtreme to get their hands-on with the long awaited demo of <span style="color: #00ff00;"><strong>Mass Effect 3</strong></span>.&nbsp; To be clear, this is the demo that has been shown and played at both E3 and Gamescom. I had a chance to speak with a developer from BioWare for a brief Q&amp;A and afterwards, got the chance to play this amazing piece of artwork and design. The developer hinted that there might be a special edition trilogy set for Mass Effect in the near future which will hopefully cover all of the DLC on top of the 3 games. He also confirmed that the game will be running higher than 30 frames per second but could not state the specs exactly. Lastly he confirmed that both the PS3 and Xbox 360 versions will look exactly the same because they both were developed side by side and there was no porting involved at all.</p>
<p style="font-family: sans-serif; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 1.4em; margin-left: 0px; font: normal normal normal 14px/1.5em sans-serif; padding: 0px; border: 0px initial initial;">Finally to the juicy stuff, and that is the hands-on demo of Mass Effect 3. Now you&rsquo;ve heard the big sites talk about this demo back in June and August from E3 and Gamescom. Now, hear what the true fans and consumers think about it. The first thing I noticed when the demo started were the visuals. Instantly, I saw that BioWare was already a step above Mass Effect 2 and that&rsquo;s saying a lot. As soon as the demo starts, Commander Shepard and Garrus, along with Liara Tsoni, are fighting their way through an enemy barrage. The setting is a laboratory building with open windows overlooking gorgeous environments of jungle and waterfalls. As I start to command Shepard, I notice the game is running at a solid 60 frames per second along with a fresh coat of colors and effects not seen in the first 2 titles.</p>
</span><span style="color: #555555; font-family: sans-serif; font-size: 14px; line-height: 21px;">There&rsquo;s no question about it, the action is more fast paced than ever before. As soon as you start, there are enemies charging at you in flanking patterns that revealed increased AI from the previous titles. As I started firing my assault rifle a good amount, I noticed the sound effects have been increased as well giving a more powerful sound for each weapon I wielded. The AI for Garrus and Liara seem efficient in fighting the enemies but do not feel overpowering where they are clearing a room on their own, which a good thing is. The coolest addition to the combat was definitely the all powerful omni blade which is melee attacking at its best. For those who haven&rsquo;t been following, it is a virtual blade that comes out of Shepard&rsquo;s arm and stabs his enemy brutally. Lastly, the weapon upgrade system has taken a surprisingly refreshing turn, borrowing some ideas from Army of Two, as well as others. The weapons now have a much deeper upgrading system from the previous titles, using custom parts and accessories to enhance the strength and fluidity of each piece of the rifle, pistol or launcher.</span></p>]]></description>
      <pubDate>Sun, 16 Oct 2011 08:45:49 +0000</pubDate>
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      <title><![CDATA[Deus Ex: Human Revolution Boss Fights Handled by External Developer]]></title>
      <link>http://www.eakeys.com/blog/deus-ex-human-revolution-boss-fights-handled-by-external-developer/</link>
      <description><![CDATA[<p><span style="font-size: 14px; line-height: 19px; color: #333333;"><span style="font-family: arial, helvetica, verdana, sans-serif;">The boss fights in&nbsp;</span><a href="../../../../../../deus-ex-human-revolution-cd-key"><span style="color: #00ff00;"><strong>Deus Ex: Human Revolution</strong></span></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;have been the source of many of the complaints about the game, and as it turns out, there might be a very specific reason for why that is.</span>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">The video above (from the extra content included in the game's Augmented Edition), pointed out by&nbsp;Game Informer, features GRIP Entertainment president and founder Dr. Paul A. Kruszewski talking about the work his company did on Human Revolution. Specifically, it worked on the boss fights, which perhaps explains why so many people feel they were out of place.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">"The guys at Eidos [Montreal] gave us the design, gave us the engine," he explained, "and we brought in our own behavior tree engine and we gave them back that experience."</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">1UP's&nbsp;review&nbsp;dives into the subject of the boss fighters, and there has been a lot of talk about them since the game's release last month. The complaints typically center around how they force players into a very specific style of gameplay where you have to gun down your enemy. In another game that might be fine, but it feels out of place in Deus Ex because that might be completely contrary to the style of character you've played up until that point -- you might decide to hack your way through everything and sneak around, never killing a single person. (This can lead to the bosses being very difficult to take down if you're not very weapon-centric.) On the other hand, some would argue that real life won't always allow you to go about things in the way you'd like, and so there's no reason why a boss can't come along that forces you to at least temporarily adjust your approach. However you may feel about that argument, it hasn't silenced many critics of the bosses.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Kruszewski specifically talks about the trouble with balancing bosses because players might come in with drastically different character types. He seems to suggest a balance has been found where anyone can tackle it, but there are many players out there who would say the bosses could be unnecessarily difficult.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">It's also worth noting that Eidos Montreal didn't handle the PC version of the game all on is own. As revealed earlier this year by&nbsp;Shacknews, it worked with Nixxes Software BV to ensure the PC game got the attention it would need.&nbsp;</p>
<div style="font-family: arial, helvetica, verdana, sans-serif;"></div>
</span></p>]]></description>
      <pubDate>Fri, 14 Oct 2011 07:25:56 +0000</pubDate>
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      <title><![CDATA[BftP: Deus Ex]]></title>
      <link>http://www.eakeys.com/blog/bftp-deus-ex/</link>
      <description><![CDATA[<p>It is a truth universally acknowledged that every time you mention <a href="http://www.eakeys.com/deus-ex-human-revolution-cd-key"><span style="color: #00ff00;"><strong>Deus Ex：Human Revolution</strong></span></a>, someone somewhere re-installs it. Trite, but often uncomfortably accurate.</p>
<p>My own curiosity-killed-the-cat moment happened over Christmas last year. Going back to Scotland meant waving a tearful farewell to desktop PC and consoles behind, and the need to work on the train meant lugging a woefully underpowered laptop around. Still, a little retro gaming inspired by a trip to Reddit would soothe my soul, right?</p>
<p>Well, almost. Look at this:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-6700" src="http://www.citizengame.co.uk/wp-content/uploads/2011/09/deusex_screen002.jpg" border="0" alt="Deus Ex" width="560" height="420" /></p>
<p>And that&rsquo;s actually one of the better looking screenshots I could find.</p>
<p>While you get over the sight of all that terrible head trauma poor Gunther seems to have suffered, I&rsquo;ll give you a little background.</p>
<p>Deus Ex was a real rough diamond of a game, coming around as it did at a time when game developers were really stretching themselves, breaking the stale genre boundaries that had come to characterise 90&prime;s gaming, and pushing the technology of the consoles of the time to its limit. PC gaming was at one of its periodic high points, with Counter Strike and The Sims proving that there was life in the old dog yet.</p>
<p>So it&rsquo;s really no surprise that Ion Storm&rsquo;s first person RPG found an audience. What was surprising, and gained the game such critical praise and enduring player popularity, was the way that it blended astonishing narrative complexity and deeply satisfying gameplay, with a real sense of making choices that defined your journey through the game. Sure, you were always going to end up at the same place, but the way you got there defined how your character related to the people, plots and secret agencies around him.</p>
<p>And that ridiculously dystopian plot! From relatively humble beginnings as a nano-enhanced UN agent investigating and thwarting terrorist attacks, the narrative twists and turns like a labyrinth, taking in secret government conspiracies, organised crime and the Illuminati. It&rsquo;s difficult to imagine anyone managing to play through Deus Ex without developing a deep and abiding distrust of anyone in authority claiming to represent their best interests</p>]]></description>
      <pubDate>Fri, 30 Sep 2011 03:19:15 +0000</pubDate>
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      <title><![CDATA[Dead Island Trailer Leads to a Movie Deal]]></title>
      <link>http://www.eakeys.com/blog/dead-island-trailer-leads-to-a-movie-deal/</link>
      <description><![CDATA[<!-- End socialTools -->
<div class="clear">It may not have had a whole lot to do with the actual game itself, but the <a href="http://www.eakeys.com/dead-island-cd-key"><span style="color: #00ff00;"><strong>Dead Island</strong></span></a> trailer released earlier this year has left a lasting impression on a lot of people. And as initially reported back in February, Dead Island is now on track to become a feature film.</div>
<div class="content_item">
<p>Lionsgate today announced it has optioned the film rights from publisher Deep Silver. The announcement played up the significance of the trailer, talking about how it managed to get 10 million views in two days and how it was featured by <em>Adweek</em> as one of the world's best commercials. The reason for being so trailer-centric is because it will "serve as the primary creative inspiration" for the movie, not the game itself. Lionsgate claims that, like the trailer, the movie "will be an innovation of the zombie genre because of its focus on human emotion, family ties and non-linear storytelling."</p>
<p>"Like the hundreds of journalists and millions of fans who were so passionate and vocal about the Dead Island trailer, we too were awestruck," said Lionsgate's co-COO Joe Drake. "This is exactly the type of property we're looking to adapt at Lionsgate -- it's sophisticated, edgy, and a true elevation of a genre that we know and love. It also has built in brand recognition around the world, and franchise potential."</p>
<p>Sean Daniel and his production company, Sean Daniel Company, will lead production. Daniel was a producer on <em>The Mummy</em>, <em>The Mummy Returns</em>, <em>Tombstone</em>, <em>Dazed and Confused</em>, and a number of other movies in the past.</p>
<p>No writer or director was announced, but as the project is only in the "early development stage" there will be time for those pieces to fall into place.</p>
<p>Daniel's company was identified as one of the parties involved with bringing the game to the big screen when talk of a movie emerged back in February, shortly after the trailer first hit. Deep Silver denied any deal had been made at the time, though it said it had "received a massive amount of interest in the film adaptation rights to the Dead Island IP."</p>
<p>"We are looking for quality above all else for a movie based on Dead Island. We want to do it the right way as film realizations of games (or vice versa) usually fail to deliver what the fans were looking for. We will not go down this route with Dead Island. Deep Silver profoundly believes in the quality and value of its Dead Island IP," said Klemens Kundratitz, CEO of Deep Silver parent company Koch Media. "We would therefore be honored to work with someone who already has a proven track record with blockbuster movies."</p>
<p>Today's press release also mentioned plans to expand Dead Island into other mediums including novels and graphic novels.</p>
</div>]]></description>
      <pubDate>Wed, 28 Sep 2011 10:20:06 +0000</pubDate>
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      <title><![CDATA[The Sims 3: Pets demo now out]]></title>
      <link>http://www.eakeys.com/blog/the-sims-3-pets-demo-now-out/</link>
      <description><![CDATA[<div>The PC demo for <a href="http://www.eakeys.com/sims-3-cd-keys"><span style="color: #00ff00;"><strong>The Sims 3</strong></span></a>: Pets expansion is now available from Electronic Arts. The demo will allow you to design a pet for your Sim. Obviously, you can't incorporate it into your game til the actual expansion is released, but it will be nice to fine tune your kitty, doggy or horsey.<br /><br />The demo can be downloaded from the EA Store <span class="link">here</span>.<br /><br />
<div class="imgFloatBig" style="margin: 0px auto; width: 473px;"><img src="http://static.strategyinformer.com/r/game_images/thumbs/473x/0104/0020825.jpg" border="0" /></div>
</div>]]></description>
      <pubDate>Fri, 23 Sep 2011 03:05:10 +0000</pubDate>
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      <title><![CDATA[Mass Effect 3 To Make An Appearance At NYCC '11]]></title>
      <link>http://www.eakeys.com/blog/mass-effect-3-to-make-an-appearance-at-nycc-11/</link>
      <description><![CDATA[<p><a href="http://www.eakeys.com/mass-effect-3-cd-key"><span style="color: #00ff00;"><strong>Mass Effect 3</strong></span></a> is the highly anticipated next entry in the Mass Effect franchise and many questions will be answered as players will fight to defend Earth. Fans will have a chance to catch a glimpse of Mass Effect 3 at NYCC this year.<br /><img class="aligncenter size-full wp-image-25083" src="http://thegamershub.net/wp-content/uploads/MassEffect3Logosmall.jpg" border="0" title="MassEffect3Logosmall" width="510" height="340" /></p>
<p>Dark Horse is set to take a dive into the Mass Effect Universe with the panel &lsquo;Dark Horse &amp; Bioware Present: Mapping the Mass Effect Universe&rsquo;. Join lead writer on Mass Effect, Mac Walters and Director of Public Relations Jeremy Atkins and Director of Custom Programs, Nick McWhorter&nbsp;over at Dark Horse in talking about the franchise as well as a sneak peek at Mass Effect 3 and other announcements. Check out the official site here as well as the description below.</p>
<blockquote>
<p>With comics, novels, movies, and a third game on the horizon, Mass Effect has become one of the largest science fiction franchises in the world. Join Mass Effect lead writer, Mac Walters, along with Dark Horse Director of Public Relations, Jeremy Atkins and Director of Custom Programs, Nick McWhorter, for an exploration of what makes Mass Effect so special! Fans will get a first hand look at the upcoming comics series, the Art of the Mass Effect Universe, as well as a taste of Mass Effect 3! With announcements to be made, surprise guests, prizes and giveaways, we couldn&rsquo;t give you more reasons to attend!</p>
</blockquote>
<p>Dark Horse and Mass Effect universe could make some pretty awesome comics</p>]]></description>
      <pubDate>Fri, 23 Sep 2011 02:29:21 +0000</pubDate>
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      <title><![CDATA[Battlefield 3 platform comparison: PS3 vs Xbox 360 vs PC]]></title>
      <link>http://www.eakeys.com/blog/battlefield-3-platform-comparison-ps3-vs-xbox-360-vs-pc/</link>
      <description><![CDATA[<h3>We&rsquo;ve spent some time with the PlayStation 3, Xbox 360 and PC versions of <span style="color: #3366ff;"><a href="http://www.eakeys.com/battlefield-3-cdkey"><span style="color: #00ff00;">BATTLEFIELD 3</span></a></span>, and taken some notes of our experiences. Here&rsquo;s our platform comparison of the currently playable build&hellip;</h3>
<p><img class="aligncenter size-full wp-image-95170" src="http://beefjack.com/files/2011/09/battlefield-3-screenshot-7.jpg" border="0" width="600" height="368" /></p>
<p>Today, at the Eurogamer Expo, I&rsquo;ve been spending some time with all three versions of Battlefield 3. It&rsquo;s not looking too shabby on any of the formats, but I thought I&rsquo;d chime in with some thoughts about what the PlayStation 3, Xbox 360 and PC versions look like. A bit of subjective analysis, if you will. Here goes&hellip;</p>
<h2>PC</h2>
<p>The PC version is, without a shadow of a doubt, the prettiest of the three formats. That is, of course, to be expected. It&rsquo;s the lead platform, and the processing power of high-end PCs is quite remarkable these days. (Bear in mind that the game was running on top-spec machines with the latest nVidia video tech.) Textures are astonishingly crisp, even up-close, and while I noticed a tiny bit of pop-in, it&rsquo;s a rare&nbsp;occurrence&nbsp;and by no means a real problem. The lighting and shadows are gorgeous, and the game world has a real sheen to it. The reflections are subtle, realistic, and wonderful.</p>
<p>It&rsquo;s also extremely smooth, as you might expect, and the draw distance is great, with none of the foliage pop-in that the other two versions suffer from. The only real issue I noticed was that there was a teensy bit of tearing at times.</p>
<h2>PS3</h2>
<p>While nowhere near as gorgeous as the PC version, the PlayStation 3 version of Battlefield 3 is the prettier of the console iterations. It&rsquo;s very crisp, very smooth, and textures only appear slightly blurred when close up. Trees sway nicely in the breeze, although they do suffer from some pop-in when viewing them from a distance, which can be a little bit offputting.</p>
<p>There&rsquo;s also some quite noticeable texture pop-in, which is a little unfortunate. But the water effects are beautiful, the lighting and shadow effects are extremely strong, and overall it&rsquo;s a lovely-looking offering.</p>
<h2>Xbox 360</h2>
<p>Alas, it&rsquo;s the weakest of the bunch. That isn&rsquo;t to say it doesn&rsquo;t look nice. Even on Xbox 360, the Frostbite 2.0 tech is strong. Unfortunately, there was some noticeable framerate stuttering in larger outdoor areas during my time with the game. That&rsquo;s the biggest hurdle Battlefield 3 Xbox 360 will have to overcome before release, lest it be a little annoying.</p>
<p>Lighting and shadows, as well as reflections, are decent but not quite as strong as the PlayStation 3&prime;s, and nowhere near the level of the PC. There&rsquo;s some foliage pop-in as well, along the lines of that in the PS3 version. Interestingly, texture pop-in seemed to be almost entirely absent, although said textures are markedly lower-res &ndash; disappointingly blurry when up close, in fact.</p>
<p>So there we go! This is, of course, an unfinished build of the game, so these things may change before release. Watch out for our full hands-on Battlefield 3 preview in the coming days. And in the meantime, make sure you&rsquo;re following all the latest Battlefield 3 news right here at BeefJack!</p>]]></description>
      <pubDate>Fri, 23 Sep 2011 02:21:35 +0000</pubDate>
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      <title><![CDATA[Former TimeSplitters Devs to Handle Homefront Sequel]]></title>
      <link>http://www.eakeys.com/blog/former-timesplitters-devs-to-handle-homefront-sequel/</link>
      <description><![CDATA[<img src="http://www.1up.com/media/03/8/7/5/lg/708.jpg" border="0" alt="Homefront" />
<p><br />With the first game's developer, Kaos Studios, shut down earlier this year, the sequel to <a href="http://www.eakeys.com/homefront-cdkey"><span style="color: #00ff00;"><strong>Homefront</strong></span></a> will be handled by a division of Crytek, the makers of <a href="http://www.eakeys.com/Crysis-cd-key"><span style="color: #00ff00;"><strong>Crysis</strong></span></a> and <a href="http://www.1up.com/games/pc/far-cry"><span style="color: #00ff00;"><strong>Far Cry</strong></span></a>.</p>
<p>THQ announced today that Crytek will take over development duties for the next Homefront. We knew such a game was inevitable, although this developer announcement does come as a surprise -- back when Kaos was closed in June, THQ said its new Montreal studio would "take over product development and overall creative management for the Homefront franchise."</p>
<p>Instead, it'll be Crytek UK that works on the new Homefront. Crytek UK is the former Free Radical Design, developer of the TimeSplitters series and Crysis 2's multiplayer component. The new Homefront will run on the newest version of the CryEngine technology that also powered Crysis 2, so if nothing else, the game should look quite nice.</p>
<p>"We see Homefront as a really strong universe that has a lot of potential and that has been expertly created and marketed by THQ," said Crytek CEO Cevat Yerli. "We believe that bringing our level of quality, creativity and production values to the next Homefront title creates an opportunity for both THQ and Crytek to deliver a truly blockbuster game. It's really important to us that THQ has the faith in giving us a lot of creative freedom over one of its most important properties to allow us to bring the Homefront world to life in a new and innovative way."</p>
<p>The original Homefront, released this past March, didn't receive especially positive reviews but it was the best-selling game in the United States during its debut month behind Pokemon Black and White, according to the NPD Group. Today's announcement deemed it a "commercial success for THQ," though we'd previously heard the company refer to it simply as having been "moderately successful."</p>
<p>The new game won't be out for some time; the press release indicates it'll be available on consoles and PC in fiscal 2014, meaning it could be released anytime between April 1, 2013 and and March 31, 2014</p>]]></description>
      <pubDate>Wed, 21 Sep 2011 08:58:55 +0000</pubDate>
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      <title><![CDATA[Diablo III Public Beta Begins, Invites Sent Out]]></title>
      <link>http://www.eakeys.com/blog/diablo-3-public-beta-begins-invites-sent-out/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3919014&amp;type=lg" border="0" alt="Diablo III" />
<p><br />Blizzard said the game of <a href="http://www.eakeys.com/diablo-2-cd-key"><span style="color: #00ff00;"><strong>Diablo 2</strong></span></a> serial:Diablo III beta would begin in the year's third quarter, and it's managed to make that date. The company today announced the highly-anticipated public beta has begun and that the first wave of invites have been sent out.</p>
<p>To see if you're among those lucky enough to have received an invite, check the e-mail account you have attached to your Battle.net account (and make sure to beware any of those very persistent <a href="http://www.eakeys.com/world-of-warcraft-us-cd-key"><span style="color: #00ff00;"><strong>US World of Warcraft</strong></span></a> spammers). Alternatively, you can check the Account area on the Battle.net website to see if you've been granted access so that you can begin downloading the client immediately. From there you can also check the Beta Profile Settings area to ensure you've indicated your interest in the beta.</p>
<p>Beta testers will be able to play through the entirety of Act I as any of the game's five classes -- Demon Hunter, Barbarian, Witch Doctor, Wizard, and Monk -- both online and solo. An active Internet connection is required either way.</p>
<p>Even if you haven't already received an invite -- I feel your pain -- don't despair. More will be sent out as time goes on.</p>
<p>The full game is still without an official release date. Later this year is the goal, but depending upon what happens with the beta, it might very well slip into 2012.</p>]]></description>
      <pubDate>Wed, 21 Sep 2011 08:49:20 +0000</pubDate>
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      <title><![CDATA[Battlefield 3 Multiplayer Beta Kicks Off Next Week]]></title>
      <link>http://www.eakeys.com/blog/battlefield-3-multiplayer-beta-kicks-off-next-week/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3911842&amp;type=lg" border="0" alt="Battlefield 3" />
<p><br />It's a bit later than expected, but gamers will finally get to try out <a href="http://www.eakeys.com/battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a>'s multiplayer for themselves in just over a week's time.</p>
<p>Initially we thought we'd already be playing it by now; during E3, a September 11 launch date for the beta was announced, although it seems DICE needed a bit of extra time or someone realized that particular date might not be the ideal date to begin a beta. So instead gamers on PC, Xbox 360, and PlayStation 3 will all get beta access on Thursday, September 29. Those who purchased the Limited Edition of last year's <a href="http://www.eakeys.com/code-medal-of-honor"><span style="color: #00ff00;"><strong>Medal of Honor</strong></span></a> or have pre-ordered the digital PC version through Origin will get the promised two-day head start on September 27.</p>
<p>Once the head start is over, gamers on all three platforms will be free to download the client -- it's an open beta, meaning you won't have to rely on getting an invite or anything of the sort. Only a single map, Operation Metro (which is set in Paris), is included, and it's playable only in Rush mode. Fans of Battlefield's traditional Conquest mode like myself will have to wait until the game is out on October 25 to get a taste of that action.</p>
<p>The beta will run until October 10. On PC, like with the full game, Origin is required. It'll be used to download and run the beta client.</p>
<p>Regardless of your platform choice, you'll get the chance to try out Battlelog, the new social platform that tracks stats, allows you to communicate with other players, and so on, either through the website or mobile apps. EA is also encouraging players to sign up for the Gun Club, where they can get in-game "benefits," such as the M1911. Alternatively, Battlefield veterans will get automatic access to the gun.</p>]]></description>
      <pubDate>Wed, 21 Sep 2011 08:37:32 +0000</pubDate>
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      <title><![CDATA[Medal of Honor Disc Required to Play BF3 Beta Early + More Squad Details]]></title>
      <link>http://www.eakeys.com/blog/medal-of-honor-disc-required-to-play-bf3-beta-early-more-squad-details/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p>Warning: this article could be unpleasant news for some Battlefield 3 beta enthusiasts. In a recent tweet from <span style="color: #000000;">Battlefield</span>, it has been revealed that you will indeed need the <strong><span style="color: #00ff00;"><a href="http://www.eakeys.com/code-medal-of-honor"><span style="color: #00ff00;">Medal of Honor</span></a></span></strong> disc if you wish to gain early access to the <a href="http://www.eakeys.com/battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> beta</p>
<p>The conversation reads as follows:</p>
<blockquote>
<p>CodyReed:</p>
<p><em>@Battlefield, I bought MOH: LE for the 360. How exactly will I access the Battlefield 3 Beta early? Will I need the MOH disc?</em></p>
<p>Battlefield:</p>
<p><em>@CodyReed,&nbsp;Yes you will need the disc, you will have to play it off of there ^CT</em></p>
</blockquote>
<p>On a good note, they have yet to announce the beta start date and by the looks of it, you have yourself at least a week or perhaps two to re-purchase Medal of Honor before time is up. The manufacturer&rsquo;s suggested current price of MoH is $19.99USD.</p>
<p>Are you upset that DICE wasn&rsquo;t clear from the get-go whether or not we would need to keep our MoH for early access? Let us know in the comments!</p>
<p><span style="color: #525252;">In other news, Alan Kertz, aka&nbsp;<span style="color: #000000;">Demize99</span>&nbsp;has revealed some specifics regarding squads in Battlefield 3. </span></p>
<p><span style="color: #525252;">It was brought to his attention that there is some concern regarding &ldquo;spawn spamming&rdquo;. The situation in question is: if each squad member carries a radio beacon, could the squad leader (who has the ability to spawn on any of his squad mates) have a total of six spawn options (three squad members plus three radio beacons)? Kertz answered, &ldquo;<em>The beacon replaces the squad mate in the spawn menu,</em>&rdquo; putting this concern to rest.</span></p>
<p>Remember that squad mates only have the ability to either spawn on their leader or another beacon.</p>
<p>Kertz was also asked to clarify exactly how many attachments and specializations a soldier could carry at one time. He replied, &ldquo;<em>3 attachments, 1 spec. 4 specs for high level squad members sharing specs. Teamplay FTW!</em>&rdquo;</p>
<p>The Battlefield series has always been a rewarding experience for team players and it seems DICE is finding ways to improve upon this. Speaking of teamplay, how do you support your team in Battlefield? Let us know!</p>]]></description>
      <pubDate>Thu, 15 Sep 2011 09:34:05 +0000</pubDate>
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      <title><![CDATA[BF3 Open Beta Page Appears]]></title>
      <link>http://www.eakeys.com/blog/bf3-open-beta-page-appears/</link>
      <description><![CDATA[<p><a href="http://battlefieldo.com/wp-content/uploads/2011/09/Screenshot_3.jpg"><img class="aligncenter size-large wp-image-2465" src="http://battlefieldo.com/wp-content/uploads/2011/09/Screenshot_3-600x363.jpg" border="0" title="Screenshot_3" width="600" height="363" /><br /></a></p>
<p>&nbsp;</p>
<p>We&nbsp;received&nbsp;an anonymous email today from MrBattletube? showing a screenshot of what appears to be the login page of <a href="http://www.eakeys.com/battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> &nbsp;for Open Beta. We don&rsquo;t have any clue where this page is located, but this is a sign that the Open Beta is just around the corner. Our guess is that this page will be on the official&nbsp; page soon just like it was for the Battlefield 3 Alpha a month or so ago. &nbsp;The Battlefield Community is eagerly waiting news on the Open Beta. Even our team is getting anxious to get in game and play with everyone.</p>]]></description>
      <pubDate>Wed, 14 Sep 2011 10:19:11 +0000</pubDate>
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      <title><![CDATA[Dead Island "Feminist Whore" Skill Prompts Apology]]></title>
      <link>http://www.eakeys.com/blog/dead-island-feminist-whore-skill-prompts-apology/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3917288&amp;type=lg" border="0" alt="Dead Island Purna" />
<p><br /><strong>Update:</strong> Techland issued a statement to Tracey John in addition to what's contained below. It reads, "It has come to our attention that one of <a href="http://www.eakeys.com/dead-island-cd-key"><span style="color: #00ff00;"><strong>Dead Island</strong></span></a>'s leftover debug files contains a highly inappropriate internal script name of one of the character skills. This has been inexcusably overlooked and released with the game. The line in question was something a programmer considered a private joke. The skill naturaly [sic] has a completely different in-game name and the script reference was also changed. What is left is a part of an obscure debug function. This is merely an explanation but by no means an excuse. In the end that code was made a part of the product and signed with our company name.</p>
<p>"We deeply regret that fact and we apologize to all our customers or anyone who might have been offended by that inappropriate expression. The person responsible for this unfortunate situation will face professional consequences for violating the professional standards and beliefs Techland stands for."</p>
<p><strong>Original Story:</strong> It's been a tumultuous week for Dead Island. The game had a number of bugs that led to developer Techland releasing a day-one patch that could cause players to lose access to their save games, while the version released on Steam was the "incorrect" one. Now a line of code that's been found references a skill called "Feminist Whore."</p>
<p>This was discovered by a Steam forum member who shared a selection of code from the skills for Purna, a female character from the game. Along with skills that are listed as things like "TeamSpirit2Purna" and "MeleeDurabilityPurna" is "FeministWhorePurna." That's the name used in the pre-release version of the game on Steam for what likely became Purna's "Gender Wars" ability that grants her extra damage against men.</p>
<p>Long ago, it was a common practice to hide things in a game's code. Many developers used it as a way of making sure their name was somehow attached to the project. But, as one would expect, the Dead Island reference isn't quite so harmless and isn't sitting well with a lot of people.</p>
<p>"It obviously violates professional and ethical standards at Techland and should never have happened," international brand manager Blazej Krakowiak told Eurogamer. "We're investigating this right now and we'll issue a statement later.</p>
<p>"For now, I can only express my sincerest apologies for this incident and assure you that whoever acted so irresponsibly did not represent the views and opinions of Techland," he continued. "I'm equally sure that aside from the author of that unfortunate line of code, everyone at the office is as disturbed by this as you are."</p>
<p>The game's publisher, Deep Silver, has issued a statement which reads, "These unfortunate actions were of one individual at developer company Techland and do not in any way represent the views of publishing company Deep Silver."</p>
<p>We'll report back as we learn more.</p>]]></description>
      <pubDate>Fri, 09 Sep 2011 03:20:40 +0000</pubDate>
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      <title><![CDATA[Deus Ex Tops August NPD Charts as Software Sales Take a Hit Without Madden]]></title>
      <link>http://www.eakeys.com/blog/deus-ex-tops-august-npd-charts-as-software-sales-take-a-hit-without-madden/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3917340&amp;type=lg" border="0" alt="Deus Ex: Human Revolution" />
<p><br />The NPD Group has released its monthly sales figures for August today, with <a href="http://www.eakeys.com/deus-ex-human-revolution-cd-key"><span style="color: #00ff00;"><strong>Deus Ex: Human Revolution</strong></span></a> being the best-selling game in the month despite being on store shelves for only five days.</p>
<p>NPD tracks new, physical sales at retail in the United States. The tracking period for August includes everything from July 31 through August 27. As Madden NFL 12 came out on August 30, it'll count towards September's sales figures. Its absence had a huge impact on sales during August -- software sales were down 34 percent as compared with last year, from $403.5 million to $264.8 million.</p>
<p>NCAA Football 12 was the second best-selling game during August. NPD analyst Anita Frazier points out that this year's NCAA sold better in August than last year's title did in August 2010, possibly due to football fans opting to pick it up this year with no Madden release to provide their fix earlier in the month.</p>
<p><a href="http://www.eakeys.com/call-of-duty-black-ops"><span style="color: #00ff00;"><strong>Call of Duty: Black Ops</strong></span></a> continues to be a strong seller at number three, followed by the DS, Wii, and PS3 title Phineas and Ferb: Across the 2nd Dimension. That was followed by other casual- or kid-oriented titles <a href="http://www.eakeys.com/cars-2-cd-key"><span style="color: #00ff00;"><strong>Cars 2</strong></span></a>, Just Dance: Summer Party, Just Dance 2, and Lego Pirates of the Caribbean. A single 3DS title, The Legend of Zelda: Ocarina of Time 3D, made the top ten list at number nine; it was number five during its debut month in June and then disappeared in July. It no doubt has the 3DS price drop in early August to thank for its reappearance as new system owners looked to pick up the best available title on the platform.</p>
<p>Only portable games hardware saw an improvement as compared with August of last year; all other categories saw a decline.</p>
<p>"All platforms (if you combine DS and 3DS) saw unit sales increases over July," said Frazier. "The 3DS price cut drove portable hardware sales into positive territory, to a year-over-year increase in both unit and dollar sales. The PS3 price cut also drove a notable uptick in sales of that platform."</p>
<p>Nintendo said sales of the 3DS improved by 260 percent with 235,000 systems sold in the month. 185,000 of those units were sold after the price drop went into effect on August 12; the 260 percent figure comes from comparing August 12 through the end of the reporting period with the same 19 days during July (all of which were before the price drop was announced). 235,000 systems is good enough to make it the second best-selling system in August.</p>
<p>190,000 Wii systems and 165,000 DS systems were also sold in August. It's noted that five of the ten top-selling games during the month had a version for a Nintendo platform, and 15 of the top 20. Nintendo also stated that 540 million units of software have been sold to date for the Wii and DS combined; 50 million software units for Nintendo platforms have been sold so far in 2011.</p>
<p>Sony was fairly brief in what it had to say. SCEA's senior director of corporate communications, Patrick Seybold, said in a statement, "Despite inventory constraints at retail during the first half of August, PS3 hardware sales were very strong the last two weeks of the month following the $50 price cut and the new Infamous 2 bundle. The new PS3 price point, combined with PlayStation Move and the industry's strongest lineup of exclusive titles, including Uncharted 3 and Everybody Dance, positions us for an amazing holiday season."</p>
<p>Using the numbers provided by Microsoft and Nintendo, we can conclude that Sony sold about 218,279 PS3 systems during August in the U.S.</p>
<p>Microsoft went into greater depth, again highlighting a recurring theme -- it's had the best-selling console in the U.S. for 14 out of the past 15 months. Xbox 360 is the year's best-selling console to date in the U.S., and Microsoft claims this will be the biggest year in Xbox history. It expects 360 to end up as the best-selling console this year <em>worldwide</em> -- an awfully impressive feat, if it turns out to be true, given how poorly the system sells in Japan.</p>
<p>August saw the 360 sell 308,000 units, representing a 43 percent share of current-gen consoles. Total retail spend on 360 (a number that includes hardware, software, and accessories) was $232 million, good for the top figure of any console in the U.S. last month.</p>]]></description>
      <pubDate>Fri, 09 Sep 2011 03:11:58 +0000</pubDate>
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      <title><![CDATA[Call of Duty: Modern Warfare 3's Multiplayer Feels Different And Better Than Expected]]></title>
      <link>http://www.eakeys.com/blog/call-of-duty-modern-warfare-3-s-multiplayer-feels-different-and-better-than-expected/</link>
      <description><![CDATA[<p><span class="articleText">If you've played a previous game in the <a href="http://www.eakeys.com/call-of-duty-modern-warfare-3-cd-key"><span style="color: #00ff00;"><strong>Call of Duty：Modern Warfare 3</strong></span></a> -- or so you think. Reductionist haters will choose to see it as more of the same. Those that choose to dig under the surface will find a game filled with subtle changes -- changes that may make the game the best multiplayer shooter on the market. </span></p>
<p>The first, and perhaps most drastic change affects Call of Duty's kill streak system. The designers at Infinity Ward found that kill streaks worked well in deathmatch, but that the best players wouldn't get access to them in objective-based modes. Good players are too busy completing goals for the team to bother focusing on racking up kills. So the designers transformed kill streaks into "point streaks"; now capturing points, flags, and completing objectives will count towards your kill streak count.</p>
<p>&nbsp;</p>
<p>Instead of picking individual streaks, players now choose between three different streak progressions (or "strike packages"). Fans of the old game will feel at home with the assault package. Those that choose the support package will be rewarded with SAMs, UAVs, and other equipment that when used properly can turn the balance of the game (they also find themselves of being in the enviable position of not facing a kill streak reset upon death). Those on the specialist package will actually unlock additional perks (in place of kill streak rewards) for kills; eight kills will activate every perk in the game -- they will however reset after death.</p>
<p>Beyond kill streaks, players will also be able to upgrade their weapon proficiencies to change things such as sway, recoil, and number of attachments on their guns.</p>
<p>IW has added a new multiplayer mode called Kill Confirm to its playlists. You won't get points for killing enemies per se -- instead players will drop a set of dog tags when killed. The only way to score is to pick up the dog tags of killed enemies. You can perform a kill deny by picking up allies tags as well. You won't be limited to playing this mode on a specific playlist either. In fact, users won't be confined to IW's preset playlists. Modern Warfare 3 will also introduce user generated game modes. Do you want to play capture-the-flag in third-person mode with kill streaks off? Now you can.</p>
<p>All these changes come alongside a huge overhaul of the social aspects of the game. You'll be able to import your Facebook friends list and that's to say nothing of Call of Duty Elite (which will have its own console, iOS, and 360 apps). While the base features of the COD-specific social network are in beta for Black Ops, the premium level of the service will make its debut in Modern Warfare 3. Costing $49.99 a year, premium will give you access to all MW3 DLC, which would cost you $60 over the course of 2012. Subscribers will also get content more often -- every month as opposed to quarterly. They'll also have access to daily refereed competitive events for real and online prizes. Clans run by premium members will be able to level up, and premium members will have eight times more video capacity for HD replays, and access to expert strategy and analysis from pro videos. They'll also get Elite TV content produced by famous entertainers and filmmakers like Ridley Scott and Will Arnett. Scott's show is called "Friday Night Fights" and features deathmatches between rival groups (fire fighters vs. cops for example). Arnett's show will feature the "most amazing and funny Call of Duty videos uploaded to COD Elite." As detailed in our news story, a full year of Elite will be included with the hardened edition of MW3.</p>]]></description>
      <pubDate>Fri, 09 Sep 2011 03:02:42 +0000</pubDate>
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      <title><![CDATA[All PS3 Owners Can Soon Play the Assassin's Creed: Revelations Beta]]></title>
      <link>http://www.eakeys.com/blog/all-ps3-owners-can-soon-play-the-assassin-s-creed-revelations-beta/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3917161&amp;type=lg" border="0" alt="Assassin's Creed Revelations" />
<p><br />The beta for Assassin's Creed Revelations' which is a series of <a href="http://www.eakeys.com/buy-assassins-creed-2"><strong><span style="color: #00ff00;">Assassin's Creed 2</span></strong></a> multiplayer mode began earlier this month exclusively on PlayStation 3, just like the beta for <a href="http://www.eakeys.com/assassins-creed-brotherhood-key"><span style="color: #00ff00;"><strong>Assassin's Creed :Brotherhood</strong></span></a>. Not all PS3 owners were allowed in, as access required players to be either a Uplay member or a PlayStation Plus subscriber. Beginning tomorrow, that is no longer the case.</p>
<p>When the beta was first talked about, it was referred to as a "timed exclusive." That made it sound as if non-Uplay/Plus members would be able to play at some point, but Ubisoft refused to confirm if that's what it meant when asked by 1UP. We now know that's exactly what the timed exclusive was alluding to.</p>
<p>Ubisoft announced today that the beta is opening up to all PlayStation Network members beginning tomorrow, Thursday, September 8, at 10am Pacific.</p>
<p>The end of the beta is still set for September 11, so there isn't going to be a great deal of time to play. On the bright side, at least PS3 owners will get a chance to see what Revelations' multiplayer is like and if it's one of the games worth setting time aside for during the super-busy fall release slate.</p>]]></description>
      <pubDate>Thu, 08 Sep 2011 07:27:01 +0000</pubDate>
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      <title><![CDATA[Diablo III Beta "Very Close," Won't Require You to Stay Quiet]]></title>
      <link>http://www.eakeys.com/blog/diablo-III-beta-very-close-won-t-require-you-to-stay-quiet/</link>
      <description><![CDATA[<div class="content_item"><img src="http://www.1up.com/media?id=3917137&amp;type=lg" border="0" alt="Diablo III" /><br />Whether or not Blizzard manages to launch the Diablo III which is a series of <a href="http://www.eakeys.com/diablo-2-cd-key"><span style="color: #00ff00;"><strong>Diablo 2</strong></span></a> beta within the timeframe that's been given for months now we don't know, but the developer has offered up a reassurance that the public beta is "very close" to kicking off.
<p>That's according to a Blizzard spokesperson who told VG247, "We're getting very close to starting the closed public beta test for Diablo III."</p>
<p>The "closed" aspect of the beta simply means you'll need an invite to actually play. You can indicate on your Battle.net profile that you're interested in participating in the beta (along with those for StarCraft and World of Warcraft, if and when those come along). Even if you don't get in, Blizzard isn't requiring that players agree to a non-disclosure agreement, meaning they'll be free to take screenshots and videos, as well as talk about the experience. It's not uncommon for the opposite to be the case, where players are not supposed to talk about what it is they're playing. Of course, that doesn't always work out, as evidenced by the leaks from the <a href="http://www.eakeys.com/battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> alpha test earlier this summer.</p>
<p>Some new screenshots and videos from Diablo III have made their way out in recent weeks as Blizzard began to roll out the an external beta with friends and family. Like the upcoming public beta, there's no NDA on that, so expect to see more even before the public beta begins.</p>
<p>Since May, Blizzard has been saying to expect the beta to launch in the third quarter, which runs through the end of September. A pre-October date was reiterated early last month during an Activision Blizzard conference call.</p>
<p>As for the launch of the game itself, the goal is to have it out by the end of the year. That isn't being guaranteed at this point, and how things go in the beta will have some effect upon when the game comes out.</p>
<p>"[W]e are still working hard to ship the game before the end of the year," said Blizzard CEO Mike Morhaime last month. "However, we are not ready to commit to a release date at this time."</p>
</div>
<p>&nbsp;</p>
<!-- Begin relatedArticles -->]]></description>
      <pubDate>Thu, 08 Sep 2011 07:14:14 +0000</pubDate>
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      <title><![CDATA[Review: Dead Island is Like a Bunch of Games You've Already Played]]></title>
      <link>http://www.eakeys.com/blog/review-dead-island-is-like-a-bunch-of-games-you-ve-already-played/</link>
      <description><![CDATA[<p><span class="articleText">Great games don't have to be completely original -- take Beyond Good and Evil, for instance. Michel Ancel's 2003 cult classic blended the best bits of Ocarina of Time and Metal Gear Solid to produce a fantastically playable experience that still has us clamoring for a sequel some eight years later. That said, there's not much new going on in <a href="http://www.eakeys.com/dead-island-cd-key"><span style="color: #00ff00;"><strong>Dead Island</strong></span></a>, even for a zombie game; instead of doing something fresh with a tired premise, Polish developer Techland decided to borrow from the best parts of <a href="http://www.eakeys.com/borderlands-cd-key"><span style="color: #00ff00;"><strong>Borderlands</strong></span></a>, <a href="http://www.eakeys.com/buy-dead-rising-2"><strong><span style="color: #00ff00;">Dead Rising </span><span style="color: #00ff00;">2</span></strong></a>, and, surprisingly, <a href="http://www.eakeys.com/farcry-2-cd-key"><span style="color: #00ff00;"><strong>Far Cry 2</strong></span></a>. The resulting casserole of mismatched mechanics doesn't always go down easy, but Dead Island still makes for an enjoyable and slightly addictive adventure in killing the same enemies <em>ad nauseam</em>.
<p>In what feels like an act of mercy, the game doesn't offer much of a story to suffer through; you play as one of four characters (each with varying stats and weapon preferences) stranded on the zombie-infested tropical resort island of Banoi. Expectedly, your goal is to escape, help out imperiled folks along the way, and possibly discover some alarming plot twist that will leave your jaw a safe distance from the floor. But Dead Island doesn't concern itself with matters of plot; the cut scenes are brief and rare, and the protagonists (along with the supporting players) aren't even fleshed out enough to be caricatures. Really, if Dead Island has anything to offer, it's the ability to kill zombies with a variety of homemade weapons -- and, aside from a few minor issues, it excels at this simple task.</p>
<p>Much like in Dead Rising 2, the characters of Dead Island have access to a robust crafting system -- though it's not nearly as user-friendly as Chuck Greene's workbench. Rather than allowing players to experiment with the many, many collectible objects strewn throughout DI's open world, you're first forced to collect recipes (usually gained from completing quests) for any weapon you'd like to make; this, of course, implies that each playable character is too stupid to figure out on their own that baseball bat plus nails equals nailbat, but I digress. As seen in loot-heavy games like Borderlands and Diablo, the weapons of Dead Island come with meaningful adjectives that point to their destructive capabilities, like my dependable late-game "Phoenix Big Splitting Axe," imbued with the power to rend limbs and light the undead on fire. And with both weapons and enemies scaling to your current level, Dead Island makes it necessary to continually upgrade and repair your found or created weapons for the sake of survival.</p>
<p>The simple, immediate fun of Borderlands doesn't come quite as easy on Dead Island, though; for roughly the first 6 hours, you'll be stuck wielding whatever you find lying around, begging that someone, somewhere hand you a useful recipe. But after reaching the top of this learning curve, and gaining enough experience points to unlock useful passive abilities from your character's skill tree, you'll soon have an arsenal at the ready for your fight against the living dead. Admittedly, I'm a sucker for anything with experience points, and Dead Island roped me in; the next level is always reasonably attainable, and the skills you unlock provide noticeable bonuses in battle.</p>
</span></p>
<p>Of course, these bonuses make it easy to become a walking tank -- though Dead Island is one of the few "realistic" zombie games I can think of where the walking dead are harmless on their own but a handful can take you out in just a few seconds. Outside of this exception, Dead Island isn't a hard game, and its punishment for dying is a little more than a slap on the wrists; upon death, the game removes an arbitrary amount of money from your wallet, and forces you to wait five seconds before returning to a world that's still in the same state as when you left it. I assume Techland couldn't come up with an elegant single-player solution to dying alone, despite the game constantly implying that the alternate three characters are by your side, even if you can't see them -- but given the issues Dead Island has with A.I., it's probably better that they're M.I.A. And with there being no shortage of cash on Banoi, there's no real incentive to play well, even in a multiplayer setting. If anything, death on Dead Island is a barely perceptible inconvenience for our main characters, which kind of undercuts the game's grim tone and ever-present carnage. <br /><br />While killing zombies has its moments, Dead Island only features two types of missions that don't involve killing horde A at location B: fetch quests, and glorified fetch quests. And while the game tries to offer up a few new kinds of zombies to vary the gameplay, these overpowered and irritating enemies are better off left behind, unless you enjoy time spent chipping away at an oversized reserve of hit points. I don't feel it's my place to tell game developers how to do their job, but an open-world zombie game has far more potential than what Techland is putting on display. There's certainly a lot of fun to be had on Dead Island, but don't be surprised if tedium sets in once you've murdered a zombie in every way imaginable (estimated time: 20 hours).</p>]]></description>
      <pubDate>Thu, 08 Sep 2011 06:56:40 +0000</pubDate>
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      <title><![CDATA[Portal 2's Free Challenge Mode DLC Coming Next Month]]></title>
      <link>http://www.eakeys.com/blog/mid-september-is-still-summer-you-see/</link>
      <description><![CDATA[<p><span style="font-size: 14px; line-height: 19px; color: #333333;"><img src="http://www.1up.com/media?id=3914475&amp;type=lg" border="0" alt="Portal 2" style="display: block; border: initial none initial;" /><br /><span style="font-family: arial, helvetica, verdana, sans-serif;">In typical Valve fashion, the first downloadable content pack for&nbsp;</span><a href="../../../../../../buy-portal-2"><span style="color: #00ff00;"><strong>Portal 2</strong></span></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;-- you know, the game with those offensive&nbsp;</span>adoption jokes<span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;-- hasn't come as soon as many expected. Shortly after the game's launch in April, Valve said to&nbsp;</span>expect it<span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;this summer. With the season winding down, it's hard not to wonder if that release window still holds up.</span>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">According to Valve's marketing VP, Doug Lombardi, it does -- it'll be out in mid-September. Speaking with&nbsp;Kotaku&nbsp;at Gamescom, he pointed out that mid-September is "still technically summer," which is true, as fall doesn't begin until September 21. But&nbsp;<em>still</em>.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">The exact contents of the DLC remain unknown. When it was first announced, new test chambers (with accompanying leaderboards) and a challenge mode playable either alone or with another player were mentioned.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Assuming the original details remain true, the DLC is coming for free on PC, Xbox 360, and PlayStation 3.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Also free is the game's soundtrack and a selection of ringtones. The first volume was&nbsp;released&nbsp;in May; since then, the second volume has also become&nbsp;available, while the third volume is "coming soon."&nbsp;</p>
</span></p>]]></description>
      <pubDate>Thu, 18 Aug 2011 22:44:52 +0000</pubDate>
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      <title><![CDATA[Complete list of Battlefield 3 vehicles 125 ]]></title>
      <link>http://www.eakeys.com/blog/complete-list-of-battlefield-3-vehicles-125-example-page/</link>
      <description><![CDATA[<p><span style="font-size: 16px; line-height: 20px;"></span></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; font-size: 16px; line-height: 23px; "><span style="font-family: georgia, 'times new roman', serif;">Yesterday we posted a huge list of all the&nbsp;weapons in </span><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a><span style="font-family: georgia, 'times new roman', serif;">, and today it&rsquo;s vehicle time. DICE has released a list of confirmed vehicles in Battlefield 3. In total, Battlefield 3 will ship with 22 unique vehicles and 30 vehicle specializations, spread out across the different tanks, helicopters and jets.</span></p>
<div style="font-family: Arial, Helvetica, sans-serif; float: left; width: 320px;">
<h3 style="font-size: 18px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Vehicles in Battlefield 3</h3>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Main battle tanks</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">M1 Abrams (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">T-90 (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Infantry Fighting Vehicles</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">LAV 25 (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">BMP-2M (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Transport</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Humvee (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Vodnik G3937 (Russia)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Growler ITV (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">VDV Buggy (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Mobile anti air</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">LAV-AD (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Tunguska 9K22 (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Helicopters</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">AH-1Z Super Cobra (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">UH-1Y Venom (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">AH-6J Littlebird (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">MI-28 Havoc (Russia)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">KA-60 Kasatka (Russia)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Z-11 (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Jets</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">F/A 18 Super Hornet (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">A-10 thunderbolt (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">SU-35 Flanker (Russia)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">SU-39</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Misc</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">RHIB (boat)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">AAV-7A1 (amphibious assault)</li>
</ul>
</div>
<div style="font-family: Arial, Helvetica, sans-serif; float: left; width: 300px;">
<h3 style="font-size: 18px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Vehicle specializations</h3>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Secondary machine gun</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Secondary heavy machine gun</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Canister shells</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Guided shells</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Zoom optics</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Thermal optics</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">IR smoke</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Reactive armor</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Maintenance</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Belt speed</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Thermal camouflage</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Auto loader</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Proximity scan</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">CITV station</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Anti-tank guided missile launcher</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Kinetic energy penetration shells</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Guided rockets</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Air radar</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Heatseekers</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Laser painter</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">TV missile</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">IR flares</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Extinguisher</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">ECM radar jammer</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Rocket guidance system</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Below radar</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Guided missile</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Beam scanning</li>
</ul>
</div>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 18 Aug 2011 22:28:40 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Modern Warfare 3 to be playable at Gamescom]]></title>
      <link>http://www.eakeys.com/blog/mw3-gets-first-public-showing-at-gamescom-gamers-to-get-hands-on-with-spec-ops-survival/</link>
      <description><![CDATA[<p>Activision has announced that <a href="../../../../../../call-of-duty-modern-warfare-3-cd-key"><span style="color: #00ff00;"><strong>Call Of Duty:Modern Warfare 3</strong></span></a> will be playable at Gamescom this week, offering gamers the first opportunity to get hands-on with this year's most anticipated game.</p>
<p>Activision will be on hand in Cologne to show off Modern Warfare 3's Spec Ops Survival mode, the wave-based co-op 'Horde' mode new to this year's game.</p>
<p>Social gaming platform Call of Duty: Elite will also be on show.</p>
<p>To have a go, just head over to Booths B20 and B30 in Hall 6 of the Koelnmesse.</p>
<p>"Gamescom continues to be one of the foremost destinations in the world for the interactive games industry and represents a remarkable opportunity for Activision to showcase its upcoming portfolio of titles," said Thibaud de Saint-Quentin, Executive Vice President and Managing Director of European publishing for Activision.</p>
<p>"We're thrilled to be able to reach such a devoted audience of consumers and look forward to making a big impact during this year's show. Excitingly, as a platform for entry into the unprecedented Call of Duty $1 Million Tournament, I urge all local fans to enter the qualifying event on the show floor for a chance to represent this continent on 3rd September in LA."</p>
<p>We've already played Spec Ops Survival, and you can check out what we thought in this month's issue of P3Zine.</p>
<p>As has been previously announced, Modern Warfare 3 is due to get its first multiplayer reveal at this year's Call of Duty XP event, held in Los Angeles on September 2nd and 3rd. The game will also be playable in the UK at GAMEfest in September.</p>]]></description>
      <pubDate>Wed, 17 Aug 2011 23:44:28 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Gamescom 2011: EA shows us the "10 best games you'll see this year"]]></title>
      <link>http://www.eakeys.com/blog/gamescom-2011-ea-shows-us-the-10-best-games-you-ll-see-this-year/</link>
      <description><![CDATA[<p>
<div style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 10px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; margin: 8px;">
<p><span style="color: #313131; font-family: Helvetica, Arial, sans-serif; font-size: 14px;">EA&rsquo;s press event gave us a taste of their line-up for the rest of year today in Cologne, Germany. At 15h30, 16 August 2011 a thousand people were crammed into a hall, waiting to see what EA&rsquo;s vision of the future of games is.</span></p>
</div>
<span style="color: #004ca4; font-size: 14px;">
<h2 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"></h2>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><span style="font-weight: normal;"><span style="color: #000000;">FIFA Street</span></span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Jens Uwe Intat, Senior VP for EA Europe kicked things off and went straight into the games. First up was the announcement of a new FIFA Street. This time the EA Sports Football group in Vancouver is developing the game - the first time the main FIFA group has taken on the development of a FIFA Street game. Gary Peterson, the game&rsquo;s Creative Director, and Andrew Wilson, Executive VP of EA Sports, gave us a few more details: 35 environments (including London, Rio de Janeiro and Barcelona), FIFA 12&rsquo;s precision dribbling system and twice as many modes as FIFA 12. The game will include connection to EA Sports Football Club so that you share an in-game identity with FIFA 12. The game comes out in early 2012.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21711.jpg" border="0" alt="EA_Press_Conference_2011_005" title="EA_Press_Conference_2011_005" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21710.jpg" border="0" alt="EA_Press_Conference_2011_004" title="EA_Press_Conference_2011_004" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../need-for-speed-the-run-cd-key"><span style="color: #00ff00;">Need for Speed: The Run</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Next up was a trailer for Need for Speed: The Run. Jason DeLong, Executive Producer for the game told us how it has 300 kilometres of road, blinding dust storms, fog banks and billowing snow. There was a live demo of a drive through Independance Pass, Colorado. In the demo the road had been closed for avalanche blasting and you have to not only race the winding roads and beat your opponent but also dodge the falling rocks. The game comes out for PC, 360 and PS3 on 18 November in Europe.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21714.jpg" border="0" alt="EA_Press_Conference_2011_008" title="EA_Press_Conference_2011_008" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../eu-warhammer-online-60-cd-key"><span style="color: #00ff00;">Warhammer Online: 60 Wrath of Heroes</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Bioware&rsquo;s Dr Ray Muzyka then gave us a quick reminder that Dragon Age Legends exists on Facebook. He also announced a new free-to-play Warhammer Online game: Wrath of Heroes. The game features player vs player combat on PC and allows 18 players to battle each other in a free for all where alliances can change on the fly, or in configurations like 6 vs 6 vs 6. You can sign up for the beta today at http://www.wrathofheroes.com</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21717.jpg" border="0" alt="EA_Press_Conference_2011_011" title="EA_Press_Conference_2011_011" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../star-wars-the-old-republic"><span style="color: #00ff00;">Star Wars: The Old Republic</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Dr Muzyka continued with Star Wars: The Old Republic. He showed a clip from the game which indicated that this will have a much richer story element than most MMO games. An 8 person team gave a live demonstration of an &ldquo;operation&rdquo; (that is, a raid) called Eternity Vault. Ray said that the game is going to be an &ldquo;ongoing living experience&rdquo; and that they plan to set &ldquo;a new standard for an MMO launch&rdquo;.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21719.jpg" border="0" alt="EA_Press_Conference_2011_013" title="EA_Press_Conference_2011_013" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../mass-effect-3-cd-key"><span style="color: #00ff00;">Mass Effect 3</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Finally Muzyka talked about Mass Effect 3. He calls it the &ldquo;ultimate action RPG&rdquo;. The first in a series of Combat Reveal trailers was shown. A number of other trailers in the series will be coming out giving us more information about the combat in the game. Mass Effect 3 is out on March 9 2012 in Europe and March 6 2012 in the US.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21722.jpg" border="0" alt="EA_Press_Conference_2011_016" title="EA_Press_Conference_2011_016" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; margin: 0px;"><span style="color: #000000;">SSX</span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Todd Batty, Creative Director of SSX came on stage to give us a rundown of what SSX has to offer. He said it&rsquo;s going to &ldquo;revolutionise social competition&rdquo;. He announced RiderNet, an ingame network inspired by Autolog - this is the heart of the social competition he was talking about. The game will feature mountains from all &ldquo;major mountain ranges&rdquo; on the planet and thus loads and loads of &ldquo;drops&rdquo; to compete with your friends and others on.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21726.jpg" border="0" alt="EA_Press_Conference_2011_020" title="EA_Press_Conference_2011_020" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21727.jpg" border="0" alt="EA_Press_Conference_2011_021" title="EA_Press_Conference_2011_021" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; margin: 0px;"><span style="color: #000000;">Kingdom of Amalur: Reckoning</span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Jens came back on stage to introduce two developers that are part of the EA Partners network: 38 Studios and Funcom. Big Huge Games&rsquo; Ken Rolston talked entertainingly about Kingdom of Amalur: Reckoning. The game story is written by RA Salvatore, and the character designs are by the creator of Spawn, Todd McFarlane. The game comes out for 360, PS3 and PC on 10 February 2012 and is playable on the floor at Gamescom.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21729.jpg" border="0" alt="EA_Press_Conference_2011_023" title="EA_Press_Conference_2011_023" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; margin: 0px;"><span style="color: #000000;">The Secret World</span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Funcom&rsquo;s The Secret World was displayed next - it&rsquo;s an MMO for PC set in a modern day world where all the myths and conspiracies are true. You are a member of a secret society, and you fight for control over various locations throughout the world. There are no levels or character classes, but there is an extensive skill system which allows you to customize your character to your play style. A beta sign-up begins on 26 August and the game comes out in April 2012.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21730.jpg" border="0" alt="EA_Press_Conference_2011_024" title="EA_Press_Conference_2011_024" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; margin: 0px;"><span style="color: #000000;">FIFA 12</span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Andrew Wilson came back on stage to give us more info about FIFA 12. He introduced David Rutter, Senior Producer of the game, who talked about the gameplay innovations in this year&rsquo;s release: the precision dribbling system, the tactical defense engine, the player impact system and the professional player intelligence. FIFA Ultimate Team will be included in the game from launch for the first time. The demo comes out on 13 September and the game is out on 27 September in North America and 29 September in Europe.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21734.jpg" border="0" alt="EA_Press_Conference_2011_028" title="EA_Press_Conference_2011_028" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;">Battlefield 3</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Finally EA showed us some more about Battlefield 3. Karl Magnus Troedsson, the GM of DICE and Patrick Soderlund, Executive VP of EA Games played a live co-operative operation which involved rescuing a defected PLR officer. The game also features Battlelog which records high scores and times in missions so you can compare these with your friends. It&rsquo;s like Autolog for your FPS. The show ended off with recorded footage of a 64 player battle on the &ldquo;Caspian Border&rdquo; map. In it there were jets, helicopters, tanks and all kinds of foot soldiers. Battlefield 3 comes out on 27 October 2011.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21736.jpg" border="0" alt="EA_Press_Conference_2011_030" title="EA_Press_Conference_2011_030" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21738.jpg" border="0" alt="EA_Press_Conference_2011_032" title="EA_Press_Conference_2011_032" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21739.jpg" border="0" alt="EA_Press_Conference_2011_033" title="EA_Press_Conference_2011_033" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">We took a bunch of other pictures at the event. Here are some of them:</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21707.jpg" border="0" alt="EA_Press_Conference_2011_001" title="EA_Press_Conference_2011_001" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21708.jpg" border="0" alt="EA_Press_Conference_2011_002" title="EA_Press_Conference_2011_002" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21709.jpg" border="0" alt="EA_Press_Conference_2011_003" title="EA_Press_Conference_2011_003" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21745.JPG" border="0" alt="EA_Press_Conference_2011_038" title="EA_Press_Conference_2011_038" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21732.jpg" border="0" alt="EA_Press_Conference_2011_026 - The Secret World" title="EA_Press_Conference_2011_026 - The Secret World" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21728.jpg" border="0" alt="EA_Press_Conference_2011_022 - Kingdom of Amalur Reckoning" title="EA_Press_Conference_2011_022 - Kingdom of Amalur Reckoning" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21721.jpg" border="0" alt="EA_Press_Conference_2011_015 - Mass Effect 3" title="EA_Press_Conference_2011_015 - Mass Effect 3" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21725.jpg" border="0" alt="EA_Press_Conference_2011_019 - Mass Effect 3" title="EA_Press_Conference_2011_019 - Mass Effect 3" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21720.jpg" border="0" alt="EA_Press_Conference_2011_014 - Star Wars The Old Republic" title="EA_Press_Conference_2011_014 - Star Wars The Old Republic" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21716.jpg" border="0" alt="EA_Press_Conference_2011_010 - Warhammer Online Wrath of Heroes" title="EA_Press_Conference_2011_010 - Warhammer Online Wrath of Heroes" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21713.jpg" border="0" alt="EA_Press_Conference_2011_007 - Need for Speed the Run" title="EA_Press_Conference_2011_007 - Need for Speed the Run" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21712.jpg" border="0" alt="EA_Press_Conference_2011_006 - EA Sports Football Ticket" title="EA_Press_Conference_2011_006 - EA Sports Football Ticket" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<br /></span></p>]]></description>
      <pubDate>Wed, 17 Aug 2011 02:45:20 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Halo Anniversary Maps to be exportable, available separately as DLC]]></title>
      <link>http://www.eakeys.com/blog/halo-anniversary-maps-to-be-exportable-available-separately-as-dlc/</link>
      <description><![CDATA[<p><span style="line-height: 16px; font-size: medium;">
<p style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;"><span style="font-family: AllerRegular, sans-serif;">343 Industries has said folks will be able to switch easily between </span><a href="../../../../../../halo-2-key"><span style="color: #00ff00;"><strong>Halo 2</strong></span></a><span style="font-family: AllerRegular, sans-serif;"> Anniversary and Reach thanks to both games using the same image.</span></p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;"><span style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"></span></p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;"><img class="alignnone size-full wp-image-188699" src="http://images.vg247.com/current//2011/07/haloCEann-july.jpg" border="0" title="haloCEann-july" width="668" height="190" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 5px; margin-right: 0px; margin-bottom: 10px; margin-left: -15px; vertical-align: baseline; width: 645px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px none initial;" /></p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;">Speaking with&nbsp;<strong style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; font-weight: normal; font-family: AllerBold, sans-serif; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Alex Donaldson</strong>for VG247 at Microsoft&rsquo;s Play Day event in Colonge, Anniversary&rsquo;s executive producer Dan Ayoub said the maps in the game will be exportable.</p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;">&ldquo;We decided to use the Reach engine specifically for Halo Anniversary so people can play between games, so if you&rsquo;re on Reach and I&rsquo;m on Anniversary we can play Multiplayer together,&rdquo; he said.</p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;">&ldquo;If you&rsquo;ve got Reach and you don&rsquo;t pick up Anniversary &ndash; and I don&rsquo;t know why you&rsquo;d do that &ndash; you can get it as DLC. But if you&rsquo;ve got Anniversary you&rsquo;re gonna be able to download it to your drive and that way if you&rsquo;ve got the Reach disc in you can play the multiplayer on the Anniversary maps as well.&rdquo;</p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;">Halo: Combat Evolved Anniversary launches on November 15 on 360.</p>
</span></p>]]></description>
      <pubDate>Tue, 16 Aug 2011 23:38:54 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Battlefield 3 Footage With Jets – Caspian Border Gameplay Trailer]]></title>
      <link>http://www.eakeys.com/blog/battlefield-3-footage-with-jets-caspian-border-gameplay-trailer/</link>
      <description><![CDATA[<p>
<div style="color: #000000; font-size: 10px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; margin: 8px;">
<p style="font-family: Verdana, Arial, Helvetica, sans-serif;"><span style="color: #333333; font-family: Georgia, 'Bitstream Charter', serif; font-size: 16px; line-height: 24px;"></span></p>
<h5 style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 0.83em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Battlefield-3-v3.jpg" title="Battlefield 3 v3"><img class="aligncenter size-full wp-image-1932" src="http://www.dsogaming.com/wp-content/uploads/2011/07/Battlefield-3-v3.jpg" border="0" title="Battlefield 3 v3" width="600" height="270" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: auto; margin-bottom: 12px; margin-left: auto; vertical-align: baseline; clear: both; display: block; max-width: 100%; height: auto; padding: 0px; border: 0px none initial;" /></a></h5>
<h5 style="font-size: 0.83em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><span style="font-weight: normal;">This is what we&rsquo;ve all been waiting for. </span><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;">Battlefield 3</span></a><span style="font-weight: normal;"> fans, EA showcased the game&rsquo;s jets at their press conference and as most of you,&nbsp;we can&rsquo;t wait to get our hands on them. We were disappointed a little that there wasn&rsquo;t any live gameplay but those attending GamesCom can play the 64 players Multiplayer matches that feature jets and vehicles in all their glory. For now though, enjoy the game&rsquo;s official gameplay trailer called Caspian Border!</span></h5>
<p style="font-family: Verdana, Arial, Helvetica, sans-serif;">&nbsp;</p>
</div>
</p>]]></description>
      <pubDate>Tue, 16 Aug 2011 23:27:40 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Game Preview for First Look: Counter-Strike: Global Offensive - PC]]></title>
      <link>http://www.eakeys.com/blog/counter-strike-global-offensive-pc/</link>
      <description><![CDATA[<div class="image alignleft" style="width: 630px;">&nbsp;</div>
<p>Somewhere there&rsquo;s a group of lunatics that want nothing more than to see Valve work on Half-Life 3.&nbsp; In fact, a few of them came out in droves over the past week, protesting at the company&rsquo;s headquarters to voice their complaints.&nbsp; While we wait a little while longer for that eventual classic to simmer and reveal itself (2012 is a fair guess), we have another classic franchise to keep us busy.&nbsp; The Half-Life spin-off Counter-Strike is back, priming for a premiere on the downloadable front next year.</p>
<p><a href="../../../../../../counter-strike-source-cd-key"><span style="color: #00ff00;"><strong>Counter-Strike</strong></span></a>: Global Offensive (also dubbed CS: GO for those of you who don&rsquo;t feel like spouting out its full name) is a reconstruction of the classic game series, featuring a wealth of incredible, first-person, tactical action.&nbsp; This is by no means a remake, but rather a fresh celebration of the series that will no doubt attract old fans of the series, as well as plenty of newbies.&nbsp; It&rsquo;s currently slated for a launch on Xbox Live Arcade, PlayStation Network, and Steam (for both Mac and PC).</p>
<p>The goal of the game is simple&mdash;work alongside your fellow players and survive the wrath of the other team.&nbsp; Out in the field, they&rsquo;ll have just as many tactical advantages as you, including plenty of long-lasting firepower and tons of weapons.&nbsp; Valve is working closely with a fellow Seattle-based developer, Hidden Path Entertainment, to assure that the quality of the game remains just as intact as previous versions for PC and Xbox.<br />remains just as intact as previous versions for PC and Xbox.</p>
<p>The game will deliver a fresh mix of old and new content.&nbsp; Various maps will be included and upgraded from the original game, such as Dust, Dust 2, Inferno, and Nuke.&nbsp; In addition, new maps will also be included, adding spanking new content that everyone can get into.&nbsp; The four main weapons in the game will return, along with a bevy of new ones, with plenty of pistols, shotguns, sub-machine guns, and heavy machine gun rifles to go around.&nbsp; Bouncing Molotov cocktails and decoy grenades, which give off interesting shotgun sounds to startle enemies, will also be included, so you can really make a bang over the course of each battle (and boy, do we mean bang).&nbsp; Some of this content MIGHT be cut out of the final release, as Valve is still making a few decisions here and there on player structure.&nbsp; They&rsquo;re also wondering if full Kevlar gear should be included, along with a defuse kit for an individual player in each round.&nbsp; We&rsquo;re pretty sure they&rsquo;ll make some fair choices, though.</p>
<p>Of course, it wouldn&rsquo;t be a Counter-Strike game if there weren&rsquo;t some kind of detailed multiplayer initiative.&nbsp; While we don&rsquo;t know exactly how many players will be supported in each match, what kind of upgrade system will be included, or if online leaderboards will somehow play a part, but rest assured, with Valve on the case, it&rsquo;ll be evenly measured, exciting.&nbsp; It will no doubt be legendary to those who have spent countless hours on previous Counter-Strike games (or for that matter, Team Fortress 2 in The Orange Box package).</p>
<p>CS: GO will be playable next week at the Penny Arcade Expo in Seattle, Washington, and we&rsquo;ll be sure to take it for a test drive as soon as we can.&nbsp; Be sure to check back for full impressions and other details very soon.&nbsp; 2012&rsquo;s looking like a great year to do some killing&mdash;or be killed, depending on whom you run into on the battlefield.&nbsp; CS is a GO.</p>
<p><img src="http://pc.gamezone.com/?ACT=60&amp;vars=YToyOntzOjg6ImVudHJ5X2lkIjtzOjY6Ijg0Njg4OCI7czo5OiJ3ZWJsb2dfaWQiO3M6MjoiOTUiO30=" border="0" /></p>]]></description>
      <pubDate>Tue, 16 Aug 2011 02:27:15 +0000</pubDate>
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      <title><![CDATA[Battlefield 3-Jet und Diablo 2 expansion-Stand]]></title>
      <link>http://www.eakeys.com/blog/battlefield-3-Jet-und-diablo-2-expansion-stand/</link>
      <description><![CDATA[<div class="intro">PC Games spielt Spitzel und schleicht sich auf die noch im Aufbau befindliche Gamescom. Wir zeigen euch die ersten Fotos aus den Messehallen und wie die gr&ouml;&szlig;te Spielemesse der Welt heute aussieht, ehe sich die mehr als 250.000 Besucher durch die Hallen dr&auml;ngen.Gamescom: Die ersten Fotos von der Messe - Inklusive <a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a>-Jet und <a href="../../../../../../diablo-2-expansion-lord-of-destruction-cd-key"><span style="color: #00ff00;"><strong>Diablo 2 Expansion</strong></span></a>-Stand</div>
<div class="article_text">
<p><span class="foto_container_center"><span class="foto"></span><span class="fotosubline"><span class="fotosubline_inner"><a href="../../../../../../../../gamescom-2011-Event-235611/News/Gamescom-Die-ersten-Fotos-von-der-Messe-Inklusive-Battlefield-3-Jet-und-Diablo-3-Stand-Bilder-des-Tages-839239/galerie/1549484/" target="_self" title="Der Battlefield 3-Jet ist mittlerweile fertiggestellt und steht in den Messehallen - inklusive Fl&uuml;gel. Weitere Fotos findet ihr in unserer Bildergalerie."></a>Der <span style="color: #00ff00;"><span style="color: #000000;">Battlefield 3</span></span>-Jet ist mittlerweile fertiggestellt und steht in den Messehallen - inklusive Fl&uuml;gel. Weitere Fotos findet ihr in unserer Bildergalerie. <span style="clear: right;"></span></span></span></span>Noch sind die Tore der Gamescom eigentlich geschlossen. Doch PC Games hat sich heimlich aufs Gel&auml;nde geschlichen und dort die ersten Fotos von der noch im Aufbau befindlichen Messe geschossen. Mit dabei sind zahlreiche St&auml;nde und Attraktionen, die ihr ab Donnerstag selbst entdecken d&uuml;rft. Noch wirkt alles leer, verlassen und unfertig. Das &auml;ndert sich aber schlagartig, sobald die Massen in die Hallen st&uuml;rmen.</p>
<p>F&uuml;r die 2011er Ausgabe der Gamescom erwarten die Veranstalter mehr als 254.000 Besucher. Damit ist die Gamescom, die vom 17. bis um 21. August auf dem Gel&auml;nde der Koelnmesse stattfindet, die gr&ouml;&szlig;te Spielemesse der Welt. Dieses Jahr konnte man die Gr&ouml;&szlig;e und die Internationalit&auml;t der Messe erneut steigern. So bedeuten &uuml;ber 550 Aussteller eine Steigerung von 10 Prozent im Vergleich zum Vorjahr. Die Fotos von der noch unfertigen Messe findet ihr in der folgenden Bildergalerie. Mehr &uuml;ber das Mega-Event erfahrt ihr auf unserer <span style="color: #000000;">Gamescom-Themenseite</span><span style="color: #000000;">.</span></p>
</div>]]></description>
      <pubDate>Tue, 16 Aug 2011 02:16:34 +0000</pubDate>
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      <title><![CDATA[MW3 Guns Leaked! Ghost Alive???]]></title>
      <link>http://www.eakeys.com/blog/mwns-aked-host-alive/</link>
      <description><![CDATA[<div class="post-thumb"><span style="color: #006acd;"><img class="attachment-post-thumbnail wp-post-image" src="http://www.evilsourcegaming.com/wp-content/uploads/2011/08/mw3-895239.jpeg" border="0" alt="mw3-895239" title="mw3-895239" width="600" height="300" /></span>&nbsp;</div>
<div class="post-entry">
<div style="text-align: center;">
<script type="text/javascript"></script>
<ins style="position: relative; margin: 0px; width: 468px; display: inline-table; height: 60px; visibility: visible; padding: 0px;"><ins id="aswift_0_anchor" style="position: relative; margin: 0px; width: 468px; display: block; height: 60px; visibility: visible; padding: 0px;"></ins></ins></div>
<p>Treyarch seems to be having a problem with leaks this week. In addition to the screen shots of a Treyarch employee playing an unreleasedgame titled Iron Wolf yesterday, we are now hearing rumors of the weapons to be in the highly anticipated release of Infinity Ward&rsquo;s, Modern Warfare 3. The weapons resemble a hybrid collection of guns from Treyarch&rsquo;s Black Ops and Infinity <a href="../../../../../../call-of-duty-modern-warfare-2-cd-key"><span style="color: #00ff00;"><strong>Call Of Duty:Modern Warfare 2.<br /></strong></span></a>The list lacks Light Machine Guns, so we are thinking that there is more. Also, the release of Modern Warfare 3 is still months away so it is unclear which weapons will be available in the multiplayer mode and which will only be available in the campaign.</p>
<p>There are 17 guns in total and a small video showing some them.<br />List of Modern Warfare 3 Guns Revealed<br />Assault Rifles</p>
<p>SCAR-L<br />M14 EBR Assault Rifle<br />Remington ACR<br />AK-47<br />G36 Assault Rifle<br />Sub-Machine Guns</p>
<p>Skorpion<br />MP5<br />Sniper Rifles:</p>
<p>Barret 50. Caliber Sniper Rifle<br />Remington Semi-Automatic Sniping System (RSASS)<br />Shotguns:</p>
<p>Model 1887<br />Striker<br />AA-12<br />KSG Shotgun<br />Pistols:</p>
<p>MP421 Russian Pistol<br />Walter P99 Pistol<br />FMG Machine Pistol<br />Grenade Launches:</p>
<p>M320 Grenade Launcher</p>
<p>Is ghost alive? In Modern Warfare 2, Ghost is shot and it looked like he might have been burned to death. So which side of the rumor are you standing on? Do you believe that Ghost has escaped his death? Or do you believe what was leaked back in January and February about Modern Warfare 3 being a prequel? No matter which side you are on, you have to agree, they have us holding our breath. Damn that IGN interview with a developer working on Modern Warefare 3 who stated &ldquo;Ghost isnt exatly dead&hellip;. But you&rsquo;ll see what I mean later&rdquo;.</p>
</div>]]></description>
      <pubDate>Tue, 16 Aug 2011 02:00:05 +0000</pubDate>
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      <title><![CDATA[Dead Space 2 on PC is less than $12]]></title>
      <link>http://www.eakeys.com/blog/dead-space-2-on-pc-is-less-than-12-dollar-example-page/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3913473&amp;type=lg" border="0" alt="Frozen Synapse" />
<p><br />You can now pick up a 3DS for $169.99, $80 off the old regular price. To go with it, GameStop is offering $10 off a number of 3DS games including <a href="../../../../../../tom-clancys-ghost-recon-advanced-warfighter-cd-key"><span style="color: #00ff00;"><strong>Ghost Recon</strong></span></a>: Shadow Wars, which is one of the best games on the system to date. And many Kalypso games are 66% off on Steam and <a href="../../../../../../buy-dead-space-2"><span style="color: #00ff00;"><strong>Dead Space 2</strong></span></a> on PC is less than $12.</p>
<p>Indie title Frozen Synapse is on sale in more than one place, namely Steam ($12.49) and GamersGate ($9.98). A demo was finally released this week if you're uncertain that it's something you want to invest in, but by many accounts, it's an excellent game.</p>
<p>Section 8: Prejudice is half price ($7.49) on Impulse, and Steam is holding a big sale on Kalypso games. That means you can get 66% off many of its games like Tropico 3 ($6.79 for the Gold Edition) and Patrician IV ($10.19), although you may want to hold off on the former with Tropico 4 not too far off.</p>
<p>Other deals of note include Dead Space 2 on PC for $11.95 at Direct2Drive and Evil Genius, a personal favorite of mine, for $3.98 from GamersGate.</p>
<p>Read on for a look at this week's deals and let us know what we missed in the comments below.</p>
<h3>Amazo</h3>
<p>Shin Megami Tensei: Devil Survivor -- $20.99 (from $29.99)</p>
<p>Mortal Kombat -- $39.99 (from $59.99)</p>
<p>Sonic Colors -- $17.89 (from $29.99)</p>
<p>&nbsp;</p>
<h3>Direct2Drive</h3>
<p>Assassin's Creed: Brotherhood -- $15.95 (from $39.95)</p>
<p>Dead Space 2 -- $11.95 (from $29.95)</p>
<p>Need for Speed: Shift 2 -- $14.95 (from $29.95)</p>
<p>Alice: Madness Returns -- $24.95 (from $49.95)</p>
<p>Red Faction: Armageddon -- $32.95 (from $49.95)</p>
<p>&nbsp;</p>
<h3>GamersGate<br />Frozen Synapse -- $9.98 (from $19.95)</h3>
<p>Frozen Synapse (w/ soundtrack) -- $11.98 (from $23.95)</p>
<p>Lara Croft and the Guardian of Light -- $7.48 (from $14.95)</p>
<p>Tomb Raider Legend -- $3.74 (from $14.95)</p>
<p>Mafia II -- $7.49 (from $29.95)</p>
<p>Trine -- $1.99 (from $19.99)</p>
<p>Dragon Age II -- $22.95 (from $59.95)</p>
<p>Empire Earth Gold Edition -- $2.39 (from $5.99)</p>
<p>RollerCoaster Tycoon 3 Platinum -- $7.98 (from $19.95)</p>
<p>Ground Control 2 Special Edition -- $2.39 (from $5.99)</p>
<p>Evil Genius -- $3.98 (from $9.95)</p>
<p>STALKER: Shadow of Chernobyl -- $6.78 (from $19.95)</p>
<p>&nbsp;</p>
<h3>GameStop</h3>
<p>Save $10 on select 3DS games (Ghost Recon: Shadow War, Rayman 3D, and more)</p>
<p>3DS Explorer Kit -- $19.99 (from $29.99)</p>
<p>WWE All-Stars (360/PS3) -- $49.99 (from $59.99)</p>
<p>WWE All-Stars (Wii) -- $39.99 (from $49.99)</p>
<p>&nbsp;</p>
<h3>Good Old Games</h3>
<p>Zork games -- 40% off</p>
<p>&nbsp;</p>
<h3>Impulse</h3>
<p>Gothic Bundle -- $19.99 (from $79.99)</p>
<p>Section 8 Prejudice -- $7.49 (from $14.99)</p>
<p>Dungeons &amp; Dragons: Daggerdale -- $9.99 (from $14.99)</p>
<p>Baldur's Gate Complete -- $4.99 (from $9.99)</p>
<p>Icewind Dale Complete -- $4.99 (from $9.99)</p>
<p>Neverwinter Nights Diamond -- $4.99 (from $9.99)</p>
<p>Atari 80 Classic Games in One -- $4.99 (from $14.99)</p>
<p>THQ Ultimate Bundle -- $99.99 (from $294.83)</p>
<p>&nbsp;</p>
<h3>Steam</h3>
<p>Frozen Synapse -- $12.49 (from $24.99)</p>
<p>Kalypso games -- 66% off select titles</p>
<p>Aion: Assault on Balaurea -- $7.50 (from $29.99)</p>
<p>Dungeons -- $13.59 (from $39.99)</p>
<p>Tropico 3: Gold Edition -- $6.79 (from $19.99)</p>
<p>The First Templar -- $13.59 (from $39.99)</p>
<p>Patrician IV -- $10.19 (from $29.99)</p>
<p>MUD TV -- $6.79 (from $19.99)</p>
<p>Who's That Flying -- $2.03 (from $5.99)</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Sun, 14 Aug 2011 21:37:54 +0000</pubDate>
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      <title><![CDATA[The Latest Attempt to Encourage Valve to Release Half-Life 3]]></title>
      <link>http://www.eakeys.com/blog/it-won-t-be-out-until-it-s-ready-but-that-didn-t-stop-these-two-guys-from-picketing/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3913148&amp;type=lg" border="0" alt="Half-Life 3 picketing" />
<p><br />Earlier today, word got out that two fans were picketing Valve's headquarters in Washington. But what is it that they want? <a href="../../../../../../counter-strike-cd-key"><span style="color: #00ff00;"><strong>Half-life</strong></span></a>, of course.</p>
<p>For those who thought it was a joke, Bungie's Jason Sussman tweeted the image above (via IGN) this afternoon. It shows Valve boss Gabe Newell standing with the two fans and each of their signs: "Canada 4 the Release of Half-Life 3" and "Half-Life 3... is it Left 4 Dead?"</p>
<p>Chances are this won't have any impact on Valve's release schedule (which is to say, it won't). It's been almost four years since the most recent game in the series, <a href="../../../../../../half-life-2-episode-pack-cd-key"><strong><span style="color: #00ff00;">Half-Life 2: Episode Two</span></strong></a>, was released as a part of The Orange Box in October 2007. It hardly gave fans any closure, and it clearly wasn't intended to finish Gordon Freeman's story arc.</p>
<p>The episodic releases were intended to speed up the delivery of Half-Life games after the franchise saw a six-year gap in between the release of the first two games.&nbsp; came out less than two years after HL2, and Episode Two followed less than a year-and-a-half after that. Valve has remained tight-lipped about Episode Three (or a full-on Half-Life 3) ever since, releasing<span style="color: #00ff00;"><strong> </strong></span><a href="../../../../../../left-4-dead-game-of-year-edition-code"><span style="color: #00ff00;"><strong>Left 4 Dead</strong></span></a>, Left 4 Dead 2, <a href="../../../../../../buy-portal-2"><span style="color: #00ff00;"><strong>Portal 2</strong></span></a>, loads of new <a href="../../../../../../team-fortress-2-cd-key"><span style="color: #00ff00;"><strong>Team Fortress 2</strong></span></a><span style="color: #00ff00;"><strong> </strong></span>content, and Alien Swarm since The Orange Box's release. It's currently at work on Defense of the Ancients 2, coming later this year.</p>
<p>When most recently asked about the subject of Episode Three/Half-Life 3, Gabe Newell answered, "If you know enough to ask the question, you know enough what the answer is."</p>]]></description>
      <pubDate>Sun, 14 Aug 2011 21:18:15 +0000</pubDate>
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      <title><![CDATA[Counter-Strike: Global Offensive, The Challenges Ahead]]></title>
      <link>http://www.eakeys.com/blog/counter-strike-global-offensive-the-challenges-ahead/</link>
      <description><![CDATA[<div class="newsimg">No one in their right mind is going to argue if <a href="../../../../../../counter-strike-source-cd-key"><strong><span style="color: #00ff00;">Counter-Strike</span></strong></a> still holds relevancy in the shooter market today as just about every single competitive FPS fan to date has been weened off of the classic shooter. In fact, CS is arguably the reason that any sort of competitive FPS scene exists today, there's really just no fighting the fact that many of the liberties we enjoy today from iconic modern gaming weaponry to level design all stem from the good old fashioned <em>Counter-Strike</em>. In 2004, <em>Counter-Strike: Source</em> came along and more or less redid the classic CS style with a fresh coat of paint and a fancy new engine powering the backbone, but since then there really hasn't been too much word about the classic shooter. It may simply be because a few years since, following FPS games would take a forcible turn into another direction altogether, one that may threaten the relevancy of any <em>Counter-Strike</em> offensive, global or otherwise.<br /><br />In the grand scheme of things you would think that I'm directly talking about <a href="../../../../../../call-of-duty-4-cd-key"><span style="color: #00ff00;"><strong>Call of Duty</strong></span></a>, but it's not really all about the Modern Warfare franchise. The rise of the console FPS scene and the twists and turns that PC gaming has taken over the years mean that this classic shooter may be entering an age that it's really not ready for. Not that CS fans won't be flocking to this new game by the dozens, but developing any kind of game today means more than just satisfying old fans but also drawing in new ones. The games that survive the best of years are the ones that perfect both their existing formulas and find new ways of delivering the experience to players. Looking back at the style of FPS that defined CS (or CS:S), it's hard to imagine a place for such gameplay.<br /><br />There's something to be said about simply joining any old team-oriented death-match (or objective) style match and raising hell. However, today's shooters have a hard line drawn between them that consumers have fondly come to consider as an easy way of being able to differentiate between the masses. On one hand you have the Halos, Call of Duties, and <a href="../../../../../../code-medal-of-honor"><span style="color: #00ff00;"><strong>Medal of Honor</strong></span></a> titles; games where teamwork can exist, but most players are literal interpretations of the Terminator come to life, capable of holding down entire platoons of the enemy with one to two weapons over distances and level layouts that oftentimes reward brutalizing the opponent for deciding to even play the game. On another you have the <a href="../../../../../../battlefield-2-special-forces-cd-key"><span style="color: #00ff00;"><strong>Battlefields</strong></span></a>, <a href="../../../../../../operation-flashpoint-dragon-rising-serial"><span style="color: #00ff00;"><strong>Operation Flashpoints</strong></span></a>, and <a href="../../../../../../team-fortress-2-cd-key"><span style="color: #00ff00;"><strong>Team Fortress</strong></span></a> style games, which are around almost to balance out the first hand entirely. Teamwork is paramount to success and most players that are simply in the game to score kills fail, quit after the first month of the titles release, or are torn apart by an enemy that's more balanced than the average commercial breakfast.<br /><br />These two mini-genres within first person shooters have been the guiding light for players for a long time now, and even this holiday season's <em>Battlefield 3</em> vs <em>Modern Warfare 3</em> isn't really about which game will sell better because it's more fun, it's about which game will sell better because they're two completely different mediums. The sales will settle which style of gameplay consumers will more happily accept, which is an admittedly strange way to measure 'success.' Even taking that into consideration, all of these titles have taken the time to incorporate mechanics that extend beyond the bounds of traditional gunplay. Requesting airstrikes, manning tanks, flying imaginary spacecraft and wielding melee weapons have turned the FPS scene into more of a twisted version of Black Hawk Down where the cast was half pulled from Braveheart and the other half from We Were Soldiers. I can only wonder where CS:GO plans to fit in all of this in the long term.<br /><br />It's not that gamers as a whole won't want to participate in the recreation of a classic (and iconic) franchise come back to life, but perhaps their expectations will be set too high, or worse, too low. Will consumers outside of the obvious core fans be interested in investing in a game where the fanciest piece of technology may be a grenade? Or a game where most of the core community will not only be situated on PC, but have possibly had over 12 years of practice on the series? The biggest challenge may be in giving gamers the opportunity to try a game that isn't absolutely riddled with mid-combat gimmicks such as Killstreaks or Perks, something that's become near-ubiquitous in multiplayer these days.<br /><br />Perhaps in one way, CS:GO will represent a group of gamers thought long forgotten. People who define skill as being able to simply pick a weapon and go out into the world, claiming kills by virtue of hard work and natural talent. No crazy skills to assist players who aren't good at timing their reloads, or assisting them in being able to snipe someone with a bit of aim-assist. It's almost awkward to consider that I've been playing FPS games for the last five years that have all in some way perpetuated mechanical add-ons that in some way had nothing to do with guns. Not that it made any of those titles bad by any means, only it's nice to think that around the corner may be an FPS that will be clear of anything except a few guns and an easy to define objective. There's something to be said about stripping away the complexity of todays shooters, I can only hope that the rest of the world is ready for it.<br /><br />Naturally we're all excited to see what those currently testing the game have to say about it, fans in particular are going to want to know how true to CS and CS:S this new iteration will be. Already we've got some news about how original maps are being reworked and modernized to match the new standards they've implemented and how Portal 2's engine is going to be put to the test this time around; it's all well and good but the real meat and potatoes has yet to even be touched. Over the next few months, it's going to be important to note what changes &ndash; if any &ndash; are being made to the core gameplay, and how they plan on using what many may see as an outdated style of gaming to draw in new blood. Perhaps it's not as hard as it seems. Starcraft II did just fine after all, and Blizzard barely touched the mechanics behind the popular RTS. Then again Blizzard wasn't launching a game into one of the most flooded genres on the market, they simply let the reigning champ back into the ring. I just have my doubts that <em>Counter-Strike</em> is much of a contender anymore</div>]]></description>
      <pubDate>Sun, 14 Aug 2011 20:54:34 +0000</pubDate>
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      <title><![CDATA[Battlefield: Bad Company 2 to join Greatest Hits and Platinum Hits lineups ]]></title>
      <link>http://www.eakeys.com/blog/battlefield-bad-company-2/</link>
      <description><![CDATA[<p>Amazon has revealed that <a href="../../../../../../bf-bad-company-2-vietnam-key"><span style="color: #00ff00;"><strong>Battlefield: Bad Company 2</strong></span></a> will be joining the Greatest Hits lineup on the Playstation 3 and Platinum Hits lineup on the Xbox 360 at the end of this month. The first-person shooter will be repackaged with &ldquo;Greatest Hits&rdquo; or &ldquo;Platinum Hits&rdquo; markings and sold at a budgeted price. Although the standard price for these lines of games have been $29.99, Battlefield: Bad Company 2 is priced at $19.99. The Greatest Hits and Platinum Hits version will be released on August 29th. You can check out some screens from the game in the slideshow to the left of this article.</p>
<p>Battlefield: Bad Company 2 was originally released for the Playstation 3 and Xbox 360 in North America on March 2, 2010. The first-person shooter was developed by EA Digital Illusions Creative Entertainment (also known as EA DICE or DICE), who previous worked the previous games in thee series including Battlefield: Bad Company, Battlefield 1943in addition to the upcoming Battlefield 3.</p>]]></description>
      <pubDate>Fri, 12 Aug 2011 03:53:06 +0000</pubDate>
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      <title><![CDATA[July NPDs: Duke Nukem Disappears in the Worst Month for New Game Sales Since October 2006]]></title>
      <link>http://www.eakeys.com/blog/ncaa-12-the-top-game-while-duke-nukem-and-la-noire-disappear-from-the-top-ten/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3913302&amp;type=lg" border="0" alt="NCAA Football 12" />
<p><br />July wasn't a strong month for the games industry in terms of new, physical sales at retail in the United States. In fact, it was the worst month since October 2006 using that criteria, although it's not all bad news if you look at the entire year, according to the NPD Group. <span style="color: #00ff00;"><a href="../../../../../../duke-nukem-forever-cd-key"><span style="color: #00ff00;"><strong>Duke Nukem</strong></span></a></span> Disappears in the worst month for new game sales since October 2006.<br />"Despite the very rough month, new physical retail sales are down just 4% year-to-date and based on seasonality trends observed over the last 10 years, which have been remarkably stable year-in, year-out, industry sales in this particular channel are poised to land in the flat to -2% range once the total year is completed," reports NPD analyst Anita Frazier.</p>
<p>The Xbox 360 was again the best selling console with 277,000 units sold. It, along with all other platforms, saw a decline compared with last July. Impressively, this was the first time the 360 had seen a year-over-year decline since December 2009. The drop is said to be due to the fact that last July was 360's biggest month of 2010 (outside of November and December) because of strong sales of the slim Xbox 360 console, which launched in June.</p>
<p>Every platform, 360 included, sold worse than it did on a per-week basis in June, accounting for a total of $223 million generated by new hardware. That's down 29% compared to last July's $313.8 million.</p>
<p>DS and 3DS sales <em>combined</em> "were about flat to last year," according to Frazier. That can't be blamed on the upcoming price cut, as it was only announced on July 28, meaning it would have only impacted about two to three days covered in this report.</p>
<p>In a statement, Microsoft boasted about having the best selling console in 13 of the past 14 months, as well as a a 45% share of all current-gen console sales in July. By my math, that means Wii and PlayStation 3 combined to sell about 338,555 systems in July, which likely explains why neither Sony nor Nintendo decided to announce hardware sales figures for the month.</p>
<p>A statement from Sony's Patrick Seybold highlighted the PS3's 18% increase in peripheral sales over last July, attributing this to interest in PlayStation Move and its Sharp Shooter accessory.</p>
<p>Nintendo's announcement mentions that Just Dance 2, which sold 120,000 units, is now the eighth Wii game to sell over 5 million units in the U.S. That's twice as many as the PS3 and Xbox 360 combined can claim. The other seven Wii games to surpass 5 million units sold are Wii Play, Mario Kart Wii, New Super Mario Bros., Wii Sports Resort, Wii Fit, Wii Fit Plus, and Super Smash Bros. Brawl.</p>
<p>The software side dipped 17% from last July to $336.2 million, though keep in mind there were 12 fewer games released this July versus last year. NCAA Football 12 sold 15% better than NCAA 11 in July 2010, making it the best selling game in the country when combining sales across all platforms. It was followed by Cars 2, Call of Duty: Black Ops, and Lego Pirates of the Caribbean. The top three games from June -- L.A. Noire, Duke Nukem Forever, and Infamous 2 -- all dropped outside of the top ten for the month.</p>
<p>Next month may suffer from the late release of Madden NFL 12. As August 30 falls inside the NPD's reporting period for September, you can expect a big drop off for August numbers as compared with last year. In 2010, Madden 11 "comprised 28% of new physical retail software sales," a pretty massive chunk to suddenly have moved to a different month.</p>
<p>Update: Shadows of the Damned, after a rough June, only sold 14,000 units in July, according to Joystiq. Catherine, another quirky title, fared much better with 78,000 units sold, just below Mortal Kombat's 85,000.</p>]]></description>
      <pubDate>Thu, 11 Aug 2011 23:21:43 +0000</pubDate>
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      <title><![CDATA[This Puppet Brings Portal 2's Wheatley to Life]]></title>
      <link>http://www.eakeys.com/blog/the-puppet-both-looks-like-wheatley-and-recites-quotes-from-the-game/</link>
      <description><![CDATA[<p>One of the best new characters in any videogame this year (or recent years) is, at least in my mind, Wheatley from <br /><a href="../../../../../../buy-portal-2"><span style="color: #00ff00;"><strong>Portal 2</strong></span></a>. He and Cave Johnson made for a hilarious cast of characters along with GLaDOS. Wheatley was especially good thanks to the performance of Ricky Gervais and Karl Pilkington pal Stephen Merchant. One Portal fan in particular loved him so much she went as far as to create a Wheatley puppet, the final product of which is nothing short of impressive.</p>
<p>When you hear the word "puppet," it might not sound particularly exciting. But a lot of work went into Wheatley, as documented on the blog of deviantART user ~TRP~Chan. Work began on the Wheatley look-alike in July, with the final product coming together just recently. Besides looking exactly like the real (virtual) thing, it has a sound module loaded with quotes of Merchant's voice from the game.</p>
<p>Following Portal 2's release, Merchant talked about how surprised he was by the overwhelmingly positive response. Playing the villain wasn't something he was used to (the agent in <em>Extras</em> isn't such a bad guy, he's just an idiot with a fun ringtone), and the entire process of recording was "really exhausting."</p>
<p>Now Wheatley can live on in a way other than just the game. I don't think I'm alone in saying: I want one.</p>]]></description>
      <pubDate>Thu, 11 Aug 2011 04:29:42 +0000</pubDate>
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      <title><![CDATA[Win Entry to Attend Call of Duty XP in September]]></title>
      <link>http://www.eakeys.com/blog/we-re-picking-one-1up-member-to-receive-a-ticket-to-attend-the-definitive-call-of-duty-fan-event-in-september/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media/03/9/1/2/lg/016.jpg" border="0" /></p>
<p class="twitter">Activision is holding the first ever Call of Duty fan experience over the Labor Day weekend in sunny Los Angeles, California and we want to help you attend! <a href="../../../../../../call-of-duty-4-cd-key"><span style="color: #00ff00;"><strong>Call of Duty</strong></span></a> XP is an event catering to hardcore and casual COD fans alike, attendees will have a wealth of exciting activities to participate in over the course of this 2-day event:</p>
<div class="content_item">
<ul>
<li>Be the first to challenge Call of Duty: Modern Warfare 3 multiplayer. </li>
<li>Run real-life recreations of Call of Duty&reg;: Modern Warfare 2's The Pit and Scrapyard.</li>
<li>Explore the revolutionary and innovative new digital platform Call of Duty&reg; Elite and qualify to compete in The Call of Duty $1 Million Tournament Sponsored by Xbox 360.</li>
</ul>
<p>We're inviting all of the 1UP Community to participate in a contest to<strong> </strong>win one (1) ticket to attend this exciting event! It costs $150 to get into this Call of Duty immersion experience, but this is your chance to get in for <em>FREE</em>! We're only helping you get <em>INTO</em> the Call of Duty XP event so the lucky winner will still be responsible for his/her own airfare and accommodations. All you have to do is leave a comment telling us why you deserve to go and we'll pick the best response to receive this prize. The contest will end on Friday, August 12, 2011 at 11:59pm and the winner will be contacted via private message.</p>
</div>]]></description>
      <pubDate>Thu, 11 Aug 2011 04:21:11 +0000</pubDate>
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      <title><![CDATA[Assassin's Creed Revelations Beta Begins September 3]]></title>
      <link>http://www.eakeys.com/blog/ubisoft-isn-t-being-specific-about-how-long-the-beta-will-last-for-just-yet/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3913103&amp;type=lg" border="0" alt="Assassin's Creed Revelations" />
<p><br />Much like the beta for <a href="../../../../../../assassins-creed-brotherhood-key"><span style="color: #00ff00;"><strong>Assassin's Creed: Brotherhood</strong></span></a>, the <a href="../../../../../../assassins-creed-revelations-cd-key"><span style="color: #00ff00;"><strong>Revelations</strong></span></a> beta will be open only to PlayStation 3 owners. The games were made and came out by&nbsp;YUBI Game Company,and they are AVG games also belonged to PC games ,you can have a try!</p>
<p>The easiest way to get into the multiplayer beta is to be either a PlayStation Plus or Uplay member. (Uplay is Ubisoft's free online service.) The beta will be open to either service's members from September 3 through September 11. It's referred to as a "timed exclusive," which makes it sound as if non-members will be able to get in on the action after this period. Ubisoft wasn't forthcoming when asked to clarify what the date and timed exclusive talk means, only saying that more information on how long the beta will last is "coming up."</p>
<p>Details on what the beta entails are laid out on the Ubisoft forums. The beta client will be available for download prior to the actual launch, which should help testers to avoid slow download speeds on launch day. There will be four modes in the beta (Wanted, Manhunt, Deathmatch, and Artifact Assault), all of them available from the start, to play on three maps (Knight's Hospital, Antioch, and Constantinople). Nine characters and eight abilities are available for use, including the new tripwire bomb.</p>
<p>The level cap is set to 30 and unlockables have been scaled to fit within this limit. In other words, what you unlock and when during the beta isn't indicative of when you'll get those things in the final game, set to come out on November 15.</p>]]></description>
      <pubDate>Wed, 10 Aug 2011 22:30:43 +0000</pubDate>
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      <title><![CDATA[Call Of Duty Modern Warfare 3: Classified Intel Pack (UK) Contents Detailed!]]></title>
      <link>http://www.eakeys.com/blog/call-of-duty-modern-warfare-3-classified-Intel-pack-uk-contents-detailed/</link>
      <description><![CDATA[<p><br /><a href="http://www.push-start.co.uk/wp-content/uploads/2011/05/modern-warfare-3-logo-rumor.jpg"><img src="http://www.push-start.co.uk/wp-content/uploads/2011/05/modern-warfare-3-logo-rumor.jpg" border="0" alt="Call Of Duty Modern Warfare 3: Classified Intel Pack (UK) Contents Detailed!" width="610" height="250" /></a><br /><br />Did you Pre-order the mysterious &lsquo;Intel Pack&rsquo; edition of <a href="../../../../../../../../call-of-duty-modern-warfare-3-cd-key"><span style="color: #00ff00;"><strong>Call Of Duty Modern Warfare 3</strong></span></a><span style="color: #00ff00;"><strong> </strong></span>from GAME or Gamestation?The Call of Duty: Modern Warfare 3&nbsp; is a FPS&amp;PC kind of game,and it was designed by <span style="color: #000000;">Sledgehammer Games Company and came out by Blizzard Game Company,it's very wonderful!</span> At the time I pre-ordered the game, they didn&rsquo;t know what it contained, and a quick Google search also brings up many of the same questions from other customers. I got my poster with my initial deposit, but whether the Intel pack was extra maps or a soundtrack&hellip;who knew?</p>
<p>Well I have some good news for you. Today I popped into my local store to discover that they have confirmed exactly what the &lsquo;Classified Intel Pack&rsquo; version of the title includes. While they currently have no confirmed pricing, they expect it to be the same, or &pound;5.00 more than the standard game, and if Black Ops is anything to go by, this November isn&rsquo;t going to be cheap!</p>
<p>The currently available to Pre-Order Intel Pack edition of MW3 is set to contain &ndash;</p>
<ul>
<li>&nbsp; &nbsp; -Mini-Modern Warfare 3 Strategy Guide (BradyGames produced)</li>
<li>&nbsp; &nbsp; -British Special Forces Avatar Outfit</li>
<li>&nbsp; &nbsp; -Excusive Item that will be revealed soon!</li>
</ul>
<p>Hopefully the guide will come in handy when trying to track down all the collectables that the game will no doubt include, while my avatar is dressed up in his suitable attire. The other top secret item though it a mystery though, hopefully some kind of in game unlock maybe?</p>]]></description>
      <pubDate>Wed, 10 Aug 2011 02:00:27 +0000</pubDate>
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      <title><![CDATA[Mass Effect 2 voice actor Francesco Quinn dies at age 48]]></title>
      <link>http://www.eakeys.com/blog/mass-effect-2-voice-actor-francesco-quinn-dies-at-age-48/</link>
      <description><![CDATA[<p>Actor Francesco Quinn sadly passed away on Friday, August 5th while jogging with his young son in Malibu at the young age of 48. He made his feature debut as drug dealer Rhah in Oliver Stone's "Platoon" and has featured in many low-budget films and several television shows, including "The Young and the Restless," "JAG," "24," "The Shield" and, most recently, "Zen" and "The Glades."and the famous <a href="../../../../../../mass-effect-2-cd-key"><span style="color: #00ff00;"><strong>Mass Effect 2</strong></span></a>.<br /><br />Quinn is merely listed as voicing "Additional Roles" in Mass Effect 2, so as of the writing of this article it's hard to place the face and voice to any characters. That still doesn't diminish the tragedy and loss. I hope I speak for all the N7 Academy members and all Mass Effect fans when I wish his family and friends the deepest of condolences, respects and well wishes in what is sure to be a tough time for them.<br />Now ,let us know more about the <a href="../../../../../../mass-effect-2-cd-key"><span style="color: #00ff00;"><strong>Mass Effect 2</strong></span></a>,it was designed by BioWare Game Company,sand came out by EA Company,it's a RTS&amp;PC game,i think it will be more and more popular since the death of its director...</p>]]></description>
      <pubDate>Tue, 09 Aug 2011 23:37:19 +0000</pubDate>
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      <title><![CDATA[Battlefield 3: Notes on 'Commo Rose "communication feature discovered ]]></title>
      <link>http://www.eakeys.com/blog/battlefield-3-notes-on-commo-rose-communication-feature-discovered/</link>
      <description><![CDATA[<p>A <a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a>-alpha-player has the exe file of the DICE-shooter and a closer look at the information communication feature "Commo Rose" discovered. <span class="google-src-text" style="text-align: left; direction: ltr;">Eine Best&auml;tigung f&uuml;r eine solche automatisierte Chat-Funktion gab es f&uuml;r Battlefield 3 bislang nicht.</span> Was a confirmation of such an automated chat feature for Battlefield 3 is not so far.</p>
<div class="article_text">
<p><span class="foto_container_center"><span class="foto"></span> <span class="fotosubline_inner"><span class="fotosubline"><a href="http://translate.googleusercontent.com/translate_c?hl=en&amp;ie=UTF8&amp;prev=_t&amp;rurl=translate.google.com&amp;sl=de&amp;tl=en&amp;u=http://www.pcgames.de/Battlefield-3-PC-221396/News/Battlefield-3-Hinweise-auf-Commo-Rose-Kommunikations-Feature-entdeckt-838160/galerie/1527240/&amp;usg=ALkJrhh5vi7wTi15TnsgbmQkN93M_zugpw" target="_self" title="Who play at Battlefield 3 without the headset must, can probably look forward to a return of the communication function 'Commo Rose'."></a></span></span></span><span><span class="google-src-text" style="text-align: left; direction: ltr;"><span class="fotosubline_inner"><span class="fotosubline"><span class="foto_container_center">Wer bei Battlefield 3 ohne Headset spielen muss, kann sich wom&ouml;glich auf eine R&uuml;ckkehr der Kommunikations-Funktion "Commo Rose" freuen.</span></span></span></span> <span class="fotosubline_inner"><span class="fotosubline"><span class="foto_container_center">Who play at Battlefield 3 without the headset must, can probably look forward to a return of the communication function "Commo Rose."</span></span></span></span> <span class="fotosubline_inner"><span class="fotosubline"><span class="foto_container_center"><span style="clear: right;"></span></span></span></span><span><span class="google-src-text" style="text-align: left; direction: ltr;">Battlefield 3-Spieler k&ouml;nnen sich wom&ouml;glich auf eine R&uuml;ckkehr der Kommunikations-Funktion "Commo Rose" freuen.</span> Call of Duty 3 gamers can look forward to a possible return of the communication function "Commo Rose."</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Entsprechende Hinweise liefert ein Spieler der Alpha-Version, der sich die exe-Datei in einem Editor genauer angesehen hat.</span> Relevant information provides an alpha version of the player who has taken a closer look the exe file in an editor.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Seinen Fund hat der entsprechende Nutzer in einem Youtube-Video festgehalten, das ihr am Ende dieser Meldung findet.</span> His fund has held the appropriate users in a YouTube video that finds her at the end of this release.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Die "Commo Rose" ist ein Schnellauswahl-Men&uuml; f&uuml;r automatisierte Chat-Nachrichten.</span> The 'Commo Rose "is a quick selection menu for automated chat messages.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Damit konnten Battlefield 2- und Battlefield 2142-Spieler auf der Map mit wenigen Klicks verschiedene Meldungen durchgeben, ohne den In-Game-Chat nutzen zu m&uuml;ssen.</span> This allowed Battlefield 2 - by type and Battlefield 2142 on the map with a few clicks, various messages without having to use the in-game chat to.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Die Meldungen waren zudem vertont und haben somit f&uuml;r ein geh&ouml;riges Plus an Atmosph&auml;re gesorgt.</span> The messages were also set to music and have thus provided for a due More atmosphere.</span></p>
<p><span><span class="google-src-text" style="text-align: left; direction: ltr;">Im Code der exe-Datei finden sich laut dem folgenden Video unter anderem vorbereitete Nachrichten um Munition, eine Reparatur des Fahrzeugs, einen Sanit&auml;ter und vieles mehr anzufordern.</span> The code of the exe file found, according to the following video to demands include prepared messages to ammunition, repair of the vehicle, a paramedic, and more.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Die Funktion erleichtert somit das Spielen ohne Sprach-Software wie Teamspeak, um sich auf dem Schlachtfeld zu koordinieren.</span> The function thus facilitates the games without language software like Teamspeak, in order to coordinate on the battlefield.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Ob Electronic Arts beziehungsweise DICE das Feature "Commo Rose" f&uuml;r Battlefield 3 wirklich einbaut, bleibt abzuwarten.</span> EA DICE or whether the feature "Commo Rose" for Battlefield 3 installs really remains to be seen.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Eventuell k&ouml;nnt ihr euch auf der <span style="color: #000000;">Gamescom</span> davon &uuml;berzeugen.</span> Maybe you can watch on the <span style="color: #000000;">Gamescom</span> convince.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Dort wird <a href="../../../../../../battlefield-3-cdkey" target="_blank"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> aller Voraussicht nach mit einer neuen spielbaren Version pr&auml;sentiert.</span> There is <a href="../../../../../../battlefield-3-cdkey" target="_blank"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> presents all likelihood with a new playable version.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Battlefield 3 erscheint am 27.</span> Battlefield 3 will be released on 27</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Oktober 2011.</span> October 2011.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Die Gamescom 2011 findet vom 18.</span> Gamescom 2011 takes place from 18th</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">bis 21.</span> to 21</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">August in K&ouml;ln statt.</span> August in Cologne.</span></p>
</div>]]></description>
      <pubDate>Tue, 09 Aug 2011 23:21:17 +0000</pubDate>
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      <title><![CDATA[Elder Scrolls 5:Skyrim Already Feels Like Bethesda's Best Game]]></title>
      <link>http://www.eakeys.com/blog/elder-scrolls-5-skyrim-example-page/</link>
      <description><![CDATA[<p>
<p><span class="articleText">Getting a firm grasp of <span style="color: #00ff00;"><span style="color: #00ff00;"><a href="../../../../../../elder-scrolls-5-skyrim-cd-key"><span style="color: #00ff00;"><strong>Elder Scrolls 5:Skyrim's</strong></span></a></span></span> scope in under an hour is an absolutely impossible feat -- I don't care what any other preview says, period. Bethesda has crafted such a large and all-encompassing realization of the Elder Scrolls universe in this newest installment, that dipping your toe into the pool only results in your entire leg being dragged into the water by the game's vicious undercurrent.
<p>The character creation alone could easily clutch players within the intricacies of every single detail of their avatar. Ranging from a selection of races, each have received a considerable facelift not just in terms of fidelity, but in tone. The high arched brows of Elves now imply a sinister touch to their character; the slick scaled skin of the Argonians lavish a specular sheen unique to their race alone. The Khajiit emanate plumes of fur from every patch of their body, and Humans have distinct and recognizable features that separate them as races. This serves as an example of how every shortcoming that you could have thought of from Oblivion seems to have been fully addressed in its long awaited sequel.&nbsp; <!-- end screen module --></p>
<p>Rather than discuss or spoil quests and the like, I'm going to touch on the fundamental of how the game actually plays. The combat in particular is probably what most people are interested in experiencing, and the added weight and sense of gravity -- thanks in a very large part to Skyrim's completely rehauled animation system -- constantly remind the player that they are firmly grounded in every engagement they take. A swing of your sword is an act of will and its weight -- whether it be a claymore or a simple dagger -- can be felt via the rattled perspective of your character in first person view, or the counterbalance of his stance in third. Each effort to try and connect a blow results in the drainage of the player's constantly recharging emerald-shaded Stamina meter. While tapping the trigger to slice at your foe marginally affects your gauge; charging your swing by holding down attack hits the meter in a big way which then results in a bigger payoff if your enemy has the misfortune of being caught in the arc of your assault. A strike is a decisive and fulfilling victory every time you connect a blow in Skyrim.</p>
<p>Extending into archery, the hollow clinks and sliding shaft of an arrow lining up on your bow as you take aim get heightened again by Skyrim's constant and conscious effort to make every action you perform have weight behind it. Releasing the arrow from the tightly pulled twine of your bow snaps the wooden bolt away from your view at such a realistic and accurate trajectory that you'll be tempted to shoot the bark off trees just to go retrieve your arrow and do it again.</p>
<p>Rounding out your ability set is Magicka, which gets given an entire quadrant on the game's cardinal-based options screen. Setting flames to the environment scorches both terrain and objects indiscriminately as you go about your own "scorched earth policy." Your Magicka meter goes through the same time/strength/risk/reward mechanic as its green counterpart (Stamina); if each fist is armed with a spell, then expect the results to be doubled, but your use of Magicka to be halved. Much like combat, the reward for playing big in Skyrim has its drawbacks that permeate across its systems of design.</p>
<p>&nbsp; But perhaps the biggest improvement is simply the way the game communicates all of its vast levels of information to the player. Taking its cue from the cardinal bearings of a compass; the directions of north, south, east, and west take on layered meanings in Skyrim's world. Skills, maps, weapons, and magic fill each direction respectively, and carry the player logically to the next subset of menus they can further deliberate on. From here, the process of accessibility is simplified again with the implementation of a "favorites" system. Tagging a favorite piece of gear, weapon, item, or spell ushers each selection into a dial of options easily accessible anytime during gameplay by using the D-Pad. Much like the rest of Skyrim's design, once you wrap your head around how the mechanic works, the appreciation for all the trimming of the fat seen in Bethesda's prior games quickly becomes evident.</p>
<p>&nbsp;&nbsp;&nbsp;The funny thing though, is that Bethesda knows they have lightning in a bottle with Skyrim. They know that even in the alpha build the press were allowed to play -- in its buggy and often crash-riddled condition -- that anyone with a controller in their hand would merely grimace at the event of a crash and immediately restart the game with anticipation for their return to the evergreen thickets of Skyrim's mountains. The only thing Bethesda didn't know, was that Skyrim would blow a fuse in the suite they had rented out, causing everyone in the room to exhale a large sigh as they realized that this time, there wouldn't be a return to the snow encrusted bluffs of Tamriel's northern territory. This time, the umbilical cord to Bethesda's fantasy RPG really was cut.</p>
<br /></span></p>
</p>]]></description>
      <pubDate>Mon, 08 Aug 2011 23:10:49 +0000</pubDate>
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      <title><![CDATA[Duke Nukem to be Profitable as Red Dead Ships 11 Million]]></title>
      <link>http://www.eakeys.com/blog/take-two-reports-q1-financial-results-revealing-forever-wasn-t-a-commercial-failure/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3912798&amp;type=lg" border="0" alt="Red Dead Redemption Undead Nightmare" />
<p><br />Since being released in May 2010, Red Dead Redemption has impressively sold in more than 11 million units. That accounts for the number of games sold to retail, as opposed to the number sold through to customers. It was announced as a part of Take-Two's financial results for its first quarter of fiscal 2012, which ran from April 1, 2011 through June 30. But now,the reality is that :<span style="color: #00ff00;"><a href="../../../../../../duke-nukem-forever-cd-key"><span style="color: #00ff00;"><strong>Duke Nukem</strong></span></a></span> to be Profitable as Red Dead Ships 11 Million.The Duke Nukemis an FPS &amp; PC game,and it was designed by Realms Company and came out by Apogee Software Company,it's wonderful!</p>
<p>Net revenue was down to $334.4 from $375.4 during the same period a year ago. That's no surprise, as fiscal 2011 enjoyed the strength of Red Dead's launch, whereas L.A. Noire -- while doing very well with 4 million units sold-in -- couldn't match its success. This all contributed to a GAAP loss of $8.6 million, as compared with income of $27.4 million last year.</p>
<p>Before you go blaming Duke Nukem Forever for the decline, Take-Two said it expects the game to make money despite the... <em>poor</em> critical reception. Strauss Zelnick said today, "Although it received disappointing reviews from critics, the release is projected to be profitable for Take-Two."</p>
<p>Things were somewhat helped by Red Dead's Undead Nightmare expansion. It was made available on disc along with two other expansions (Legends and Killers, Liars and Cheats) last November and has shipped 2 million units. That figure doesn't account for digital sales, an area that saw net revenue of $24.6 million. That's a 49% year-over-year increase and is attributed to Red Dead, <a href="../../../../../../borderlands-cd-key"><span style="color: #00ff00;"><strong>Borderlands</strong></span></a> (with its four expansions), L.A. Noire, and others.</p>
<p>There were several mentions of games that have yet to be announced during today's conference call, which is nothing unusual. But given that Rockstar is believed to be working on Grand Theft Auto V, those unannounced projects become much more intriguing. A recent rumor indicated development was "well underway" and that a 2012 release for the next GTA is "pretty likely." We've seen a fair amount of evidence pointing towards a new GTA, and Wedbush analyst Michael Pachter has weighed in previously on how soon he expects it to come. Matters changed when key Rockstar employees extended their deals with Take-Two, delaying any rush to get the game out before their contracts expired.</p>
<p>Take-Two today said it expects non-GAAP income to exceed $2 per share in fiscal 2013 (which runs from April 1, 2012 through March 31, 2013). During a conference call, company executives were asked if it's possible to reach such a figure without a GTA game's release. That particular point wasn't addressed, and the games that <em>are</em> set to come out during that timeframe like BioShock Infinite and Borderlands 2 were instead highlighted. Still, that number does reveal that Take-Two is expecting a big year, and one way to ensure it happens is to release a new GTA game.</p>]]></description>
      <pubDate>Mon, 08 Aug 2011 22:48:13 +0000</pubDate>
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      <title><![CDATA[Battlefield 3's Absence on Steam Blamed on Restrictive Terms of Service]]></title>
      <link>http://www.eakeys.com/blog/ea-claims-steam-limits-how-developers-interact-with-customers-to-deliver-dlc-and-patches/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3907907&amp;type=lg" border="0" alt="Battlefield 3" />
<p><br />The most popular digital games distributor has yet to begin selling one of the most highly anticipated games of the year. Since <a href="../../../../../../Crysis-cd-key"><span style="color: #00ff00;"><strong>Crysis 2</strong></span></a> was first pulled from Steam, we've noted that <a href="../../../../../../catalog/product/view/id/935/s/battlefield-bad-company-2-codes/"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> had been conspicuously absent from the service and, in fact, was never at any point available for pre-order. Since then, <a href="../../../../../../buy-dragon-age-2"><span style="color: #00ff00;"><strong>Dragon Age II</strong></span></a> has also been kicked off, and in both cases the move was due to arrangements with how downloadable content is sold. EA has finally offered up an official explanation for why Battlefield 3 is missing from Steam, and it's the same sort of thing we've heard before.</p>
<p>"Gamers can pre-order Battlefield 3 at Origin.com as well as over 100 digital retailers worldwide," reads a statement on the EA forums. "EA offers games to all major download services. Unfortunately, Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content. No other download service has adopted these practices."</p>
<p>This echoes what EA's David DeMartini recently said about Dragon Age II's removal, which came right after the game's first big DLC pack, Legacy, started being sold in-game (as opposed to through Steam and other digital retailers). He had previously suggested the moves were due to Steam's business terms in a statement explaining EA's policies on digital retailers.</p>
<p>"We are intent on providing Battlefield 3 players with the best possible experience no matter where they purchase or play their game, and are happy to partner with any download service that does not restrict our ability to connect directly with our consumers," the statement continues. "We hope to work out an agreement where Steam can carry Battlefield 3."</p>
<p>So EA hasn't ruled out -- at least publicly -- the possibility of selling Battlefield 3 on Steam. For now, though, it's probably happy to push Origin as the best place to pre-order, what with the early beta access and other bonuses it's offering.</p>
<p>Another EA game, Alice: Madness Returns, was slightly delayed in making it on to Steam back in June. It did end up on there after a few-day wait, although the delay was never explained. The two games that have been pulled altogether were already out when they were removed, whereas Battlefield 3 isn't out until October 25. It's unclear exactly what Battlefield is doing that violates the terms of service, but perhaps it's the aforementioned pre-order bonuses that are to blame.</p>
<p>Valve has been quiet throughout all of this, opting not to speak on the situation. Regardless, we've requested a comment and will update on the off chance that it decides to offer up a statement.</p>]]></description>
      <pubDate>Mon, 08 Aug 2011 22:31:48 +0000</pubDate>
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      <title><![CDATA[FIFA 12 Interview: What EA Actually Means by "Revolution" in Soccer]]></title>
      <link>http://www.eakeys.com/blog/producer-david-rutter-on-the-topic-of-how-fifa-12-will-be-more-than-a-series-evolution/</link>
      <description><![CDATA[<p><span class="articleText">In recent times, EA's <a href="../../../../../../fifa-manager-2011-cd-key.html"><span style="color: #00ff00;"><strong>FIFA</strong></span></a> franchise has become the unquestionable forerunner in the battle for soccer supremacy. A lot of this is due in part to incremental tweaks and refinement of core gameplay mechanics -- whereas before FIFA was known solely as the presentation powerhouse. A man who's played a crucial role in retooling the game's ethos is Lead Producer David Rutter. We sat down with him recently to chat about why <a href="../../../../../../fifa-manager-2011-cd-key.html"><span style="color: #00ff00;"><strong>FIFA 12</strong></span></a> will redefine what you've come to expect from the series. <br /><br /><strong>1UP: You've played at this whole "evolution/revolution" moniker quite a bit, how exactly would you define each word and their connotation in this instance?</strong>
<p><strong>David Rutter</strong>: When I look at previous features, we had incremental pragmatic things we needed to do to improve the overall game. This year for FIFA 12 we are actually taking steps; rather than to just fix problems, [but] actually transcend them. The reason we say "revolution" is the fact that precision dribbling and tactical defending totally change the way you play the game, and then with the player impact engine totally changing the outcomes from the interactions between those two things and it all working in perfect harmony. Plus the EA sports football club, plus the stuff we've not told you about yet that's coming in July and August, [and] that entire package is ridiculously big, massive, and totally changes the game.</p>
<p><strong>1UP: And in saying that, would you say that the new features put 360 dribbling to shame; or are they still in the same class, in terms of affecting overall gameplay? </strong></p>
<p><strong>DR</strong>: I think 360 dribbling transformed your opportunities on the pitch as far as direction is concerned; with precision dribbling this year we are actually transforming the distances that you can travel within those directions -- which is an equal part of dribbling as far as I am concerned. We've totally changed defending; completely removed the old system and put in this new tactical defending system which allows for a much deeper, much more richer and engaging interaction with the game.</p>
<p>You did nothing when you were defending in the previous FIFA -- press the button, launch missiles, that was it --you didn't really have to engage your brain; now you do. As much or as little as you want, we found that new gamers found it really interesting, as well as old gamers, because when they are in possession of the ball they've got precision dribbling, which really helps with the fidelity of control. Those missiles are gone, so they're not overwhelmed with nauseating pressure from skilled gamers. They've got some time on the ball to think about what they're doing.</p>
<p>The overall pace of the game has dropped; there's a rebalancing act there so that precision dribblers have an opportunity on the pitch to do things you couldn't do in previous versions of FIFA. Tactical defending now affords a level of engagement when you don't have the ball that didn't exist before. Put the two together in a collision -- you have real time physics in the game for the first time ever. Honestly, it's jaw dropping.</p>
<p><strong>1UP: Were you aware of the homing missile-style defending when </strong><a href="../../../../../../fifa-soccer-11-cd-key"><span style="color: #00ff00;"><strong>FIFA 11</strong></span></a><strong> came out?</strong></p>
<p><strong>DR</strong>: We knew we had some issues with overwhelming pressure, but we were so busy fixing other things. We had ping pong passing, so we did pro passing last year which fixed the vast majority of that, but at the same time the overwhelming pressure defense causes people to be forced to ping pong pass. So it's a cascade; you start doing something and then you know, "that's okay that's actually it," then "that's it," and so on -- we're working in an iterative cycle; we have a year to do most things.</p>
</span></p>
<p>Although the player impact engine was over two years' worth of work, so we knew to get to the next level of physical interaction, we had a big job to do. <br /><strong>1UP: While it wasn't completely static, the momentum of the game would often come to a halt with the cut-scenes...</strong></p>
<p>
<p><strong>DR</strong>: So that was one of the things we wanted to do with the player impact engine: try to keep it as smooth and fluid as we can. One of the things we have this year are quick throw-ins -- if the ball goes out of play and the team and the players are all set up correctly, you'll be able to drop straight into a throw-in. And also with the injury system that we've put in this year, if the players play the ball out of play because of injury, you'll get a drop ball after as well. We're trying to add authenticity with that.</p>
<p><strong>1UP: Are you doing anything with handball calls? They were very sporadic and inconsistent in FIFA 11.</strong></p>
<p><strong>DR</strong>: For last year's game we put handball in; it's an option you can switch on or off -- it's defaulted to off on purpose. It's really difficult to do handballs because obviously in real life if you're moving your hand out of the way on purpose, then they generally won't call it. We know exactly when it hits your hand; that's not a problem. What is a problem is whether it's deliberate or not, and whether you're making an effort to get your hands out of the way, and that's more of a challenge. So we've not done a great deal of work on handballs this year, but we've done a few tweaks and tunes; but it's not really a massive priority for us at this time.</p>
<p>&nbsp;</p>
</p>]]></description>
      <pubDate>Sun, 07 Aug 2011 22:18:34 +0000</pubDate>
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      <title><![CDATA[Dungeon Siege 3 Review]]></title>
      <link>http://www.eakeys.com/blog/a-decent-loot-rpg-hampered-by-an-unsuccessful-story-attempt-and-awkward-co-op/</link>
      <description><![CDATA[<p>
<p><span class="articleText">One of the reasons I always enjoyed the <a href="../../../../../../../../dungeon-siege-3-cd-key"><span style="color: #00ff00;"><strong>Dungeon Siege</strong></span></a> series is because long, drawn-out plot explanations aren't necessary when beating the crap out of people and collecting loot. That, or I have distorted and fond memories of <a href="../../../../../../../../dungeon-siege-3-cd-key"><span style="color: #00ff00;"><strong>Dungeon Siege 2</strong></span></a>: walking up to my character's destroyed farm, and immediately being told to pick up a weapon and kill anything that attacks me. Beat up a bunch of people? Sure, I can do that. Combat has always been the best part of these games for me. This time around, an overarching storyline gets half-heartily forced down your throat.
<p><a href="../../../../../../../../dungeon-siege-3-cd-key"><span style="color: #00ff00;"><strong>Dungeon Siege 3</strong></span></a> borrows the conversation-driven storytelling approach from <a href="../../../../../../mass-effect-cd-key"><span style="color: #00ff00;"><strong>Mass Effect</strong></span></a>, without having as much of an influence on what occurs. Sure, there are moments where you can choose what sort of response is merited, or what action to take on, say, a prisoner of war, but these options are limited. To be frank, the fruition of your choices aren't made apparent until the very end of the game -- and with lifeless storyboard cut-scenes no less. Because of this strange disconnect (from realizing the impact of your decisions until the end), the story seems easily dismissable.</p>
<p>&nbsp;</p>
<p>Initially, I did my best to pay close attention to the storyline. Yet the first hour or two makes this task a bit grueling; my main gripe is with how much time it takes to fill you in on what's going on. The cut-scenes are long and dull; they throw so many awkward names at you; and it's particularly challenging when you're with a co-op partner and are waiting for the dry presentation to end. Of course, this issue gets mitigated with the cut-scene skip option. Other factors that help a bit include plenty of scattered book segments to pick up and read that provide additional morsels on what's going on around you (somethingI enjoyed in Dungeon Siege 2); and how lore gets s collected and can be read at any time in the menu screen when I had confusion.</p>
<p>Luckily, the pace eventually picks up with the offering of side-quests and interesting boss battles that actually hook me. For the sake of getting myself into more combat situations (not for story elements), I play every single side-quest I came across -- which then gets me addicted to leveling up Katarina (one of four playable characters, and the typical ranged character while the other fulfill similar magic and melee roles) and discovering how useful each of her abilities is. It's not until my encounter with a Lescanzi witch that I start to warm up to taking dialogue choices seriously. Another interesting layer is how Dungeon Siege 3 gives players a chance to perform "deeds." Based on the decisions made in discussions with other characters, the game then awards you with additional stamina, agility, and so forth. In the case of the witch, I give her ownership of a manor -- which results in a boost to my will stat.</p>
<p>Strangely though, my most boring experience of the campaign happens during online co-op. I start a new campaign with a friend, and Dungeon Siege 3 surprisingly doesn't accommodate appropriately for that. The tutorial screens never appear unless you are playing alone. I initially had no idea how large of an oversight this is until I have my co-op partner drop out of my game. It's a shame too, because I believe the first few hours I loathed would have been spared of irritation if this wasn't the case. For instance, when my friend and I first level up, we feel lost on how to upgrade our character's abilities. Which result in us making a lot of careless decisions -- unlocking skills with little thought. Also, I realize later rather than sooner how to utilize all of Katarina's combative talents, once I make it through all of the tutorial screens alone.</p>
<p><!-- start screen module --></p>
<a href="../../../../../../../../do/media?cId=3173781&amp;sec=IMAGES"></a>
<p>The most meaningful piece of advice I can give you (from personal experience) is to choose your co-op partner wisely. An hour's worth of discovered loot and acquired gold was put to waste in less than a minute when my cheeky coworker Jose visited a shop -- I learned the hard way that your teammate can sell the items you don't have equipped at <em>any time</em>. Oh, and money is shared with the whole party as well; I only noticed this when I tried to equip a new midriff-revealing corset for Katarina -- I witnessed every item disappear suddenly.</p>
<p>If Jose wasn't playing with me online, I could have punched him. On the upside, it's easy to have friends drop in and out at any time -- so I quickly told him to get the hell out. From there on out, I continued on alone. Initially, I worried that I would have a hard time getting through each quest without help, but the game compensates via a lot of save points. On top of that convenience, my A.I. party member needed revival only a handful of times during my entire playthrough.</p>
<p>Obsidian's attempt at adding story elements fails to impress this time -- which stands out even more due to how plenty of other RPGs (<em>especially</em> Obsidian's) pull off a much better narrative. At most, the combat remains as fun as ever, and I enjoy playing the campaign as Katarina -- seeing how quickly she drained health bars with her guns becomes a satisfying experience. It's just unfortunate, though, that other factors such as the not-very-engaging story or the awkward co-op mechanics mar the "kill whatever that moves" experience of previous games.</p>
<br /></span></p>
</p>]]></description>
      <pubDate>Sun, 07 Aug 2011 21:32:09 +0000</pubDate>
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      <title><![CDATA[Need for Speed: The Run Isn't Always Running on Foot]]></title>
      <link>http://www.eakeys.com/blog/despite-what-you-saw-at-e3-black-box-s-latest-installment-of-need-for-speed-is-still-a-racing-game/</link>
      <description><![CDATA[<p><span class="articleText">For a series always focused on flash and mainstream tastes, it's weird to look at the latest <a href="../../../../../../need-for-speed-most-wanted-cd-key"><span style="color: #00ff00;"><strong>Need for Speed</strong></span></a> game (and especially EA's laser honed messaging at E3 on its new Hollywood-caliber story) and not feel a little confused. Haven't most NFS games developed by EA Black Box dabbled in delivering movie-style action experiences to players? You'd be kidding yourself if you didn't admit that <a href="../../../../../../need-for-speed-underground-cd-key"><span style="color: #00ff00;"><strong>Need for Speed: Underground</strong></span></a> was inspired by the illegal neon-lit street racing scene depicted in Hollywood's <em>The Fast and the Furious</em>, and each subsequent NFS game seemed to follow similar inspiration. Simpiily,Need For Speed is a RAC PC&nbsp;game,it was designed by EA.So interesting it is!
<p><a href="../../../../../../need-for-speed-the-run-cd-key"><span style="color: #00ff00;"><strong>Need for Speed: The Run</strong></span></a> tries to take the story concept one step further by upping the intensity, and pushing players out of the car and into scripted action sequences. "For the first time, you can get out of the car and actually play as a character, and [at E3] we showed how we're going to bridge that gap," explains producer Alex Grimbley. "That's still less than 10-percent of our game, so this [demo] is really just to show you the other 90-percent. And obviously it's all about the racing because we're a racing game."</p>
<p>Yes, NFS: The Run is still an arcade racing game at heart; one that takes a three-thousand mile road trip across the country from San Francisco to New York in a high stakes race for $25 million. But for Black Box, the key focus of the design efforts has been on crafting the journey. "Part of our telling the story of Jack as he races across the states is that we have to deliver on that kind of road trip. Everybody <em>gets</em> the road trip. Obviously I'm from the U.K., but it's still cool even for me -- driving from one side of the country to the other," Grimbley says. "We needed to make sure we had plenty of [variety] to really deliver on that racing experience. We have twice the amount of tracks we have had in a previous Need for Speed game. That's about 300km, and we're using Frostbite 2 [engine] to help us deliver that."</p>
</span></p>
<p>Following Grimbley's presentation, I play an early build of NFS: The Run and drive though a dangerous stretch of interstate near Death Valley titled, "Run for the Hills". Grimbley couldn't give me any specifics regarding the story at this point, but he hints that due to certain circumstances Jack has lost time in his race across the country. More importantly, playing through the demo, I get a closer look at how races actually <em>feel</em> in the new NFS. Each one is point-to-point, and in this demo I run through a typical Sprint race -- where I have to pass a specific benchmark of cars in order to succeed. The target gets listed clearly on the top left of the screen, and slowly counts down as I pass my racing rivals in a smokin' Porsche 911 GT3 RS.</p>
<p>
<p>According to Grimbley, the team wants to go after the most "badass" versions of each car for their game. The E3 demo featured the magnificent Ford Shelby GT500 Super Snake, and EA has announced other cars like the BMW M3 E30 Sport Evolution and McLaren MP4-12C through its community Facebook page. The shiny Porsche I drive handles about as well as I'd expect it to, since this isn't a racing simulator; I deliberately swing out its rear end to drift into an upcoming U-shaped turn. The car handling itself feels a little "slide-y," but still manageable. After putting on a pretty entertaining (mainly to myself, anyway) show and blowing past 90-percent of my opponents, I completely wreck after an awkward jump -- just one car short of the passes required to finish my race. The built-in rewind feature would have helped me avoid this disaster ending, but starting from a mid-race checkpoint feels like the right penance. <!-- end screen module --></p>
<p>Visually, the build I play hits all the right marks. The surrounding desert hills look dusty enough even at this early pre-alpha state. The track itself features a mix of hairpin turns, straightaways, dangerously narrow short-cuts, and oncoming traffic. The course doesn't feel like the open world of a Criterion game, but Grimbley says that focusing on point-to-point races allows the developers to craft the drives and think about every camber, bend, and sequence. He also mentions that Autolog has been integrated as well, and through it you'll keep friends aware of your progress.</p>
<p>Grimbley says there are other types of races in NFS: The Run, but I only get to see one of them for this demo. The list I'm shown earlier in the presentation lists Time Attack, intense 1-on-1 Rival Battles, Cop Pursuit (because you can't make a NFS game without high speed car chases escaping the fuzz), and Survival -- which he doesn't really go into great detail about, but a trailer hints at escaping an avalanche as a possibility. Grimbley does clarify that there won't always be a natural disaster involved for every Survival race.</p>
<p>Big action moments (a.k.a. the scripted sequences) rounds out Grimbley's list, but you already saw plenty of that at E3. In hindsight I guess EA's backpedaling on NFS: The Run should've been expected. Their first presentation focused on how they tried to make the game different. Now, the focus of EA's messaging shifts to how it's still a racing game. At least what I see today feels like the game is finally heading in the right direction.</p>
</p>]]></description>
      <pubDate>Sun, 07 Aug 2011 21:05:32 +0000</pubDate>
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      <title><![CDATA[Mass Effect 3 first hands-on preview]]></title>
      <link>http://www.eakeys.com/blog/we-get-a-deeper-sense-of-the-new-cover-system-skill-trees-and-the-return-of-weapon-customization/</link>
      <description><![CDATA[<p>As wowed as we were by the&nbsp;<span style="color: #ff6600;"><span style="color: #00ff00;"><strong><a href="../../../../../../mass-effect-3-cd-key"><span style="color: #00ff00;">Mass Effect 3</span></a></strong></span> <span style="color: #000000;">demo</span></span>&nbsp;at E3 last month, no hands-off demonstration can substitute for actual hands-on time with the game. That's why we were excited to hear that BioWare and EA decided to give Comic-Con attendees the very first hands-on time with Mass Effect 3. The demo was brief, but gave us a good feel for some of the major changes to the final installment in the series.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_8--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p>Our play session began with choosing Shepard's class (soldier, adept and sentinel were the three options available) and distributing skill points to our squad. At first glance the level-up system looks the same as Mass Effect 2's system, but we soon saw that it's much deeper than before, with branching skill trees within each stat.</p>
<p>When you add a point to a particular stat, a sub-menu pops up where you can further choose what direction you want that stat to take, starting at the fourth level of each stat. For example, adding a point to combat mastery might let you choose between an offensive or defensive boost on one level, and on the next level you might choose between a boost to special ammo damage or weapon power damage. And for biotic powers, would you rather have increased damage or quicker recharge times? Because each new level is an either/or choice, you can't just max everything out &ndash; you must decide how each character will take shape and what his or her specialties will be.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_2--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p>With class and stats out of the way, we began the mission in earnest, which was the same mission we saw in the E3 demo where Shepard must protect a female krogan that Mordin is escorting in some kind of medical pod. Liara and Garrus joined Shepard as squadmates, but disappointingly, Liara only had a little flavor dialogue during the mission, and Garrus had none at all. I asked about Garrus after the demo and I was assured that he would have plenty to say later, so not to worry &ndash; but it was still a letdown not to hear him say anything.</p>
<p>As waves of Cerberus agents attacked, the most obvious difference in the combat is the new cover system, which was difficult to get used to because we're so familiar with the old controls. In short, it feels very Gears of War. Hitting the A button near cover makes you take cover as usual, but when you're away from cover pressing A makes Shepard do a dodge roll in the direction you point the analog stick. The rolling animation looks bizarre at first, because we've never seen Shepard move like that before, and it looks especially weird when you roll him toward the camera to dodge backwards. It doesn't look bad, just really different compared to how Shepard moves in the previous two games.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_6--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p>Also like Gears, when you're behind cover, you can use the analog stick to bring up arrows on screen that allow you to jump from cover to cover by hitting A. This proved particularly useful when we had to quickly flank a couple of Cerberus agents with riot shields so we could attack them from their vulnerable sides. By the end of the demo we were still adapting to the differences in the cover system, so it's still hard to say whether the Gears-style will be an upgrade or a downgrade overall, but so far it seems to work well for navigating combat zones quickly and stealthily.</p>
<p>Speaking of gunplay, we also got a good look at the improved return of weapons customization. Instead of accessing weapon upgrades through Shepard's inventory, you can select up to two add-ons to any weapon at the weapons load-out locker, which was located within the level during the demo, but we assume there will also be a weapons locker on the Normandy too. Upgrades seem to work like they did in the first Mass Effect, but the interface for choosing upgrades is much easier to use. The menu here gives you a remarkably physical sense of the gun itself, as if you were really looking at a gun on a table with the upgrades laid out before you. You can see what each upgrade actually looks like on the gun and see how it affects the stats of the gun all on the same screen.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_9--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p>Other than the changes to the cover system and the addition of the omniblade melee weapon (which honestly, we didn't get a chance to use much here), the rest of the mission played out like a typical mission from Mass Effect 1 or 2, where we progressed through the base to find Mordin. It almost felt a little like the Archangel mission from ME2, because the hull integrity of the krogan's medical pod decreased over time, shown by a health bar at the bottom of the screen, so we had to move quickly to reach it in time.</p>
<p>Right as we reached Mordin and the krogan, a giant Atlas walker mech appeared out of nowhere and the demo suddenly ended, much to our dismay. We can only assume that a boss battle with said humongous mech followed, but we'll have to wait until another time to find out. Like the E3 demo, our hands-on time at Comic-Con just left us wanting to see and play more, so we hope to have more opportunities to play Mass Effect 3 before it releases in March of next year.</p>]]></description>
      <pubDate>Thu, 04 Aug 2011 22:23:36 +0000</pubDate>
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      <title><![CDATA[Diablo III behind-the-scenes photo tour ]]></title>
      <link>http://www.eakeys.com/blog/see-where-the-magic-happens-in-our-tour-of-the-diablo-III-studio/</link>
      <description><![CDATA[<p>GamesRadar recently had the pleasure of&nbsp;<span style="color: #000000;">clicking through the <span style="color: #00ff00;"><strong><a href="../../../../../../../../diablo-3-cd-key"><span style="color: #00ff00;">Diablo III</span></a></strong></span> beta</span><span style="color: #000000;">&nbsp;</span>&ndash; and&nbsp; while Blizzard Entertainment&rsquo;s long-awaited sequel looks amazing in its own right, the company&rsquo;s campus is just as impressive. During our visit, we had the chance to take a tour through the Diablo III studio, giving us an amazing behind-the-scenes look at where all the magic happens. So come on in and see what everyday life looks like for the development team responsible for crafting the finest loot tables and most dangerous dungeons in the world of gaming!<br /><br /><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2011/08/Blizzard%20Photo%20Tour/080311_blizzardphoto_content--article_image.jpg" border="0" style="padding: 0px;" /><br /><br />Blizzard employees are just as excited about Diablo III as we are, perhaps even more so. One day, these mysterious signs saying &ldquo;And the Campus Shall Tremble&rdquo; started appearing on the walls throughout the building. The message is referring to the Blizzard campus, of course. Also, note the &ldquo;Project Hydra&rdquo; sign, which was the codename for Diablo III before Blizzard officially announced plans for the third game in the series.<br /><br />The red design on the right in the photo below is pulled from a Diablo III rune. Runes will offer players additional ways to customize their loot. As we continued our tour, we saw many similar signs throughout the building with different runes from the game.<br /><br /><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2011/08/Blizzard%20Photo%20Tour/IMG_5013--article_image.jpg" border="0" style="padding: 0px;" /><br /><strong>Above: One of the many graffiti-style tags that line the halls of the Diablo III studio and surrounding work area</strong><br /><br />Before we enter the proper Diablo III work area, we pass through the building&rsquo;s side entrance, which features a statue of StarCraft II&rsquo;s Jim Raynor. Although this is where the epic Raynor statue normally resides, Blizzard often packs him up to take to tradeshows.<br /><br />It was difficult to get a photo that properly captured the statue&rsquo;s enormity. It towers over the room &ndash; and if you look carefully, you can see the very top of the base that Raynor stands on poking into the frame. The folks who built the statue used lots of scrap metal found at junkyards to give the base that rugged look. Another interesting detail is that Raynor&rsquo;s holster is made from real leather.<br /><br /><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2011/08/Blizzard%20Photo%20Tour/IMG_4985--article_image.jpg" border="0" style="padding: 0px;" /><br /><strong>Above: The entrance lobby to the Diablo III work area. Street Fighter 2 Alpha and Super Street Fighter IV arcade cabinets sit to the left and right of this Jim Raynor statue</strong><br /><br /></p>]]></description>
      <pubDate>Thu, 04 Aug 2011 22:11:49 +0000</pubDate>
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      <title><![CDATA[Battlefield 3 pre-order bonuses detailed in epic detail ]]></title>
      <link>http://www.eakeys.com/blog/get-weapons-and-equipment-for-free-also-dog-tags/</link>
      <description><![CDATA[<p>It seems to be <span style="color: #000000;">increasingly</span> <span style="color: #000000;">standard</span> for big-budget releases to split up exclusive DLC between different retailers, and <a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> isn't about to say things should be any different. Before we get to talking up its exclusive DLC, however, you should know that everyone who pre-orders, regardless of location, will receive the<span style="color: #000000;"> Back to Karkand </span>DLC, which includes <a href="../../../../../../catalog/product/view/id/937/s/battlefield-2-product-key/"><span style="color: #00ff00;"><strong>Battlefield 2</strong></span></a> vehicles, weapons and maps (including Strike at Karkand, Gulf of Oman and the Sharqi Peninsula) remade for Battlefield 3. Those who wait until launch to pick up the game, meanwhile, will have to purchase Back to Karkand separately for $14.99.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/08-Aug/04/Battlefield%20Preorder/Physical-Warfare-Pack--article_image.jpg" border="0" style="padding: 0px;" /><br /><strong>Above: What a GameStop pre-order gets you</strong></p>
<p>If you want more than that &ndash; and you probably do &ndash; simply pre-ordering isn't enough. It's all about where you pre-order. GameStop, Amazon, Best Buy and EA&rsquo;s own Origin download service each have &ldquo;exclusive&rdquo; content to offer on top of the Karkand DLC, with the most lavish offerings coming from Origin. Opt for EA&rsquo;s download service, and you&rsquo;ll get exclusive open beta access this September, as well as an in-game 870 combat shotgun and a beret. You&rsquo;ll also get the Physical Warfare pack, which grants access to the Type 88 light machine gun (with a trusty bipod for stability), the KS sniper rifle flash suppressor for sneaking, armor-piercing flechette ammo and the semiautomatic DAO-12 &ldquo;Shooting&rdquo; Shotgun (we may have made its nickname up ourselves).</p>
<p>GameStop&rsquo;s offerings are the next-most-generous, with pre-orders netting the Physical Warfare pack (but no beta access). PowerUp Rewards members also get a free Battlefield 3 digital strategy guide from Prima. Meanwhile, Best Buy pre-orders include The SPECACT Kit, which includes eight multiplayer weapons and uniform skins, one for each class (so nobody gets their feelings hurt).<br /><br />Amazon orders get a pack of five exclusive multiplayer dog tags. This is the worst one.</p>
<p>If you don&rsquo;t pre-order from GameStop or Origin, don&rsquo;t worry; the Physical Warfare pack will be given to all players, <span style="color: #ff6600;"><span style="color: #000000;">for</span> <span style="color: #000000;">free</span></span>, sometime later this year.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/08-Aug/04/Battlefield%20Preorder/best1--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/08-Aug/04/Battlefield%20Preorder/best2--article_image.jpg" border="0" style="padding: 0px;" /><br /><strong>Above: The multiplayer skins from Best Buy</strong></p>
<p>Battlefield 3 isn't coming out until Oct. 25, so you&rsquo;ll have plenty of time to decide who to give your money to. And while EA says that, right now, the game has 10 times the number of pre-orders that Battlefield 2 did when it was three months from launch, there's no real limit to the number of copies that can be sold.</p>]]></description>
      <pubDate>Thu, 04 Aug 2011 21:36:02 +0000</pubDate>
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      <title><![CDATA[F.E.A.R. 3 PC Performance Analysis]]></title>
      <link>http://www.eakeys.com/blog/fear-3-pc-performance-analysis/</link>
      <description><![CDATA[<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/FEAR-3-v2.jpg" title="FEAR 3 v2"><img class="aligncenter size-full wp-image-2211" src="http://www.dsogaming.com/wp-content/uploads/2011/07/FEAR-3-v2.jpg" border="0" title="FEAR 3 v2" width="600" height="270" /></a></h5>
<h5>How can someone start an article about <a href="../../../../../../buy-fear-3"><span style="color: #00ff00;">F.E.A.R. 3</span></a> and not mention its origins? Few years ago when I was younger, had more hair and was full of ideas and dreams, a new FPS caught my eye. It was F.E.A.R, an FPS that was developed by the talented Monolith team -&nbsp;the same studio that was behind some incredible games like Shogo, No One Lives Forever, Blood and Tron 2.0. F.E.A.R. was meant to be one of the best horror-themed first-person shooters and featured amazing AI, great fire-fights, engrossing story and mind-blowing graphics. It also featured the first slow-mo effect we&rsquo;ve ever seen in an FPS. It was refreshing, original and scary. It was one of the best games of 2005.<span></span></h5>
<h5>Fast forward some years and here we are today with the third p of the series. F.E.A.R. 3 is the final chapter and ties up some loose ends that were introduced in the previous parts and expansions. So let&rsquo;s see how does it run with a modern-day PC. As always, we used an overclocked Q9650 (4.2Ghz) with 4GB DDR2, a GTX295, Windows 7 64Bit and the latest version of ForceWare.</h5>
<h5>At first, F.E.A.R. 3 was not performing as well as&nbsp;we&rsquo;d expect. There were major framerate drops<br />here and there, and we were wondering why the game was behaving this way. We thought that we were CPU limited, but after taking a closer look to the CPU usage, we&rsquo;ve found out that the game doesn&rsquo;t require a fast CPU. So what was the cause of this abnormal performance? Apparently, the game&rsquo;s SLI profile is not good. When we tried to run the game in Single-GPU mode, we&rsquo;ve witnessed better performance without frame drops and GPU usage. We&rsquo;ve decided to contact Nvidia to find out whether there was any issue with the game&rsquo;s profile and the company confirmed that the profile is bugged. A new, proper, profile will be included in the next WHQL version of ForceWare, so those of you with SLI systems should definitely run the game in Single-GPU mode.</h5>
<p style="text-align: center;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/FEAR3.jpg" title="FEAR3"><img class="aligncenter size-large wp-image-2212" src="http://www.dsogaming.com/wp-content/uploads/2011/07/FEAR3-1024x576.jpg" border="0" title="FEAR3" width="512" height="288" /></a></p>
<h5>A single GTX275 is sufficient for F.E.A.R. 3 as we didn&rsquo;t encounter any slowdown at all with maxed out settings at 1080p. However, we should note that we didn&rsquo;t enable any kind of AA. Those of you who want to get constant 60fps with high levels of AA will definitely need a more powerful card. F.E.A.R. 3 is based on a heavily modified version of the Despair Engine, and its CPU requirements are pretty low. As you can see above, our CPU wasn&rsquo;t stressed at all. We didn&rsquo;t notice any slowdown even when we tried to simulate a dualcore system. F.E.A.R. 3 will run on a wide range of PC configurations, which is good news for all those that are stuck with old CPUs.</h5>
<h5>Graphically, the game is a disgrace, and you can easily tell that it was primarily developed<br />for consoles. There are a lot of low resolution textures and when we say a lot we mean&hellip; a lot. There is no ambient occlusion and the environments seem bland and washed out and there are pre-baked shadows all over the place. A lot of light sources don&rsquo;t cast shadows and there are a lot of blurry post-process effects. Interactivity and destructibility are limited once again, and some outdoor environments look as bad as those of some low-budget games. They are THAT bad. There was also a 30fps movement bug that was transferred from the console versions. It was, however, fixed via a patch. Moreover, some glowing light sources are awful. But who cares about the lighting system&hellip; just take a look at the following screenshot. Are those supposed to be steps? Really Day 1 Studios? Was that the best you could do? Yikes!</h5>
<p style="text-align: center;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/F-2011-07-01-03-49-27-69.jpg" title="F 2011-07-01 03-49-27-69"><img class="aligncenter size-large wp-image-2213" src="http://www.dsogaming.com/wp-content/uploads/2011/07/F-2011-07-01-03-49-27-69-1024x576.jpg" border="0" title="F 2011-07-01 03-49-27-69" width="512" height="288" /></a></p>
<h5>All in all, F.E.A.R. 3 looks awful and doesn&rsquo;t require a high-end PC. SLI users will need to run the game in Single-GPU mode until Nvidia fixes its profile. Given the fact that SLI wasn&rsquo;t working correctly and that our one core was already maxed out, we didn&rsquo;t test 3D Vision. Those of you stuck with old dualcore systems should not worry, as the game won&rsquo;t stress your CPU. And we are saddened by those disgraceful visuals because underneath them, there is a good game with great fire-fights, AI and an interesting story.</h5>
<h5>Enjoy the following screenshots and if you liked this Performance Analysis, please Donate Us or click on the ads located at the top of the page. This gaming site is currently at its infancy, and we&rsquo;d really appreciate your donation. It doesn&rsquo;t matter how much you donate us. This will give us the strength and the motive to bring you more complex and interesting performance analyses.</h5>]]></description>
      <pubDate>Thu, 04 Aug 2011 04:09:03 +0000</pubDate>
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      <title><![CDATA[Dungeons: The Dark Lord Coming This September + First Trailer]]></title>
      <link>http://www.eakeys.com/blog/dungeons-the-dark-lord-coming-this-september-first-trailer/</link>
      <description><![CDATA[<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/08/Dungeons-The-Dark-Lord.jpg" title="Dungeons The Dark Lord"><img class="aligncenter size-full wp-image-4417" src="http://www.dsogaming.com/wp-content/uploads/2011/08/Dungeons-The-Dark-Lord.jpg" border="0" title="Dungeons The Dark Lord" width="600" height="270" /></a></h5>
<h5>Kalypso Media released today a new trailer for Dungeons: The Dark Lord, the standalone add-on for the evil dungeon builder game by Realmforge and Kalypso, adding a new story-driven campaign and multiplayer. <a href="../../../../../../dungeons-and-dragons-daggerdale-cd-key"><span style="color: #00ff00;">Dungeons</span></a>: The Dark Lord is slated for a September 2011 release on the PC. Enjoy the trailer after the jump!<br /><span>
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<div class="adtuc"><span>Ground Power Unit</span> <span class="adu"><span class="adus">www.neacorp.com</span></span></div>
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<div class="adtuc"><span>Multiwheeler</span> <span class="adu"><span class="adus">www.ttsgroup.com</span></span></div>
<div class="adb"><span class="adbs">TTS multiwheelers. Transporters for cost effective block handling</span></div>
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<div class="adtuc"><span>Julie Newmar Photos</span> <span class="adu"><span class="adus">www.JulieNewmar.com</span></span></div>
<div class="adb"><span class="adbs">Original Catwoman Personal autograph</span></div>
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</span></h5>]]></description>
      <pubDate>Thu, 04 Aug 2011 03:35:24 +0000</pubDate>
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      <title><![CDATA[New FREE version of StarCraft II announced; Starcraft II: Starter Edition]]></title>
      <link>http://www.eakeys.com/blog/dso-gaming-writes-blizzard-has-just-announced-a-new-edition-for-starcraft-II/</link>
      <description><![CDATA[<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Starcraft-2.jpg" title="Starcraft 2"><img class="aligncenter size-full wp-image-2812" src="http://www.dsogaming.com/wp-content/uploads/2011/07/Starcraft-2.jpg" border="0" title="Starcraft 2" width="600" height="270" /></a></h5>
<h5>Blizzard has just announced a new edition for <a href="../../../../../../sc2-wings-of-liberty-cd-key"><span style="color: #00ff00;">Starcraft II</span></a>. StarCraft II: Starter Edition allows anyone to play the following Starcraft II content for free. Yeap, you read that right. What&rsquo;s more interesting is that you can play MP matches for free with this Edition. Consider it an extended demo of Starcraft II if you will, but this is something huge and was really unexpected. And all that is required to enjoy this free version is a Battle.net account and Internet connection.<span></span></h5>
<h5>The Starter Edition gives players access to the first three campaign missions on Mar Sara, and then gives the player the ability to choose a fourth mission &ndash; either the first mission offered by Dr. Hanson or the first mission offered by Tychus Findlay in the campaign.</h5>
<h5>Players will also get access to a pair of Challenge Missions, a selection of multiplayer maps, and a custom-game map. The multiplayer and custom game maps available may be cycled from time to time.</h5>
<h5>In addition, Starter Edition players can earn achievements within the available content; can view profile, ladder, and achievements pages; and can access many functions of the map editor.</h5>]]></description>
      <pubDate>Thu, 04 Aug 2011 03:14:48 +0000</pubDate>
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      <title><![CDATA[FIFA 12: The most intelligent football game ever?]]></title>
      <link>http://www.eakeys.com/blog/we-catch-up-with-ea-and-get-hands-on-with-its-golden-goose/</link>
      <description><![CDATA[<p><strong>Forget your team losing by a humiliating scoreline. For the fourth time in a row. Following your star striker being sold to your closest rivals, the club chairman filing for bankruptcy and the team mascot running off with the captain's wife.The<span style="color: #00ff00;"> </span><a href="../../../../../../fifa-soccer-11-cd-key"><span style="color: #00ff00;">FIFA 11 Game</span></a> is becoming more and more intelligent...</strong></p>
<p>No matter how your team has done this season, we've got something to make you look forward to next season. Even Arsenal supporters.<br /><br /><!--[video]-->Lucky old us were recently invited out to Vancouver, Canada, to go to EA Sports' HQ to get a first look at the forthcoming FIFA 12 (you knew it was coming, right?). And because we knew we'd get a chance to grill the developers on what's new this year, we thought we'd take your questions straight to them. <br /><br /><a href="http://www.eakeys.com/viewer.php?mode=article&amp;id=261472"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261472_thumb_wide620.jpg" border="0" alt="Click to view larger image" /></a> So we asked you for your suggestions on what you'd like to see in the new game via Facebook and Twitter, then took these over to Canada and hurled them at FIFA supremo Dave Rutter like a Rory Delap bullet throw-in. <br /><br />Only we didn't need a crafty towel at the side to dry our hands as we did it. Though we did need to takea run-up... But that's just the writer's peculiar interview technique...<br /><br /></p>
<h3>FEETS OF STRENGTH</h3>
<p><br />Despite EA Canada's attempts to throw us off our mission via a fire alarm as we were interviewing Dave (true), we've got the dev's responses to what you want to see and we're sure you want to know what's happening with the new game, what's being added and why FIFA 12 is already looking like a real humdinger. We're impressed by what we saw. So much so that we've forgotten about our team's relegation last weekend. <br /><br />The most significant news is that there's a new physics engine. The devs are calling it the new 'Impact Engine' and essentially it means the game will be more realistic. This new tech means there'll be less 'clipping' - that's where players' body parts unrealistically contact and 'ghost' through someone, and not where a sly fullback like Gary Neville trips up a speedy winger. <br /><br />Players will collide in more realistic fashion than ever before and you can really boot the opposition up into the air now - time a challenge incorrectly and they'll cartwheel into the sky like a cheerleader. <br /><br />Midfield hardmen will weep with joy at the news, as the likes of Didier Drogba roll about on the floor in proper pantomime fashion. Get ready to boo a lot more loudly with FIFA 12. Coupled with the improved physics, there will also be refurbished 'Precision Dribbling' - a term coined by the devs to explain how skilful players will be able to better utilise their close control of the ball. <br /><br /><a href="http://www.eakeys.com/viewer.php?mode=article&amp;id=261471"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261471_thumb_wide620.jpg" border="0" alt="Click to view larger image" /></a> You'll be able to 'shield dribble' with strong players with good technique: this means keeping the ball under control but placing the player's body between the opponent and the ball. It was in FIFA 11 but didn't work very well so few people used it. Now they will.<br /><br /></p>
<h3>OUT OF CONTROL</h3>
<p><br />Players will also use more contextual dribbles and touches to keep control of the ball, particularly when near the sideline - the top pros don't just let the ball run out of play, unless they play for Bristol Rovers... <br /><br />The devs also noticed that in real matches skilful players might take many slight touches of the ball in a confined area. If you tried this in FIFA 11 you'd end up moving across two-thirds of the pitch. No more. The devs are hoping this will encourage creativity in the middle of the park in a Barcelona style, and add a new pace to the game.<br /><br />And coupled to the precise dribbling is another major change: gone is the holding down of A/X to 'press' the ball. Instead this will get your defender to 'contain' an opponent. <br /><br />By that we don't mean that they'll bound and gag said attacker; instead they'll run alongside their prey, patiently waiting in the best defensive position rather than charging in. It's all part of a drive to add more timing and skill to tackling, making defending more engaging. So Vinnie Jones will enjoy playing FIFA as much as Leo Messi does.<br /><br />The developers are hoping that their improved 'Tactical Defending' will make online players want to play as defenders in Be A Pro 11 vs 11 games. We're not so sure about that, but it does sound like the gameplay will be suitably deepened and given the variety needed to progress the game from FIFA 11.<br /><br /></p>
<h3>PRO GROW</h3>
<p><br />As well as some big improvements to the presentation, including new menu screens (woo!), a cool new TV-style game build-up and a new camera angle, a more TV-like angle that will both show off the players better and look more like a game on the box, the devs are also upgrading the player intelligence. <br /><br /><a href="http://www.eakeys.com/viewer.php?mode=article&amp;id=261470"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261470_thumb_wide620.jpg" border="0" alt="Click to view larger image" /></a> Calling it 'Pro Player Intelligence', this refers to how CPU-controlled players will be more aware of their own and their teammates' abilities. Fabregas will launch raking passes. Teams will utilise the long ball to Crouchy. <br /><br />It'll have an effect on players' off-the-ball runs and will mark out the difference between great players and average journeymen more, between Real Madrid and Burton Albion. EA say it will "realise the fantasy of playing with real football stars". <br /><br />It'll also have an effect in your Virtual Pro games because your teammates will adjust their behaviour according to what you're good at/not good at. And this will then have a knock-on effect to career mode transfers where players with certain attributes are sought.<br /><br />EA are giving FIFA 12 a tagline of 'Revolution, not evolution' emphasising their big changes. Although some improvements do sound a tad similar (such as the AI) to some of FIFA 11's refinements, we're genuinely impressed by what we've seen so far and we're cup-final-excited (though not a cup final involving Stoke) about the prospect of getting to play it. <br /><br />Once we get some good hands-on time we'll know if it's worth piloting our team to glory in next season's league and cup. Better lace up the virtual boots again.</p>]]></description>
      <pubDate>Tue, 02 Aug 2011 21:44:12 +0000</pubDate>
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      <title><![CDATA[Need for Speed: The Run limited edition detailed]]></title>
      <link>http://www.eakeys.com/blog/features-three-elite-cars-and-five-exclusive-challenges/</link>
      <description><![CDATA[<div class="article-content group">
<p><strong>EA has sent out the first details of the limited edition of<span style="color: #00ff00;"> </span><a href="../../../../../../need-for-speed-the-run-cd-key"><span style="color: #00ff00;">Need for Speed: The Run</span></a>.</strong></p>
<p><!--[manual]--><a href="http://www.eakeys.com/viewer.php?mode=article&amp;id=261651"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261651_thumb_wide300.jpg" border="0" alt="Click to view larger image" /></a> Racing from San Francisco to New York against 200 other drivers in the game, the limited edition gives players an edge with access to three elite cars - Lamborghini Aventador, Chevrolet Camaro ZL1 and the all-new Porsche 911 Carrera S.<br /><br />It also features five exclusive challenges "offering players the chance to one-up their friends and master their driving skills while earning bonus rewards and achievements".<br /><br />A brand new chunk of Need For Speed: The Run gameplay hit the net last week, showing all but a few cut sections of an entire race<br /><br />EA's racer isn't set to hit shops until November 17, but it'll be available for public hands-on time at this September's TRAX car show at Silverstone.</p>
</div>]]></description>
      <pubDate>Tue, 02 Aug 2011 21:13:01 +0000</pubDate>
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      <title><![CDATA[Get early access to Battlefield 3 beta with Origin pre-order]]></title>
      <link>http://www.eakeys.com/blog/ea-offers-early-access-to-multiplayer-test-via-its-own-digital-store/</link>
      <description><![CDATA[<div class="article-content group">
<p><strong>EA is offering early access to the <span style="color: #00ff00;"><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;">Battlefield 3</span></a></span> multiplayer beta as a perk for anyone who pre-orders the game via its Origin service.</strong></p>
<p>&nbsp;"Players who pre-order the game from Origin will be granted earl<a href="http://www.eakeys.com/viewer.php?mode=article&amp;id=261693"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261693_thumb_wide300.jpg" border="0" alt="Click to view larger image" width="300" height="184" /></a>y access to the Open Beta for Battlefield 3 when it goes live in September 2011," it says on the Origin store page, boasting of its Origin exclusivity. <br /><br /><!--[video]-->DICE confirmed last week that there will be two trials; the closed, invite-only alpha trial for which you are able to register your interest, and a more open beta trial for those who purchased a beta-labeled copy of Medal of Honor or the Limited Edition version. Invites for the Alpha trial have already started arriving in email inboxes.<br /><br />Read up on <span style="color: #000000;">DICE's trial plans through here</span>, and head through the source link to check out Origin.</p>
</div>]]></description>
      <pubDate>Tue, 02 Aug 2011 20:53:13 +0000</pubDate>
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      <title><![CDATA[Mass Effect 3 is big, like universe big]]></title>
      <link>http://www.eakeys.com/blog/mass-effect-3-is-big-like-universe-big/</link>
      <description><![CDATA[<p><span style="font-size: 13px; color: #6b6666; line-height: 22px;">
<div id="attachment_323" class="wp-caption aligncenter" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #f1f1f1; margin-top: 0px; margin-right: auto; margin-bottom: 20px; margin-left: auto; vertical-align: baseline; clear: both; display: block; line-height: 18px; max-width: 632px !important; text-align: center; width: 360px; font-family: Arial, Helvetica, Tahoma, san-serif; padding: 4px; border: 0px initial initial;"><a href="http://pixelsordeath.com/news/mass-effect-3-is-big-like-universe-big/attachment/59313"><img class="size-full wp-image-323" src="http://pixelsordeath.com/wp-content/uploads/2011/08/59313.jpg" border="0" width="350" height="196" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 5px; margin-right: 5px; margin-bottom: 0px; margin-left: 5px; vertical-align: baseline; outline-width: 0px; outline-style: initial; outline-color: initial; max-width: 100%; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /></a>
<p class="wp-caption-text" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 5px; margin-right: 5px; margin-bottom: 10px; margin-left: 5px; vertical-align: baseline; color: #888888; font-size: 12px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Ready for the big leagues?</p>
</div>
<p style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; vertical-align: baseline; padding: 0px; border: 0px initial initial;"><strong><em><span style="color: #0000ff;"><a href="../../../../../../../../mass-effect-3-cd-key">Mass Effect 3</a></span></em></strong><span style="font-family: Arial, Helvetica, Tahoma, san-serif;"> is going to be big, says executive producer Casey Hudson.&nbsp; Heir to the Mass Effect dynasty, the game has been making a lot of promises lately.&nbsp; The shift from the action lite Mass Effect to the run and gun upgrades of </span><strong><em><span style="color: #0000ff;"><a href="../../../../../../../../mass-effect-2-cd-key">ME2</a></span></em></strong><span style="font-family: Arial, Helvetica, Tahoma, san-serif;"> took a game that got by on story alone and actually made it fun to play by stripping out all of the RPG elements.&nbsp; I mean all of them. &nbsp;This left the game feeling slightly hollow, far removed from its customizing and augmenting roots and thrust into the world of samey shooters we are all so familiar with.&nbsp; It was still awesome, just missing something.</span></p>
<p style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; vertical-align: baseline; font-family: Arial, Helvetica, Tahoma, san-serif; padding: 0px; border: 0px initial initial;">ME3 promises to give fans what they were looking for in ME2 with heightened RPG elements.&nbsp; The buying and selling of Mass Effect will return in a less arbitrary fashion, weapons will now be upgraded on a bench (Dead Space style) and armor customization will offer more than a handful of choices with some color options.&nbsp; But fear not action fans, the game also promises to &ldquo;evolve the moment to moment gameplay and make it more and more intense&rdquo; giving Shepard new mobility options like the genre famous dive and roll and the melee focused Omni Blade.&nbsp; Weapons will now feel more hard hitting and unique then the last game&rsquo;s and it also promises several rail shooter sections pitting Shepard again the Reapers themselves, the massive walking star ships of the previous edition.</p>
<p style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; vertical-align: baseline; padding: 0px; border: 0px initial initial;"><span style="font-family: Arial, Helvetica, Tahoma, san-serif;">As great as all this sounds, Hudson seems most excited for the hugely increased scope of story from the last, describing </span><em><strong><span style="color: #0000ff;"><a href="../../../../../../../../mass-effect-3-cd-key">Mass Effect 3</a></span></strong></em><span style="font-family: Arial, Helvetica, Tahoma, san-serif;"> as &ldquo;like World War&rdquo; with complex political relationships remaining even as the entire universe fights for its existence.&nbsp; He describes the process of Shepard recruiting entire races to his resistance and that the level of completion the player accomplishes with these recruitment will directly influence the game&rsquo;s ending.&nbsp; This will probably work similarly to ME2&rsquo;s multi-ending with relationships between the player and each individual crew member reflecting who lives and dies (including Shepard).&nbsp; If you fail to recruit enough allies, the universe could very well be completely destroyed at game&rsquo;s end, depending on how far they are willing to go with this theme.&nbsp; It might be nice to see a game punish a poor play-through with the end of all existence.&nbsp; Nice, right?</span></p>
</span></p>]]></description>
      <pubDate>Tue, 02 Aug 2011 04:12:52 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Confusion over Battlefield 3 Online Pass]]></title>
      <link>http://www.eakeys.com/blog/battlefield-3-online-pass/</link>
      <description><![CDATA[<p><span style="font-weight: bold; line-height: 15px;"> </span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; margin: 0px;"><strong><em><span style="color: #0000ff;"><a href="../../../../../../battlefield-3-cdkey">Battlefield 3</a></span></em></strong><span style="font-weight: normal; font-family: helvetica, arial, geneva, sans-serif;"> will "probably" ship with an online pass system, DICE's Patrick Bach has told GamerZines, but there's still some confusion over how the team plans to implement it.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Talking to us last week, Battlefield 3's Executive Producer told us that players would "probably" need to register a code included in the box to access the game's multiplayer, "but I don't think it's an online pass, I think it's our own backend. I'm not sure I want to call our system an online pass."</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Confused? So were we.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">We asked Bach directly whether DICE would be locking second hand players out of the game's multiplayer unless they were to buy an online pass separately, to which he replied, "I think we are".</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">An EA representative then asked us to pick up the conversation at "another time".</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Of course, if Battlefield 3 were to ship with an online pass, it may automatically give Modern Warfare 3 the upper hand.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Modern Warfare 3's publisher Activision has made it clear that it will never charge players to access Call of Duty's multiplayer and has yet to include an online pass system in any of its games.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;"><a href="http://www.gamerzines.com/downloads/magazines/P3Zine_50.pdf" title="Download P3Zine Issue 50"><span class="dv_ins_h" style="position: relative; float: left; height: 30px; width: 150px; background-image: url(http://www.gamerzines.com/system.ui/art/gz_com2_tr.jpg); display: block; background-position: 100% 0px; background-repeat: no-repeat no-repeat; padding: 0px; margin: 0px;"><span class="dv_cm2_h0" style="position: relative; width: 30px; height: 30px; background-image: url(http://www.gamerzines.com/system.ui/art/gz_com2_tl.jpg); float: left; background-position: 0% 0px; background-repeat: no-repeat no-repeat; padding: 0px; margin: 0px;"><img class="dv_cm_ico" src="http://www.gamerzines.com/system.ui/icons/gz_icn1.gif" border="0" alt="Download P3Zine Issue 50" style="float: left; overflow-x: hidden; overflow-y: hidden; position: relative; top: 6px; left: 7px; width: 21px; padding: 0px; margin: 0px; border: initial none initial;" /></span><span class="dv_cm_h1 f_t2h" style="padding-top: 9px; padding-right: 0px; padding-bottom: 0px; padding-left: 2px; position: relative; display: block; font-family: verdana, arial; font-weight: bold; color: #ffcc00; margin: 0px;">P3Zine Issue 50</span></span><img class="img_iin" src="http://www.gamerzines.com/system.store/covers/150/p3zine_50.jpg" border="0" alt="GamerZines Magazine" style="float: left; overflow-x: hidden; overflow-y: hidden; position: relative; width: 150px; height: 106px; padding: 0px; margin: 0px; border: initial none initial;" /><span class="dv_ins_b f_t3" style="padding-top: 4px; padding-right: 6px; padding-bottom: 5px; padding-left: 6px; position: relative; float: left; width: 138px; font-style: italic; color: #95b0c2; margin: 0px;">For our latest Battlefield 3 coverage, click here to download P3Zine Issue 50 for free.</span></a>Bach, however, denied that the inclusion of an online pass with Battlefield 3 would give Modern Warfare 3 an advantage, saying that Battlefield games have "always had a code in the box in one way or another".</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">"The whole idea is that we're paying for servers," continued Bach, "and if you create a new account there is a big process on how that is being handled in the backend. We would rather have you buy a new game than a used game because buying a used game is only a cost to us; we don't get a single dime from a used game, but we still need to create server space and everything for you.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">"We want people to at least pay us something to create this because we're paying for it. It was actually a loss for us to have new players.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">"Hopefully people understand why. It's not to punish people. To us it's compensation."</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; margin: 0px;"><a href="../../../../../../battlefield-bad-company-2-key"><span style="color: #0000ff;"><em><strong>Battlefield: Bad Company 2</strong></em></span></a><span style="color: #0000ff;"><em><strong>,</strong></em></span><span style="font-weight: normal; font-family: helvetica, arial, geneva, sans-serif;"> which released in March 2010, shipped with a VIP Pass, a code that gave new buyers access to additional content free of charge.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">The vast majority of games published by EA within the past year, however, have shipped with an online pass system which blocks second hand users from accessing the game's online multiplayer unless they purchase a pass from Xbox Live Marketplace or PlayStation Store at an additional cost.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Other publishers have since followed suite, including Warner Bros and Codemasters, with Sony and Ubisoft both due to introduce their own online pass systems with Resistance 3 and Driver: San Francisco next month.</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Tue, 02 Aug 2011 02:21:26 +0000</pubDate>
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    <item>
      <title><![CDATA[Diablo 3 Auction House Impressions]]></title>
      <link>http://www.eakeys.com/blog/diablo-3-auction-house-impressions/</link>
      <description><![CDATA[<p><span style="color: #ffffff; line-height: 18px;"></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; "><span style="color: #ffffff; line-height: 18px;"> </span></p>
<div class="image alignleft" style="margin-top: 0px; margin-right: 12px; margin-bottom: 20px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; float: left; display: inline; width: 630px; color: #ffffff; padding: 0px;"><span style="color: #000000;"><img src="http://pc.gamezone.com/images/sized/images/screenshots/Diablo3Feature5-630x218.jpg" border="0" alt="Diablo III - PC - Feature 6" width="630" height="217" style="outline-width: 0px; outline-style: initial; outline-color: initial; padding: 0px; margin: 0px;" /></span></div>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">&nbsp;&nbsp;&nbsp;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">It seems like every time Blizzard announces something <a href="../../../../../../diablo-3-cd-key"><em><span style="color: #0000ff;">Diablo III</span></em></a> related, there is a giant uproar of unhappiness from the fans who have been following Diablo III news since Blizzard first announced its development.&nbsp;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Today, fans have a lot of Diablo III news to debate over.&nbsp; With recent announcements of a player-to-player auction system and that you can only play Diablo III while being connected to the internet, there is plenty for fans to complain about, but is it really that bad?&nbsp; Let&rsquo;s take a look at some of the announcements regarding Diablo III, and see if they are good or bad for players.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">The most recent news is the introduction of an in-game, real-world cash auction system.&nbsp; We&rsquo;re all used to in-game auction houses, but nothing like what Blizzard is introducing in Diablo III.&nbsp; For the first time, a game will incorporate a player-to-player auction system that will allow players to buy and sell in-game items for real-world cash.&nbsp; The idea of buying items for cash isn&rsquo;t anything new.&nbsp; Plenty of free-to-play games have in-game stores where players can buy items from the company for cash; it&rsquo;s how the company makes money.&nbsp; This system, however, is groundbreaking because it allows players to buy and sell from each other&mdash;in a regulated environment&mdash;and not from some sketchy, foreign website run by gold farmers.&nbsp; Not only does this system ensure that players won&rsquo;t be getting scammed, but it also enables Blizzard to get their share of the profit when an item is sold.&nbsp;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Ultimately, the decision to include this real-cash system comes down to profit.&nbsp; The fact is, when you create a game that lets people trade items that are both rare and valuable, you create a black market.&nbsp; This black market is usually in the form of a foreign-run website, where players can go and purchase items or gold for cash.&nbsp; Not only do the people who are forced to play for hours to &ldquo;gold farm&rdquo; face health dangers (this is a big problem in foreign countries), but from a business stand point, Blizzard gets no cut of the profit from this. So rather than just ban players who rely on this &ldquo;black market&rdquo; or banish the people who gold farm, Blizzard is embracing this.&nbsp; The fact is, people are going to do it, so why not incorporate it into the game and make a little money off of it?</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><img src="http://www.gamezone.com/images/screenshots/diablo3_ah_2.png" border="0" alt="diablo 3 auction system" style="outline-width: 0px; outline-style: initial; outline-color: initial; padding: 0px; margin: 0px;" /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">The way Blizzard is incorporating it into <em><a href="../../../../../../diablo-3-cd-key">Diablo III</a></em> isn&rsquo;t going to break the game structure at all, either.&nbsp; It will still be a self-sustained, player-run economy.&nbsp; Players will be charged a flat fee to list an item (similar to Ebay).&nbsp; If that item sells, there will be another flat fee paid to Blizzard.&nbsp; The price of the item has no effect on the fee, and the &ldquo;nominal&rdquo; fee will dissuade players from dumping everything they find on the auction block.&nbsp; Blizzard won&rsquo;t be selling items directly to increase revenue, and since the drops are random and only players can sell to other players, the economy is self-contained.&nbsp; Pardo did say that cosmetic items may be sold on the market.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">The auction house will allow people to purchase items for gold in one house and cash in another.&nbsp; After you sell an item, you can either remove the money from the game and use it in the real world via a third-party company, or keep it in the game to use on other auctions, Blizzard games, subscription fees, or Blizzard merchandise.&nbsp; Blizzard seems to be handling the currency issue in a smart and safe way.&nbsp; Blizzard will be limiting the auction house to one per currency.&nbsp; If you&rsquo;re in a country that uses euros, for instance, your auction house is shared with other euro-using regions.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">It looks like Blizzard is taking the &ldquo;If you can&rsquo;t beat em, join em&rdquo; approach to gold/gear farming.&nbsp; Pardo stated: &ldquo;What&rsquo;s the difference between a player that plays the game a lot and a gold farmer? They&rsquo;re really doing the same activity.&nbsp; If you are doing an activity where all you&rsquo;re trying to do is generate items for the auction house, you&rsquo;re not making someone else&rsquo;s game experience poorer. If anything you&rsquo;re making the game better, because you&rsquo;re generating items for the auction house that people want to purchase.&rdquo;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Basically, people are going sell it and people are going to buy it.&nbsp; So why not just include it into the game and provide a safe, legit way to do this without the fear of being ripped off or banned?&nbsp; It&rsquo;s not going to break the game.&nbsp; You don&rsquo;t have to buy or sell for cash, if you&rsquo;d rather stick to in-game currency.&nbsp; For those of you who think it will kill the point of Hardcore mode, Blizzard has already announced that hardcore players won&rsquo;t have access to the real-money auction house.&nbsp;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Personally, I like the idea of being rewarded for my hard work and time spent in the game.&nbsp; This system enables the people who really put time into the game to be rewarded.&nbsp; Those who don&rsquo;t have the time to farm endlessly for gear are still able to enjoy it through purchases.&nbsp; Who knows, this could be a great summertime job for some of you hardcore gamers out there.&nbsp; Who said you&rsquo;d never amount to anything playing video games?</span></p>
<p>&nbsp;</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">On to the next bit of news coming from Blizzard, which is that the game will only be accessible if you are connected to the internet.&nbsp; I get why people are upset.&nbsp; Nobody wants to be constricted or told what to do with their game.&nbsp; After all, we are the ones who shell out the money for it.&nbsp; If I want to play the game without being on the internet I should damn well be allowed to, but at the end of the day, does it really matter?&nbsp; How often is your computer not connected to the internet?&nbsp; My computer at home is always connected.&nbsp; We&rsquo;re at the point where it&rsquo;s impossible to find a place that doesn&rsquo;t offer internet.&nbsp; Even Starbucks and Mcdonalds offer internet!</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Honestly, I don&rsquo;t see the big fuss over this DRM, aside from connection drops causing you lose your progress.&nbsp; I can see how that is annoying, but if it combats hackers, dupers, or anything else that ruined Diablo 2, then I am all for it.&nbsp; Not to mention, always being online allows Blizzard to incorporate plenty of additional elements to the game, such as a persistent friends list, cross-game chat through the RealID system, persistent characters stored server-side, PvP and game matching, drop-in/drop-out co-op, larger item stash, an auction house, an achievement system, and a banner system which allows you to display your successes in the game.&nbsp; It&rsquo;s not like Blizzard is the first to adopt this form of gameplay either. Capcom and Ubisoft have both used this same DRM in their games.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">What are your thoughts on the real-world cash auction house?&nbsp; Are you for or against the online-play only?</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Mon, 01 Aug 2011 23:03:28 +0000</pubDate>
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      <title><![CDATA[Dragon Age II the Latest EA Game Pulled From Steam]]></title>
      <link>http://www.eakeys.com/blog/dragon-age-2-ea/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3908020&amp;type=lg" border="0" alt="Dragon Age II Legacy" style="display: block; border: initial none initial;" /><br />Another Electronic Arts game has been pulled from Steam, and EA says that Valve is once again to blame.
<p style="margin-top: 10px;">
<div style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 10px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; line-height: normal; margin: 8px;">
<p><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; color: #333333; line-height: 19px;">Last month,&nbsp;<a href="../../../../../../Crysis-cd-key">Crysis </a>2&nbsp;disappeared&nbsp;from Steam, and the initial assumption was that EA had done it in order to secure an exclusive for the newly-rebranded&nbsp;EA Store, Origin. However, the game was still being sold elsewhere, and EA claimed the removal was not its doing, but Valve's. An explanation for Crysis 2's absence came later from EA's David DeMartini, who&nbsp;stated&nbsp;that Crysis 2 was removed because its DLC was available through Direct2Drive, but not Steam.</span></p>
</div>
</p>
<p style="margin-top: 10px;">Alice: Madness Returns, another EA-published game, wasn't available on Steam at launch, but was added after a few days,&nbsp;prompting&nbsp;EA PR Director Amanda Taggard to say, "EA Partners and Spicy Horse Games appreciate Steam's decision to sell Alice: Madness Returns."</p>
<p style="margin-top: 10px;">The latest EA game to be dropped from Steam is&nbsp;<a href="../../../../../../buy-dragon-age-2">Dragon Age II</a>. This week saw the release of its first big DLC pack,&nbsp;Legacy. Rather than sell it through Steam and other digital distribution services, it's available through BioWare's website and the game itself, which is what was believed to be the cause of its removal.</p>
<p style="margin-top: 10px;">&nbsp;</p>
<img src="http://www.1up.com/media?id=3911074&amp;type=lg" border="0" alt="Dragon Age search results on Steam" style="display: block; border: initial none initial;" />
<p style="margin-top: 10px;">Addressing the situation in a statement sent to&nbsp;IGN, DeMartini blamed Steam's "restrictive terms of service which limit how developers interact with customers to sell downloadable content." According to him, "No other download service has adopted this practice. Consequently some of our games have been removed by Steam."</p>
<p style="margin-top: 10px;"><a href="http://www.1up.com/games/pc/battlefield-3/">Battlefield 3</a>, EA's biggest game of the year, has yet to appear on Steam. The exact reasoning for that remains unknown. The original&nbsp;<a href="http://www.1up.com/games/pc/dragon-age-origins/">Dragon Age</a>&nbsp;and its expansion, meanwhile, are still available for sale on Steam, as are a number of other EA games.</p>
<p style="margin-top: 10px;">DeMartini said of the Dragon Age removal, "We hope to work out an agreement to keep our games on Steam." But given that we still haven't seen Crysis 2 return to Steam after more than a month, it's unclear how much Valve is willing to budge, if at all.&nbsp;</p>
</span></p>]]></description>
      <pubDate>Sun, 31 Jul 2011 23:12:29 +0000</pubDate>
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      <title><![CDATA[New Crysis 2 Black Fire Mod Takes It To New Levels Of Insanely Beautiful]]></title>
      <link>http://www.eakeys.com/blog/crysis-2-black-fire-mod-takes/</link>
      <description><![CDATA[<p><span style="font-family: Georgia, Palatino, 'Palatino Linotype', Times, 'Times New Roman', serif; color: #575757; font-size: medium;"><span style="font-size: 16px; line-height: 15px;"><img class="align-left" src="http://api.ning.com/files/k0myhaPRfbFNCudtBGn3SC5BDzk6eGHczSzdrCA4O-g2M8qVhGBIRNFa36i-Eig0la*gzhrlhkjgzXU-X5EPPBErbWCU*Lsi/crysis2_screenshots.jpg" border="0" width="300" style="margin-top: 4px; margin-right: 0px; margin-bottom: 4px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 16px; font-weight: inherit; font-style: inherit; font-family: inherit; text-align: left; float: left !important; display: inline !important; max-width: 643px; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /><a href="../../../../../../Crysis-cd-key">Crysis 2</a> was already made my GPU scream when I tried to play it at Ultra DX11 settings. The&nbsp;beautiful Crysis 2&nbsp;graphics only&nbsp;achievable&nbsp;on a powerful PC put consoles to shame. The community of Crysis 2 will now take the graphical intensity of Crytek's amazing game to new heights with the Black Fire Mod. Seen in the two videos below, the Crysis 2 Black Fire Mod enhances the visual&nbsp;fidelity&nbsp;of the game, including shadows and textures.</span></span></p>
<p><span style="font-family: Georgia, Palatino, 'Palatino Linotype', Times, 'Times New Roman', serif; font-size: 16px; color: #575757; line-height: 15px;">The official hub for the Black Fire Mod can be visited&nbsp;<a href="http://www.crymod.com/viewtopic.php?f=308&amp;t=71027" target="_blank">here</a>, where you're given instructions on how to install it.<br /></span></p>
<p><span style="font-family: Georgia, Palatino, 'Palatino Linotype', Times, 'Times New Roman', serif; font-size: 16px; color: #575757; line-height: 15px;">Here are some GIFs that show before and after shots of Crysis 2 with the Black Fire Mod.<br /></span></p>
<p><span style="font-family: Georgia, Palatino, 'Palatino Linotype', Times, 'Times New Roman', serif; font-size: 16px; color: #575757; line-height: 15px;"><a href="http://api.ning.com/files/gomokw6iSWrSlUX2ZEOTOqj0E*bUOsrPX1gUvQcK5NltYzas*ns0YK0ByxoZxnEN04Yf81Y8XIaiu-7lMwIuYUti*3O6v*TF/ebKUM.gif" target="_self"><img class="align-center" src="http://api.ning.com/files/gomokw6iSWrSlUX2ZEOTOqj0E*bUOsrPX1gUvQcK5NltYzas*ns0YK0ByxoZxnEN04Yf81Y8XIaiu-7lMwIuYUti*3O6v*TF/ebKUM.gif?width=600" border="0" width="600" style="margin-top: 4px; margin-right: 0px; margin-bottom: 4px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 16px; font-weight: inherit; font-style: inherit; font-family: inherit; text-align: center; clear: both !important; display: block !important; max-width: 643px; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /></a><br /><a href="http://api.ning.com/files/obqqgKiBeDlMYDDQVexSfMybd9e-t*oC3WLR9NyLa*802AAicDaA29sXP-Pb0WbRjyrw75WYtxpurBBTjqweoXrfvo-xC2h4/Ton1a.gif" target="_self"><img class="align-center" src="http://api.ning.com/files/obqqgKiBeDlMYDDQVexSfMybd9e-t*oC3WLR9NyLa*802AAicDaA29sXP-Pb0WbRjyrw75WYtxpurBBTjqweoXrfvo-xC2h4/Ton1a.gif?width=600" border="0" width="600" style="margin-top: 4px; margin-right: 0px; margin-bottom: 4px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 16px; font-weight: inherit; font-style: inherit; font-family: inherit; text-align: center; clear: both !important; display: block !important; max-width: 643px; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /></a><br /><a href="http://api.ning.com/files/rL9Br7PKiYCnbSkUK6RaewRmiHpbRUNIyK78zKFUI4Ta9fmjLn-ThfRSiEzgmF8QqgR3Il-n181AzBMMGW7xAMqUcZVX2D4p/uXttA.gif" target="_self"><img class="align-center" src="http://api.ning.com/files/rL9Br7PKiYCnbSkUK6RaewRmiHpbRUNIyK78zKFUI4Ta9fmjLn-ThfRSiEzgmF8QqgR3Il-n181AzBMMGW7xAMqUcZVX2D4p/uXttA.gif?width=600" border="0" width="600" style="margin-top: 4px; margin-right: 0px; margin-bottom: 4px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 16px; font-weight: inherit; font-style: inherit; font-family: inherit; text-align: center; clear: both !important; display: block !important; max-width: 643px; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /></a><br /></span></p>]]></description>
      <pubDate>Sun, 31 Jul 2011 22:44:30 +0000</pubDate>
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      <title><![CDATA[Breaking Leaks – Diablo III Beta Starts On August 15th]]></title>
      <link>http://www.eakeys.com/blog/breaking-leaks-diablo-3-beta/</link>
      <description><![CDATA[<p><span style="font-family: Georgia, 'Bitstream Charter', serif; font-size: 16px; color: #333333; line-height: 24px;">
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Diablo-3.jpg" title="Diablo 3"><img class="aligncenter size-full wp-image-2056" src="http://www.dsogaming.com/wp-content/uploads/2011/07/Diablo-3.jpg" border="0" title="Diablo 3" width="600" height="270" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: auto; margin-bottom: 12px; margin-left: auto; vertical-align: baseline; clear: both; display: block; max-width: 100%; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px none initial;" /></a></h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Although the NDA about<a href="../../../../../../diablo-3-cd-key"> Diablo&nbsp;3</a>&prime;s latest news will be lifted in a few days, a user decided to leak almost everything on his&nbsp;Twitter. That particular person&nbsp;participated in Blizzard&rsquo;s Press Event that was held yesterday and revealed that the much anticipated beta of Diablo III will begin on August 15th.<span style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"></span></h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">We&rsquo;d tell you to take this with a grain of salt but this anonymous user revealed even more details about Battle.net and <a href="../../../../../../diablo-3-cd-key">Diablo III</a>. According to him, Battle.net system is operational with AMM and will&nbsp;automatically match players by their level and quest progression.</h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Moreover,&nbsp;there will be a trading system integrated with battle.net interface and although&nbsp;there won&rsquo;t be any&nbsp;mailbox functionality, shared stash&nbsp;will be&nbsp;accessible on battle.net interface.</h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Players will be able to list their items into the market via ingame or Battle.net by putting them in the yellow-shaded area of your stash.</h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Town portals will be in and&nbsp;players can use them when there are no nearby monsters. Pretty much like in <a href="../../../../../../diablo-2-cd-key">Diablo II</a>.</h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Last but not least, custom games are enhanced as&nbsp;there are now visual identifiers that show how complete the quest/boss progression is&nbsp;in that particular game.</h5>
</span></p>]]></description>
      <pubDate>Fri, 29 Jul 2011 03:52:06 +0000</pubDate>
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      <title><![CDATA[Darksiders II Skipping Multiplayer Due to Technical Challenges]]></title>
      <link>http://www.eakeys.com/blog/darksiders-II-skipping-multiplayer/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3910659&amp;type=lg" border="0" alt="Darksiders II" style="display: block; border: initial none initial;" /><br />Disappointing as it may be that&nbsp;<a href="../../../../../../darksiders-codes">Darksiders II</a>&nbsp;will, like its predecessor, have you playing solo, it wasn't because of a lack of interest in multiplayer. On the contrary, developer Vigil Games has been interested in multiplayer since it began development on the first game, but the challenge of implementing it has proven to be too much thus far.
<p style="margin-top: 10px;">"When we put together the pitch for&nbsp;<a href="../../../../../../darksiders-codes">Darksiders 1</a>, we wanted it to be multiplayer then," Director Marvin Donald told&nbsp;IGN. "It's just too much work when you're starting a brand new studio with a new [intellectual property] and you're building your own technology. We're also evolving the series into more of [a role-playing game], which was something else we wanted to do from the beginning, but we just didn't have the resources or time or money to do it the first time around and do it justice."</p>
<p style="margin-top: 10px;">Donald explained that each character -- War in the first game, and Death in the sequel -- has its own animation set consisting of 800 to 1,000 animations. That might not be an issue if animations could be shared between characters, but that's not possible because each has different proportions.</p>
<p style="margin-top: 10px;">"Of course there's balancing with the different abilities," Donald said. "We're going to want them to play differently, so we wanted to spend some time developing each of the characters individually."</p>
<p style="margin-top: 10px;">He clarified that this doesn't mean there will be four different single-player Darksiders games before co-op or some kind of multiplayer is implemented. "I hope the next one's co-op, but it just depends on the resources that are available, the size of the budget and whether or not Darksiders II does well," he explained. "There are a lot of factors that are going to drive that. It's too soon to say."</p>
<p style="margin-top: 10px;">Adding multiplayer to previously single-player franchises has been a controversial subject as of late; many were unhappy to hear that&nbsp;<a href="../../../../../../buy-dead-space-2">Dead Space 2</a>&nbsp;and then&nbsp;<a href="../../../../../../mass-effect-3-cd-key">Mass Effect 3</a>&nbsp;would be implementing multiplayer. Gearbox Software's Randy Pitchford has&nbsp;spoken out&nbsp;against the practice of shoehorning multiplayer into games that don't demand it -- in his mind, just because the blockbuster games include multiplayer doesn't mean your game has to have it too. He believes "the concept has to speak to that automatically; it can't be forced. That's the problem."</p>
<p style="margin-top: 10px;">That's not to say Darksiders multiplayer doesn't make sense. It is admirable, however, that it isn't being tacked on in Darksiders II for no reason other than being able to list it on the back of the box. While it might initially sell more copies of the game, it ultimately would be a disservice to everyone involved.&nbsp;</p>
</span></p>]]></description>
      <pubDate>Fri, 29 Jul 2011 03:24:37 +0000</pubDate>
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      <title><![CDATA[Call of Duty must evolve or die]]></title>
      <link>http://www.eakeys.com/blog/call-of-duty-must-evolve-or-die/</link>
      <description><![CDATA[<p><span style="font-family: sans-serif; font-size: 14px; color: #444444; line-height: 21px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; font-size: 1.2em; font: inherit; vertical-align: baseline; font-weight: bold; line-height: 1.3; padding: 0px; border: 0px initial initial;"><strong style="font-size: 17px; font: inherit; vertical-align: baseline; font-weight: bold; padding: 0px; margin: 0px; border: 0px initial initial;"><a href="../../../../../../call-of-duty-4-cd-key">Call of Duty</a>'s numbers are unholy. It sold over two million copies of Modern Warfare in month one, more than five and a half million Black Ops on day one. It's the billion dollar franchise - literally - with a stranglehold on the entire shooter genre.</strong></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; font-size: 1em; font: inherit; vertical-align: baseline; padding: 0px; border: 0px initial initial;">It is, to quote Activision CEO Eric Hirshberg from a leaked memo, 'perhaps the stickiest game of all time' - an online phenomenon that made XP, Killstreaks and Perks part of our language. And it's dead. Dead on its feet and about to fall.&nbsp;<br /><br />Activision know it, we know it, and if they don't act now to restart its heart... it's over. 'Isn't Call of Duty today just like Guitar Hero was a few years back?', asks Hirshberg in the same memo, in an attempt to recognise - and dispell - growing dissent. However, the User ratings on Metacritic have plummeted from 8.9 for Modern Warfare to a wretched 5.8 for both MW2 and Black Ops.&nbsp;<br /><br /></p>
<a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=261290"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261290_thumb_wide300.jpg" border="0" alt="Click to view larger image" style="font-size: 14px; font: inherit; vertical-align: baseline; display: block; padding: 0px; margin: 0px; border: 0px initial initial;" /></a>Complaints point to stagnation and over-saturation. Are these low scores from juvenile saboteurs? Battlefield fanboys? The victims of brand fatigue? Or a toxic mix of all three?<br /><br />Activision's series has the 'network effect', so sales are driven by friends keeping up with friends. This means lag between people tiring of CoD and actually stopping buying it. A collapse could be years away, but it is coming, and CoD's enemies are not sitting around waiting.<br /><br />After wresting the critical high ground from Konami's Pro Evolution Soccer with its FIFA games, EA knows how to fight a war of attrition - and how to win it. It's about matching your foe's every move, reducing its ability to innovate, turning its dominance into stalemate and - eventually - defeat. So this fight's about a lot more than just Battlefield 3 and MW3.&nbsp;<br /><br />We're seeing the early skirmishes already, starting with the defection of CoD creators Vince Zampella and Jason West (plus many more from Infinity Ward) from Activision to the EA-funded Respawn.&nbsp;<br /><br />So what weapons do EA wield besides Battlefield? There's Respawn's first game, which we know is a sci-fi shooter - perfectly placed to compete with Sledgehammer's rumoured Call of Duty: Future Warfare. With almost 40 key staff defecting from Infinity Ward, EA can happily market this as 'the new game from the creators of CoD'.<br /><br />We also know that <a href="../../../../../../battlefield-2-booster-pack-collection-cd-key"><strong>Battlefield</strong></a>-maker DICE has the best tech. Its sparkly new Frostbite 2.0 engine is built for the future, while Infinity Ward's tech - extended, shored up and repainted many times in the 12 years since its debut in Quake III Arena - is long overdue for demolition.<br /><br /><a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=261289"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261289_thumb_wide300.jpg" border="0" alt="Click to view larger image" style="font-size: 14px; font: inherit; vertical-align: baseline; display: block; padding: 0px; margin: 0px; border: 0px initial initial;" /></a>And we know that EA plans the same alternating release schedule for Battlefield and Medal Of Honor as Activision has for Modern Warfare and Black Ops. What this does is lock Call of Duty into an unending tug-of-war over market share in which it can never afford to relax. Faced with the need to build and advertise at least one war game every year, Activision won't be able to make the CoD of tomorrow different enough to the one of today.<br /><br />Battlefield, on the other hand - a sophisticated class-based shooter with stunning looks - stands ready to steal players graduating from CoD's hamster wheel of headshots and unlocks. What can Activision do? It's already given EA a taste of its own staff-stealing medicine - Sledgehammer is led by Glen Schofield and Michael Condrey, the men behind EA's surprise horror smash, Dead Space.&nbsp;<br /><br />And there's Elite, of course, the subscriber service designed to 'enrich' CoD's multiplayer with premium features such as stat tracking and DLC access, something that should drive investments in time as well as cash. Analysts estimate revenues up to $200 per gamer for each future CoD - anyone switching to Battlefield or MoH would be throwing that money away. It's the loyalty card to end them all.<br /><br />But none of Activision's manoeuvres address the real issue. The Call of Duty template is stone dead on its feet, and a few extra CCs of set-piece adrenaline can only keep it twitching for so long. What it needs now is a massive shock to its heart: the shock of fundamental change.</span></p>]]></description>
      <pubDate>Fri, 29 Jul 2011 03:07:19 +0000</pubDate>
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      <title><![CDATA[Dragon Age II Pulled from Steam, EA Responds]]></title>
      <link>http://www.eakeys.com/blog/dragon-age-2-fulled-from-steam-ea-responds/</link>
      <description><![CDATA[<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><a href="../../../../../../dragon-age-2-bioware-signature-edition-cd-key">Dragon Age II</a>&nbsp;was pulled from online games retailer Steam after the game's first downloadable expansion, Legacy, was released this week.&nbsp;<br /><br />It's believed that due to the expansion being purchasable from within the game, and not the Steam client, that lead to Valve dropping the game completely. Dragon Age: Origins is still available, however.&nbsp;</span></p>
<p>
<div class="imageBig" style="text-align: center; position: relative; color: #ffffff; font-family: Arial, sans-serif; font-size: 12px; line-height: normal;"><a href="http://pc.ign.com/dor/objects/61075/dragon-age-ii/images/dragon-age-ii-20110309062026126.html?page=mediaFull"><img src="http://xboxlivemedia.ign.com/xboxlive/image/article/115/1154710/dragon-age-ii-20110309062026126_640w.jpg" border="0" alt="Dragon Age II Screenshot" style="margin-top: 5px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; text-align: left; border: 1px solid #404669;" /></a></div>
<div style="text-align: right;"><span style="font-family: Arial, sans-serif; color: #ffffff;"><br /></span></div>
<br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">EA would not address the specific reasons for why Dragon Age II was removed, only saying it hopes to reach an agreement with Valve in the future.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">"At EA, we offer our games and content to all major download services including GameStop, Amazon, Direct2Drive and Steam," said David DeMartini, SVP of Global E-Commerce for EA in a statement given to IGN.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">"Unfortunately, Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to sell downloadable content. No other download service has adopted this practice. Consequently some of our games have been removed by Steam.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">"We hope to work out an agreement to keep our games on Steam."&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">Last month, EA's Crysis 2 was also&nbsp;pulled from Steam&nbsp;after downloadable content was released for the game. EA denied any involvement with the move, saying it was due to a distribution deal for the DLC that violated Valve's agreement.&nbsp;</span></span></p>]]></description>
      <pubDate>Wed, 27 Jul 2011 23:32:05 +0000</pubDate>
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      <title><![CDATA[Battlefield 3 Levels Slightly Compacted on Consoles]]></title>
      <link>http://www.eakeys.com/blog/battlefield-3-bevels-slightly-compacted-on-consoles/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3910788&amp;type=lg" border="0" alt="Battlefield 3" style="display: block; border: initial none initial;" /><br />There has been a great deal of complaining that the console versions of&nbsp;<a href="../../../../../../battlefield-3-cdkey">Battlefield 3</a>&nbsp;don't look quite as beautiful as the PC version. It's no coincidence that the PC version is what was shown for months, and given how far we are into this console cycle, it's expected that PC games will look better than their console counterparts. Besides the visual disparity, another difference is the decreased player limit -- up to 64 players can go at it online on PC, while only 24 can do the same on consoles. As a result, DICE says that levels have been somewhat compacted to make them play better.Ensuring the game is as fun as possible is the thinking behind all of these moves; it's not that DICE is "evil or stupid." </span></p>
<p style="margin-top: 10px;">Speaking with German site&nbsp;GameZone&nbsp;(as translated by&nbsp;CVG), DICE Executive Producer Patrick Bach defended the choices that have been made regarding Battlefield 3 on consoles. He emphasized that the different versions are "more or less the same," as they run on the same engine and technology. The goal isn't to offer a dumbed-down game on consoles.</p>
<p style="margin-top: 10px;">Bach said trying to make the games identical is "really, really hard," but it's a matter of finding compromises. "We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes."</p>
<p style="margin-top: 10px;">Regarding the last point, Bach said maps are "more or less" the same. With fewer players on consoles, though, DICE has "tried to compact them slightly to keep the action up." It's a reasonable thing to do, and Bach noted, "If you compare it to&nbsp;<a href="../../../../../../battlefield-bad-company-2-key">Battlefield: Bad Company 2</a>, the maps weren't really small on console. We actually had huge maps even for console. We have the same kind of angle on it right now [in Battlefield 3]."</p>
<p style="margin-top: 10px;">24 players is still more than many games -- and more players doesn't necessarily make for a better game, Bach argues. He has a point, even though console fans are still going to be frustrated over getting what they feel is an inferior game.</p>
<p style="margin-top: 10px;">"Everything is a compromise," Bach said. "It's not that we're evil or stupid. We didn't choose not to have more players -- we would love to do 64 players on console but then we would have to cut away so much; people would get very upset that it looked worse, played worse and wasn't as fun as the PC version. We would never do that because the fun is always more important."</p>
<p style="margin-top: 10px;">That includes the inclusion of jets, something that might not have been possible on consoles had they tried to bump up the player limit.</p>
<p style="margin-top: 10px;">Battlefield 3 will be out for Xbox 360, PlayStation 3, and PC on October 25. An open, multiplatform beta is set for&nbsp;September, and a tech-focused alpha test is currently&nbsp;ongoing.&nbsp;</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Wed, 27 Jul 2011 23:11:13 +0000</pubDate>
    </item>
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      <title><![CDATA[Blizzard Announces Region Linking for StarCraft II]]></title>
      <link>http://www.eakeys.com/blog/starcraft-2-blizzard-announces-region-linking/</link>
      <description><![CDATA[<p><span style="font-family: Arial; font-size: 13px; line-height: 19px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.5em; margin-left: 0px; font-weight: inherit; font-style: inherit; font-size: 13px; font-family: inherit; vertical-align: baseline; padding: 0px; border: 0px initial initial;"><span style="font-family: Verdana, Arial, Helvetica, sans-serif; line-height: normal; color: #4b4b4b;">Your&nbsp;<a href="../../../../../../starcraft-2-keys">StarCraft II</a>&nbsp;community is about to get a whole lot bigger.&nbsp;Blizzard Entertainment&nbsp;has announced a region linking initiative that will connect StarCraft II players around the world like never before.<br /><br />Posting on the official&nbsp;<a href="../../../../../../starcraft-2-keys">StarCraft II</a> blog, Blizzard revealed that with the start of Season 3, it will link the North American and Latin American Battle.net regions, the European and Russian, and the Korean and Taiwanese.<br /><br />
<div class="imageInlineCenter" style="margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/object/850/850126/sc2review_blogroll.jpg" border="0" width="610" height="250" align="center" /></div>
<br />"Region linking will benefit players in the connected regions in a number of ways," Blizzard states. "First and foremost, a linked community means a larger pool of players to improve our automated matchmaker. Whether you're an elite Grandmaster or a Bronze-league all-star, more players in the mix means that we'll be able to find you a matchup more quickly and more accurately."<br /><br />"Players will also get access to a broader range of custom map games, which in turn means wider audiences for mapmakers. Those of you who have friends in the linked region will also be able to add them to your Battle.net friends lists once the region linking is complete."<br /><br />StarCraft II Season 3 is scheduled to kick off next week. Blizzard noted that the region linking will be seamless and players won't have to do anything other than log-on to see the change.<br /><br />For a complete rundown on region linking and how it will impact StarCraft II, check out the<a href="http://us.battle.net/sc2/en/blog/3085760" target="_blank">FAQ on Battle.net</a>.</span></p>
</span></p>]]></description>
      <pubDate>Wed, 27 Jul 2011 04:35:10 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Star Wars: The Old Republic Release Date: Holiday 2011?]]></title>
      <link>http://www.eakeys.com/blog/star-wars-the-old-republic-release-date-holiday-2011/</link>
      <description><![CDATA[<p><span style="font-family: Arial, Helvetica, verdana, sans; line-height: 15px;">
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; text-align: center; padding: 0px; margin: 0px;"><img src="http://files.g4tv.com/ImageDb3/269168_S/Star-Wars-the-Old-Republic.jpg" border="0" alt="Star Wars the Old Republic" style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; border: 0px initial initial;" /></p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">During the&nbsp;Electronic Arts quarterly investor conference call, EA did not confirm the release window for&nbsp;S<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">tar Wars:&nbsp;The Old Republic</em>... but they came awfully close.</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">Categorizing the response to their offer of pre-orders and the success of the beta as a "series of good markers," EA's CEO John Riccitiello said the company intends to "focus strongly on Q3"&nbsp;for an&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Old Republic</em>&nbsp;release. In non-corporate-speak, this indicates a likely release in the holiday season of 2011.</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">EA did reveal when it would finally tell us the&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">SW:TOR</em>&nbsp;release date, saying "In September, we'll give hard ship date."<a name="readmore"></a></p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">EA has high hopes for the sci-fi MMO, and seems to be realistically considering the response of gamers in planning the release date. "Paying consumers can be very sharp," Riccitiello said. "[They have] high expectations of perfect performance, and that's what we intend to provide at launch."</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">"Until something's certain, it's not done," Riccitiello added.</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">We'll let you know in September, people. Stay tuned.</p>
</span></p>]]></description>
      <pubDate>Tue, 26 Jul 2011 23:11:27 +0000</pubDate>
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      <title><![CDATA[Mass Effect 3 is 'HBO Meets Star Wars']]></title>
      <link>http://www.eakeys.com/blog/mass-effect-3-is-hbo-meets-star-wars/</link>
      <description><![CDATA[<table style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; border-collapse: separate; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; padding: 0px; margin: 0px; border: 0px initial initial;" border="0">
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<div id="content" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; vertical-align: baseline; float: left; width: 649px; overflow-x: hidden; overflow-y: hidden; clear: right; padding: 0px; margin: 0px; border: 0px initial initial;">
<div class="content-page" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; vertical-align: baseline; padding-top: 2px; padding-right: 9px; padding-bottom: 0px; padding-left: 0px; margin: 0px; border: 0px initial initial;">
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<div class="data-article" style="border-top-width: 1px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; vertical-align: baseline; overflow-x: hidden; overflow-y: hidden; font: normal normal normal 12px/20px Verdana, Arial, Helvetica, sans-serif; display: inline-block; border-top-style: solid; border-top-color: #cccccc; padding: 0px; margin: 0px;"><span style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; margin-top: 0px; margin-right: 10px; margin-bottom: 0px; margin-left: 0px; float: left; line-height: 20px; padding: 0px; border: 0px initial initial;"><img class="photo" src="http://common3.ziffdavisinternet.com/util_get_image/31/0,1468,i=311462,00.jpg" border="0" alt="Mass Effect main image" width="150" height="150" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding: 0px; margin: 0px; border: initial none initial;" /></span><span style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 20px; padding: 0px; margin: 0px; border: 0px initial initial;">
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Mass Effect 3 isn't due out for nearly eight months but the long wait isn't curbing enthusiasm for the next edition in Bioware's critically acclaimed, famously racy RPG space opera series.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">The adventures of Commander Shepard and his rag-tag band of alien cast-offs is tentatively set for release on March 6, 2012 (preview video below). Mass Effect 3 will be available as a PC game and for the Playstation 3 and Xbox 360 consoles.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">In&nbsp;an interview&nbsp;with ComputerAndVideoGames.com published this week, Bioware marketing chief David Silverman dished out some details on the follow-up to the award-winning Mass Effect 2.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"We're making Mass effect 3 to be the best game we've ever made. That would make it one of the best games ever, and we're hoping to see sales that reflect that," he said.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Describing Mass Effect 3 as "HBO meets&nbsp;<em>Star Wars</em>," Silverman said Bioware would feel "a bit weird if five-year-olds were playing Mass Effect" due to its mature, HBO-like themes. But the Canadian game developer is also aiming for the scale and scope of the&nbsp;<em>Star Wars</em>&nbsp;saga.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Silverman said the studio hopes Mass Effect 3 will be a "natural entry point" for players, even those who've never played the first two titles&mdash;in much the same way that the original&nbsp;<em>Star Wars</em>&nbsp;trilogy stood on its own well before the prequels were made two decades later.</p>
<a href="http://www.pcmag.com/article2/0,2817,2389195,00.asp"><img class="right" src="http://common1.ziffdavisinternet.com/util_get_image/31/0,1468,i=311460,00.jpg" border="0" alt="Mass Effect Screenshot 1" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 10px; float: right; background-image: none; background-attachment: scroll; background-origin: initial; background-clip: initial; background-color: transparent; background-position: 0px 0px; background-repeat: repeat repeat; margin: 0px; border: initial none initial;" /></a>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"What we're trying to do with Mass Effect 3 is that it's a new beginning for the series," he said, "[g]iven the fact this is the beginning of an all-out war with this ancient alien race. We've been foreshadowing this war with this race that's been dormant for 50,000 years. Well now they've finally woken up, launching their full-scale invasion and trying to wipe out all life as we know it. It's a natural point for people to jump in."</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Would Bioware push out "prequel" titles to the Mass Effect series in the future? Silverman didn't rule it out, saying, "This series definitely doesn't end with Mass Effect 3."</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Silverman also addressed the Canadian game developer's strategy for delivering Mass Effect's choose-your-own-adventure goodness to the franchise's micromanaging core fan base, while at the same time ratcheting up the all-out blitzkrieg of action desired by more mainstream fans.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"We want to make sure we're pleasing both audiences," he told ComputerAndVideoGames.com. "One of the things we have on the team is to make this an amazing entry point, but also to acknowledge our roots.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"We don't want to totally dumb it down for the people who have played through the first two games three, four, five times. We've really struck a great balance. Obviously, if you've played the game before, you'll see things that apply to you."</p>
<a href="http://www.pcmag.com/article2/0,2817,2389195,00.asp"><img class="right" src="http://common8.ziffdavisinternet.com/util_get_image/31/0,1468,i=311461,00.jpg" border="0" alt="Mass Effect Screenshot 2" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 10px; float: right; background-image: none; background-attachment: scroll; background-origin: initial; background-clip: initial; background-color: transparent; background-position: 0px 0px; background-repeat: repeat repeat; margin: 0px; border: initial none initial;" /></a>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">That said, Silverman conceded that the higher stakes of Mass Effect 3 could render some of the famously squishy elements of previous Mass Effect titles as mere afterthoughts during game play.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"[A] giant alien race launches all-out war, you have to rally the forces of the universe to counter and see if you can take them down," he said. "That's pretty clear. You don't need to be like: 'Well, what about when I had this love affair?' It's like, who cares? It's all out war!"</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Still, as with its Dragon Age sequel, Bioware could feel the wrath of fans if it downplays the RPG aspects of the game too much. That point kept coming up in the interview, and Silverman at times seemed to dance around it.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"On the one hand, we don't want to go too far down the rabbit hole where Shepard starts rolling dice, but on the other hand we don't want to ignore that coolness&mdash;where people can customize parts of their character and making them feel that it's them in the adventure," he said.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"It's not, 'Let's make a game without story and a bunch of shooting.' It's not about that. People tell us we're amazing storytellers and we hope we are. We can't give you all-out galactic war by cheaping out on the action. It needs to feel like an epic war against insurmountable odds. That's what makes the story even more emotionally engaging.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"I think the game's definitely set up for that. It's really going to strike a great balance."</p>
</span></div>
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      <pubDate>Tue, 26 Jul 2011 22:47:49 +0000</pubDate>
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      <title><![CDATA[Battlefield 3 Levels Slightly Compacted on Consoles]]></title>
      <link>http://www.eakeys.com/blog/battlefield-3-levels-slightly-compactedon-consoles/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3910788&amp;type=lg" border="0" alt="Battlefield 3" style="display: block; border: initial none initial;" /><br />There has been a great deal of complaining that the console versions of&nbsp;Battlefield 3&nbsp;don't look quite as beautiful as the PC version. It's no coincidence that the PC version is what was shown for months, and given how far we are into this console cycle, it's expected that PC games will look better than their console counterparts. Besides the visual disparity, another difference is the decreased player limit -- up to 64 players can go at it online on PC, while only 24 can do the same on consoles. As a result, DICE says that levels have been somewhat compacted to make them play better. Ensuring the game is as fun as possible is the thinking behind all of these moves; it's not that DICE is "evil or stupid."
<p style="margin-top: 10px;">Speaking with German site&nbsp;GameZone&nbsp;(as translated by&nbsp;CVG), DICE Executive Producer Patrick Bach defended the choices that have been made regarding Battlefield 3 on consoles. He emphasized that the different versions are "more or less the same," as they run on the same engine and technology. The goal isn't to offer a dumbed-down game on consoles.</p>
<p style="margin-top: 10px;">Bach said trying to make the games identical is "really, really hard," but it's a matter of finding compromises. "We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes."</p>
<p style="margin-top: 10px;">Regarding the last point, Bach said maps are "more or less" the same. With fewer players on consoles, though, DICE has "tried to compact them slightly to keep the action up." It's a reasonable thing to do, and Bach noted, "If you compare it to&nbsp;Battlefield: Bad Company 2, the maps weren't really small on console. We actually had huge maps even for console. We have the same kind of angle on it right now [in Battlefield 3]."</p>
<p style="margin-top: 10px;">24 players is still more than many games -- and more players doesn't necessarily make for a better game, Bach argues. He has a point, even though console fans are still going to be frustrated over getting what they feel is an inferior game.</p>
<p style="margin-top: 10px;">"Everything is a compromise," Bach said. "It's not that we're evil or stupid. We didn't choose not to have more players -- we would love to do 64 players on console but then we would have to cut away so much; people would get very upset that it looked worse, played worse and wasn't as fun as the PC version. We would never do that because the fun is always more important."</p>
<p style="margin-top: 10px;">That includes the inclusion of jets, something that might not have been possible on consoles had they tried to bump up the player limit.</p>
<p style="margin-top: 10px;">Battlefield 3 will be out for Xbox 360, PlayStation 3, and PC on October 25. An open, multiplatform beta is set for&nbsp;September, and a tech-focused alpha test is currently&nbsp;ongoing.&nbsp;</p>
<div></div>
</span></p>]]></description>
      <pubDate>Tue, 26 Jul 2011 22:28:09 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[What is the Battlefield 3 Alpha Test All About?]]></title>
      <link>http://www.eakeys.com/blog/what-is-the-battlefield-3-alpha-test-all-about/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3907907&amp;type=lg" border="0" alt="Battlefield 3" style="display: block; border: initial none initial;" /><br />You may have heard that some people are playing&nbsp;Battlefield 3&nbsp;right now. While it's entirely possible that friend of yours claiming to have multiplayer access is a big liar, there&nbsp;<em>are</em>&nbsp;people participating in an ongoing alpha trial. Despite what some people may erroneously be referring to it as, this is not the beta that will kick off later this year.
<p style="margin-top: 10px;">A new post on the Battlefield&nbsp;blog&nbsp;has cleared up some confusion. DICE Community Manager Daniel Matros laid out exactly what the purpose of the current alpha -- not beta -- is: "It is a highly tech focused test period where the main purpose is to do a number of server related tests in preparation for game launch requiring a set amount of players online to ensure the final experience is as much fun and easy as possible."</p>
<p style="margin-top: 10px;">Matros continued, "[T]his is an Alpha Trial, meaning this software is still not at the 'Beta' development milestone."</p>
<p style="margin-top: 10px;">Along with the reveal of Battlelog, which was further&nbsp;fleshed out&nbsp;by the release of some leaked pictures recently, a beta was&nbsp;dated&nbsp;during E3. It will be kicking off as an open, multiplatform beta on September 11. Last year, EA&nbsp;promised&nbsp;beta invites for those who purchased a new copy of&nbsp;Medal of Honor's Limited Edition version. Matros said a date for when that group will get in will be announced later.</p>
<p style="margin-top: 10px;">The only way to get into the current alpha is to hope DICE sends you an invite -- don't trust anyone claiming to give out access to the alpha on Twitter or elsewhere; it's likely a scam. You can increase your odds of getting in by signing up for the newsletter and ensuring your&nbsp;Veteran Status&nbsp;-- which is to say, registering old Battlefield game CD keys to your EA Account -- is up to date.&nbsp;</p>
<div></div>
</span></p>]]></description>
      <pubDate>Mon, 25 Jul 2011 23:11:50 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Diablo 3 Will Be a Difficult Game]]></title>
      <link>http://www.eakeys.com/blog/biablo-3-will-be-a-difficult-game/</link>
      <description><![CDATA[<p><span style="font-family: 'Trebuchet MS', Arial, Tahoma, Helvetica, sans-serif; color: #2c2d2e; line-height: 10px;">
<p class="clear pt_m" style="padding-top: 20px !important; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; clear: both !important; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;">Blizzard Entertainment's Community Manager finally revealed that Diablo 3 will be a challenging game.</p>
<img src="http://www.gamersbook.com/repository/images/_variations/2/e/2e0908e83fe3cb876420800f3dde74a6_content_large.jpg?v=0" border="0" alt="New Diablo 3 Screenshots" width="601" height="339" style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;" />
<p style="padding-top: 25px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;">Each day we are more and more close to&nbsp;Diablo III&nbsp;release date and fans are eager to know more and more info about the game.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;">Last set of questions that were submitted to&nbsp;Blizzard's&nbsp;community manager Bashiok revealed that&nbsp;Blizzard Entertainment&nbsp;aims to create&nbsp;Diablo III&nbsp;game as much as possible difficult.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><a href="http://www.gamersbook.com/repository/images/_variations/a/6/a6f816fb44a749b0815806c0f9fdecfc_lightbox.jpg"><img src="http://www.gamersbook.com/repository/images/_variations/a/6/a6f816fb44a749b0815806c0f9fdecfc_content_large.jpg" border="0" alt="Diablo 3 Screenshot 43.jpg" title="Diablo 3 Screenshot 43.jpg" width="601" height="338" style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;" /></a></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Question:&nbsp;</strong><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Im just going to try and voice something that i feel blizzard is doing a lot now. im not sure if accessible is the right word for it but ill go at it. Im going to talk about other blizzard games but this is about diablo 3!</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">When i play retail WoW, i dont like how they tried to make things so &ldquo;perfect&rdquo; for players. Talents? they are perfect because you just put them in without thought. its easier for players to have a good build now, but its not as cool as having to make your own build and putting thought into it.<br /><br />Dungeon finder and cross realm. this makes everything nice and convenient and many people like it. so is starting at level 85 and having all the gear. i feel this ruins what an MMORPG is MEANT to be. there is no world of warcraft anymore.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Blizzard Entertainment:</strong><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">&nbsp;Quite right, but on that point I&rsquo;d say we agree that talent trees in Cataclysm were great in that you really couldn&rsquo;t screw up, but they also removed pretty much all choice. It&rsquo;s something we talk a lot about and hope to fix.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">I don&rsquo;t want to talk about WoW here, but I also don&rsquo;t want you to think that the change we made was something we look at and think is the perfect solution.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"><a href="http://www.gamersbook.com/repository/images/_variations/f/f/ff0162cf79313a3aed0c38e335ee2593_lightbox.jpg"><img src="http://www.gamersbook.com/repository/images/_variations/f/f/ff0162cf79313a3aed0c38e335ee2593_content_large.jpg" border="0" alt="Diablo 3 Screenshot 46.jpg" title="Diablo 3 Screenshot 46.jpg" width="601" height="338" style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;" /></a><br /></em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Question</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">What i want to know is, what are they doing to diablo to add to this? i have a big feeling they are going to do something so the game is even more accessible then diablo 2. D2 was not a hard game, but it was just so fun. i think things like getting honor for pvp and then buying items would ruin part of the game. its about getting items and then putting it on your character to battle it out. ya know?</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Blizzard Entertainment</strong>:<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">&nbsp;Uh, hrm. I&rsquo;m sure there are plenty of examples people can come up with where we&rsquo;ve changed or removed the more &lsquo;hardcore&rsquo; aspects of the game. Respecs are a huge one, but 99% of people didn&rsquo;t like rerolling new characters when they placed a point incorrectly. &ldquo;Auto stats&rdquo; are another, but hopefully we&rsquo;ve provided enough info to let people know that we&rsquo;re only shifting customization, and adding more, not removing something meaningful.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">In any case, I think all of these types of things (feel free to list the ones I left out) all feed into a feeling of uncertainty. Which is totally reasonable, but when people get their hands on it, I don&rsquo;t think they&rsquo;ll be able to deny it&rsquo;s a Diablo game. And if we screwed up somewhere we&rsquo;re going to work to make it right. Hopefully though we can talk (or have talked) about where you think we may screw up and we can try to make sure our position is known, or otherwise get that feedback and work with it.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Question</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Diablo 3 might be a good game but it&rsquo;s going to be easy and casual so even your mom whose favorite game is Angry Birds can beat it. This is just something you have to accept if you want to continue playing games.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Blizzard Entertainment</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">&nbsp;</strong>ORLY</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"><a href="http://www.gamersbook.com/repository/images/_variations/0/c/0c0cc89a0cc447f7d9776fd6295c3949_lightbox.jpg"><img src="http://www.gamersbook.com/repository/images/_variations/0/c/0c0cc89a0cc447f7d9776fd6295c3949_content_large.jpg" border="0" alt="Diablo 3 Screenshot 47.jpg" title="Diablo 3 Screenshot 47.jpg" width="601" height="338" style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;" /></a><br /></em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Question</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Bashiok, I think a good amount of people believe d3 will be very easy. And I can&rsquo;t blame them for thinking it. The only footage we&rsquo;ve seen is of demos that don&rsquo;t really represent how the game will turn out at all. In the demos, it seems like every class has basically infinite resources and not a big problem with dying &ndash; more like what to expect in act 1 and act 2 normal difficulty (which I think exactly what it is). But my point is, the content that&rsquo;s been shown affects how people feel about the game.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Blizzard Entertainment</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Spot on.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">We specifically make people pretty invincible in our show demos because it sucks to wait 30 minutes to 3 hours (literally) to get to play for your 15 minutes and die and spend precious time getting back to the action. That same issue doesn&rsquo;t exist for a release product, of course, so we can have actual real balance of progression. Not the god-mode of a show floor demo.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"></em><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Aside from that I think Diablo II eases people into the game pretty well, my Mom has played it and had fun. We maybe take that easing-in a tiny bit further in Diablo III, but overall we ramp up quickly and to very difficult and beyond through Nightmare, Hell, etc.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"></em><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Without talking about the beta build too much, difficulty will be one of many things people will get no real sense of before release. But, it&rsquo;s in our best interest and the longevity of the game to ensure that it&rsquo;s challenging for the people that reach it. What would be the point of having multiple increasingly tough difficulty levels if to not ramp up how hard the game is? Of course whether we hit those difficulty marks right out of the gate is another issue</em></p>
</span></p>]]></description>
      <pubDate>Mon, 25 Jul 2011 02:15:36 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Battlefield 3 multiplayer videos arrive en masse ]]></title>
      <link>http://www.eakeys.com/blog/battlefield-3-multiplayer-videos-arrive/</link>
      <description><![CDATA[<p>
<div style="text-align: left; background-color: transparent; color: #000000; overflow: hidden; text-decoration: none; border: medium none;">
<div class="cnet-image-div image-LARGE2 float-none" style="width: 610px;"><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/tim/2011/07/21/Battlefield-3_610x477.jpg" border="0" width="610" height="477" />
<p class="image-caption">October 25 can't come soon enough.</p>
<span class="image-credit">(Credit: EA/DICE)</span></div>
<p>&nbsp;</p>
<p>A new official trailer and some unofficial video for Battlefield 3's  multiplayer mode has emerged over the last several days.</p>
<p>The 1-minute trailer reveals a frenzied firefight in the new map Operation  Metro (located in Paris). After flashing between a few locations within the  area, the video kicks off with a squad rushing forward while a tank fires at an  unknown number of enemies ahead.</p>
<p>DICE/EA waste no time in promoting the hype surrounding the game by flashing  a graphic that shows 80 <a href="http://reviews.cnet.com/E3/">E3 2011</a> award  nominations and then a few seconds later shows that the anticipated FPS won 47  awards during the massive gaming convention.</p>
<!--pagebreak-->
<p>The video flashes back to some more explosive action, this time set in the  subway beneath La Ville-Lumiere. A group of enemies with lights attached to  their weapons fire directly at the camera, but the person in the video has no  problem wiping them out, and then executing a pretty stellar knife kill shortly  after. Another scene is then presented, revealing the entry area to the subway  (which looks a lot like Terminal from Modern Warfare 2) that is rippling with  gunfire. The final scene in the trailer shows a rocket striking the second floor  of a building, while large chunks fall and kill two players below. This is  shaping up to be a near masterpiece of murderous mayhem.</p>
<br /><br />Read more:  <a href="http://news.cnet.com/8301-17938_105-20081528-1/battlefield-3-multiplayer-videos-arrive-en-masse/#ixzz1Sp5ruknc">http://news.cnet.com/8301-17938_105-20081528-1/battlefield-3-multiplayer-videos-arrive-en-masse/#ixzz1Sp5ruknc</a></div>
</p>]]></description>
      <pubDate>Fri, 22 Jul 2011 04:45:57 +0000</pubDate>
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      <title><![CDATA[Warhammer 40k: Space Marine -- Multiplayer, Now With No Painting Or Table Required!  ]]></title>
      <link>http://www.eakeys.com/blog/warhammer-40k-space-marine-multiplayer/</link>
      <description><![CDATA[<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;"><img src="http://cache.g4tv.com/ImageDb3/277987_S/Warhammer-40000-Space-Marine.jpg" border="0" alt="Warhammer 40,000 Space Marine" style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; border: 0px initial initial;" /></p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;"><em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine&nbsp;</em>is challenging the long-running joke in video games that our hobby has become dominated by personality-less, indistinguishable space marines. It's running headlong into that notion with the dark and violent Warhammer universe, and a single soldier leading the charge. But this franchise was born out of competitive play with other human beings. So what is developer Relic doing to embody that in a virtual game?&nbsp; We checked out&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine</em>'s multiplayer to find out:</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 40px; padding: 0px;">"<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine</em>&rsquo;s multiplayer can be divided into two distinct categories: gameplay and customization. Given Warhammer&rsquo;s pedigree of giving players endless choice when it comes to personalizing and managing the countless units that comprise the various armies available to players, it&rsquo;s no wonder that&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine</em>&nbsp;features a deep character customization system that lets players tweak, color, and outfit their soldiers--Space Marines and the evil Chaos Space Marines--in 1.8 billion potential ways."</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">But don't worry, customization isn't the only Warhammer tribute&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine</em>&nbsp;employs. Combat is brutal and tactical, encouraging classes to work together to destroy the enemy. If you want to know more about that though, you'll just have to check out the full Warhammer 40k:&nbsp;Space Marine&nbsp;multiplayer preview!</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 21 Jul 2011 05:24:11 +0000</pubDate>
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      <title><![CDATA[Magicr: Battlefield 3 vs. Modern Warfare 3: Does 60FPS Really Matter?]]></title>
      <link>http://www.eakeys.com/blog/magicr-battlefield-3-vs-modern-warfare-3-does-60fps-really-matter/</link>
      <description><![CDATA[<p>As if first person shooter fans really needed anything more to argue about, we now have the issue that is on the tip of most people&rsquo;s tongues &ndash; Frames Per Second.</p>
<p>As long as computer games, consoles, PC tech&rsquo; and anything that offers an alternative or a reason to be loyal to a specific brand, there will be flame wars an aruguments. We are going to look at the latest argument to take center stage in the battle between Modern Warfare 3 with its 60 frames per second and <a href="../../../../../../battlefield-3-cdkey">Battlefield 3</a> having 30 frames per second and ask, does it really matter?<br /><strong><br />What Is Frames Per Second?</strong></p>
<p>This is the refresh rate and the speed of which the image displayed is shown. So, the higher the refresh rate, the smoother the image &ndash; right? Well, yes and no. There are many processess and other issues that can cause a choppy frame, such as: Latency (imput lag &ndash; when excessive pre-processing causes delay from player imput to computer response), Motion Blurring &ndash; without realistic motion blurring, you can have a game running at 100 FPS but, without adequate motion blurring stringing together images which reduces the gap between frames, you&rsquo;re left with a choppy image.</p>
<p><strong>The Difference</strong></p>
<div id="attachment_4680" class="wp-caption aligncenter" style="width: 630px;"><a href="http://magicr.co.uk/wordpress/wp-content/uploads/2011/07/bf3_paris_mp.jpg"><img class="size-large wp-image-4680" src="http://magicr.co.uk/wordpress/wp-content/uploads/2011/07/bf3_paris_mp-1024x576.jpg" border="0" title="bf3_paris_mp" width="620" height="348" /></a>
<p class="wp-caption-text">Battlefield 3</p>
</div>
<div id="attachment_4681" class="wp-caption aligncenter" style="width: 630px;"><a href="http://magicr.co.uk/wordpress/wp-content/uploads/2011/07/2225MW3_2.jpg"><img class="size-large wp-image-4681" src="http://magicr.co.uk/wordpress/wp-content/uploads/2011/07/2225MW3_2-1024x576.jpg" border="0" title="2225MW3_2" width="620" height="348" /></a>
<p class="wp-caption-text">Modern Warfare 3</p>
</div>
<p>You have to realise that each game is developed in a specific way so it can perform at its optimum level for the hardware or platform it&rsquo;s using. Battlefield 3, which features huge, lush landscape, 24 player online carnage with a vast array of vehicles and truly stunning graphics, really is half a decade ahead of its time &ndash; so, to give you the best experience playing Battlefield 3, the developers have locked it at 30 FPS 720p native resolution and it still looks amazing, even on dated consoles (Crysis 2 anyone? Yup, 30 FPS 720p). The only compromise DICE have made, is to scale the number of online players from 64 to 24.</p>
<p>While the comparison&rsquo;s and arguments will never die, the notion that Battlefield 3 will be inferior due to visual fidelity running at 30 FPS 720p is nonsical and out-right silly. Locking the frame rate at 30 FPS means a consistant experience running at peak performance with incredible lighting effects and state of the art rendering techniques. Running with variables, like Modern Warfare 3&prime;s 60 FPS means that in high-load performance situations that 60 FPS may dip below 30 FPS and that you <em>will</em> notice with potential screen tearing and maybe some other issues. ,the difference, I&rsquo;m sure you will agree is negligible.</p>
<p>Modern Warfare 3 has been developed around its engine to run at 60 FPS, that doesn&rsquo;t mean it&rsquo;s going to be better or worse than a game that runs at 30 FPS, only that it has been designed to run that way to reach its optimum performance.</p>
<p>Both games will be great in their own right, they will be running at peak performance and both will maximise the stregnths of the hardware it&rsquo;s running on.</p>
<p>If you want my opinion? I&rsquo;d take the fixed Frames Per Second over a variable one for stability during gameplay. Considering this with the negligible visual differences between 30 and 60 FPS, I think Dice have made the right call.</p>]]></description>
      <pubDate>Tue, 19 Jul 2011 23:50:37 +0000</pubDate>
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      <title><![CDATA[Orcs Must Die coming to XBLA and PC this Summer]]></title>
      <link>http://www.eakeys.com/blog/orcs-must-die-coming-to-xbla-and-pc-this-summer/</link>
      <description><![CDATA[<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Orcs-Must-Die.jpg" title="Orcs Must Die"></a></h5>
<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Orcs-Must-Die.jpg" title="Orcs Must Die"><img class="aligncenter size-full wp-image-2910" src="http://www.dsogaming.com/wp-content/uploads/2011/07/Orcs-Must-Die.jpg" border="0" title="Orcs Must Die" width="600" height="270" /></a>Robot Entertainment announced today that Orcs Must Die! will be available on Xbox LIVE Arcade and PCs later this summer. The game will be playable at the upcoming 2011 San Diego Comic-Con which runs from July 21st to 24th. Robot Entertainment also announced that it has chosen Microsoft Studios to publish and distribute the game. <span></span></h5>
<h5>Patrick Hudson, CEO of Robot Entertainment said:</h5>
<blockquote>
<h5>&ldquo;Players on both Xbox LIVE Arcade and PCs will get their chance to massacre orcs by the thousands soon. We&rsquo;re excited that Microsoft shares our orc bloodlust and will publish the game.&rdquo;</h5>
</blockquote>
<h5>Robot Entertainment also announced today they will be releasing an Orcs Must Die! prequel comic book. The single-issue comic tells the story of a world endangered by savage monsters and of the heroes that rose up to drive them back.</h5>
<h5>Orcs Must Die! will be playable at the Xbox Lounge on July 23-24 in the Hard Rock Hotel during Comic-Con. Limited print editions of the prequel comic will be available to players at Comic-Con at no charge. The digital version of the comic will release later this summer, also at no charge.</h5>
<h5>In case you were unaware of, Orcs Must Die! is an action-strategy game that challenges players to defend fortresses under siege. The game features a wide variety of traps and weapons to choose from, a vibrant look, addictive gameplay, and a blatant disregard for the welfare of orcs.</h5>
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      <pubDate>Tue, 19 Jul 2011 04:07:08 +0000</pubDate>
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      <title><![CDATA[Five Reasons Skyrim is Going to Make You its Bitch]]></title>
      <link>http://www.eakeys.com/blog/five-reasons-skyrim/</link>
      <description><![CDATA[<p>Skyrim is like the John Romero of RPGs: it's going to make you its bitch. Even though 2011's end of year release schedule is as over-encumbered with AAA titles as any holiday season before it &ndash; what with the likes of Batman: Arkham City, Uncharted 3, and the twin towers of Modern Warfare 3 and Battlefield 3 all ready to grab your spare time by the balls and squeeze &ndash; Skyrim has the size and scope to banish the other big names on your shopping list to a state of shrink-wrapped suspended animation well into the new year. It might be January before you take any other game off the shelf, as you'll be too busy slaying dragons in Bethesda's latest epic. <br /><br />We sat down with Skyrim's Lead Producer Craig Lafferty, who detailed five reasons why The Elder Scrolls V is going to make you forget about the concept of fresh air. <br /><br /><br /></p>
<div class="IGNE_header">1. The story is yours to dictate</div>
<p>The open-ended nature of the Elder Scrolls series has been somewhat of a double-edged sword in the past. While the lack of hand-holding and clear story objectives in Morrowind &ndash; and to a slightly lesser extent Oblivion &ndash; brought a sense of liberation to some, it also spelt intimidation to others who struggled for a sense of purpose without obvious checkpoint markers dragging them through the narrative. It's something that Bethesda is certainly aware of, but the developer is only making some slight tweaks to its open-ended formula. <br /><br />"I don't know if we're concerned about it," says lead producer Craig Lafferty. "We'd certainly like for people to be able to finish the games. We've gotten better at sort of guiding the player along &ndash; almost like the carrot on the stick &ndash; guiding them towards how to finish the main quest. But really we make these huge open world games so you can <em>go</em> where you want, <em>be</em> what you want, <em>play</em> what you want, so if you don't ever finish [the main quest] but you're still having a great time then that's fine too. We've heard stories of players playing 200-300 hours of our previous games without ever finishing the core narrative." <br /><br /><!-- start image div  --></p>
<div class="imageInline" style="width: 463px;"><img src="http://xbox360media.ign.com/xbox360/image/article/118/1181905/skyrim_inline3_1310520414.jpg" border="0" width="463" height="260" />
<div class="inlineImageCaption" style="width: 463px;">At least 100 of those hours will be spent staring enigmatically into the distance.</div>
</div>
<p><!--  end image div --><br />One of these 'carrots on the stick' is the new Clairvoyance spell that draws a path along the ground to your next objective. Another nice feature of the game is the dynamic class system, which essentially means your character will level up and evolve in an organic manner depending on your actions &ndash; so you can just pursue the things that you're interested in and your character will automatically mould to your style, eliminating the need to get bogged down spending stat points. <br /><br /><br /></p>
<div class="IGNE_header">2. There's an insane amount of things to do and see</div>
<p>One of the best aspects of Oblivion was its abundance of water-cooler moments &ndash; because there was so much to see and do off the beaten path, there was always plenty to talk about with friends who were playing the same game at the same time but in an entirely different way. Like that time you became a vampire, or when your friend happened upon a body floating in a stream with a suicide note tucked into his pocket. Then there was that quest &ndash; 'A Brush With Death' - that transported you into a painting in search of a missing artist. It was a water<em>colour</em> water-cooler moment! <br /><br />"There's definitely lots more stuff like that," says Lafferty. "We don't want to give anything specific away to spoil it, but we've got a big open world to go anywhere and do whatever you want, on top of the main quest which is about 30 hours long. We still have the guilds &ndash; so the mage's guild, the thieves' guild, the fighters' guild, those are back. The mage's guild takes place in the College of Winterhold. So we have that as well as 150 handcrafted dungeons, and probably over 500 individual activities to do in the world so there's a lot of that as well as the main focus of the story." <br /><br /><br /></p>
<div class="IGNE_header">3. The dragons are never-ending</div>
<p>Dragons are the big bosses of Skyrim and the battles with them appear to be suitably intense &ndash; at least if the climactic encounter in the game's E3 demo is anything to go by. You can use magic to summon electrical storms to combat them in the air, and when you inflict enough damage upon them they'll crash to the ground with all the heft of a mythical jumbo jet &ndash; carving out deep grooves in the earth and churning up dust and topsoil as their hulking bodies grind to a halt. Then once they're dead, you consume their souls and inherit their power. But the dragons will always come back. <br /><br />"They're not limited, they're like any other creature in the game, they're not scripted &ndash; you can come across them as you play through the world but they don't go away," explains Lafferty. "It's not like you can defeat all of the dragons and they'll cease to exist &ndash; they'll always be there in the game. And they're also a central focus to the story &ndash; it's the first Elder Scrolls game with dragons - and you're dragon born, you can speak the language of the dragon. So it's just trying to figure out why the dragons are back, why they're special and how does that play out in the world?" <br /><br /><br /></p>
<div class="IGNE_header">4. Dragons won't necessarily all be your enemy</div>
<p>Are all of the dragons in the mythical land of Skyrim evil, or will you be able to tame them for the purposes of fighting alongside you? Bethesda is keeping tight-lipped on the subject for now. <br /><br />"We're not really getting into a whole lot of specifics about that," says Lafferty. "But they're not all out to kill you, let's just put it that way." <br /><br />Thus we're willing to bet that there will be friendly fire-breathers to summon using one of your 'dragon shouts' &ndash; calling on a friendly dragon to fight an enemy dragon would be the definition of fighting fire with fire. Plus the game's mountains look like they'd take an absolute dragon age to ascend on foot or horseback, but on the back of a saddled dragon it could be a short flight to the summit. It's probably unlikely, but mountable dragons as DLC would definitely have us opening our virtual wallets post-release. How about it, Bethesda? <br /><br /><!-- start image div  --></p>
<div class="imageInline" style="width: 463px;"><img src="http://xbox360media.ign.com/xbox360/image/article/118/1181905/skyrim_inline2_1310520480.jpg" border="0" width="463" height="260" />
<div class="inlineImageCaption" style="width: 463px;">We wonder what the view is like from up there?</div>
</div>
<p><!--  end image div --></p>
<div class="IGNE_header">5. The world of Skyrim sure beats your boring real life</div>
<p>The map of Skyrim is said to be roughly the same size as Cyrodiil in Oblivion, but thanks to a complete overhaul of the game engine since then Skyrim is infinitely more detailed and lush in appearance, with an incredible draw distance that doesn't just extend out into the horizon but upward to the peaks of the towering mountains that loom large over the landscape. <br /><br />"We made Oblivion and then Fallout 3 on the current gen of consoles, so we've learned a lot more about how to bring a lot out of the current systems," says Lafferty. "So now we have a new UI system, a new animation system, a new renderer, the radiant story and then the world itself, so all these things kind of combine and as a result the world of Skyrim really feels like a solid place you can get lost in." <br /><br />Just how much is there to do and see in Skyrim? With 280 perks to unlock, five major cities to explore, over 300 books to find, 150 unique dungeons to loot and some 500 individual activities to indulge in, it would truly appear that the sky is the limit. <br /><br /></p>]]></description>
      <pubDate>Mon, 18 Jul 2011 04:10:32 +0000</pubDate>
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      <title><![CDATA[Vacuum Cleaner Riding Shooter From Japan Coming To PSN In North America]]></title>
      <link>http://www.eakeys.com/blog/cleaner-riding-shooter/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 13px; line-height: 19px; font-family: Verdana, Arial, Helvetica, sans-serif; text-align: justify;"></span></span></p>
<p>So, you just got done vacuuming the living room and sat down to read a book with your younger sister when a fairy floats out of the pages and transports you into the fairytale world. Now, you have to defeat an evil wizard. What kind of weapon do you get? A legendary sword?</p>
<p>&nbsp;No, you brought your vacuum cleaner.</p>
<p>&nbsp;</p>
<p>&nbsp;Don&rsquo;t underestimate it. This isn&rsquo;t an ordinary<span class="Apple-converted-space">&nbsp;</span><em>flying</em><span class="Apple-converted-space">&nbsp;</span>dirt devil. The vacuum in<span class="Apple-converted-space">&nbsp;</span><em>Kyuiin</em>fires lasers and whips enemies behind it with an extension cord. I think that sums up the concept of<span class="Apple-converted-space">&nbsp;</span><em>Kyuiin</em><span class="Apple-converted-space">&nbsp;</span>in a nutshell.<br /><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 13px; line-height: 19px; font-family: Verdana, Arial, Helvetica, sans-serif; text-align: justify;"></span></span></p>
<p>MonkeyPaw Games will release<span class="Apple-converted-space">&nbsp;</span><em>Kyuiin</em><span class="Apple-converted-space">&nbsp;</span>in North America as a downloadable PsOne import. Being a horizontal shooter with a quirky concept,<span class="Apple-converted-space">&nbsp;</span><em>Kyuiin<span class="Apple-converted-space">&nbsp;</span></em>should be more import friendly than some of MonkeyPaw&rsquo;s other releases. Look for it when the PlayStation Store updates next week.</p>
<p>&nbsp;</p>
<p align="center"><a href="http://www.siliconera.com/postgallery/?p_gal=144422|1"><img src="http://storage.siliconera.com/wordpress/wp-content/uploads/2011/07/kyu2_thumb.jpg" border="0" alt="Vacuum Cleaner Riding Shooter From Japan Coming To PSN In North America" title="kyu2" width="244" height="184" style="display: inline; border-width: 0px; padding: 10px;" /></a><span class="Apple-converted-space">&nbsp;</span><a href="http://www.siliconera.com/postgallery/?p_gal=144422|2"><img src="http://storage.siliconera.com/wordpress/wp-content/uploads/2011/07/kyu1_thumb.jpg" border="0" alt="Vacuum Cleaner Riding Shooter From Japan Coming To PSN In North America" title="kyu1" width="244" height="184" style="display: inline; border-width: 0px; padding: 10px;" /></a></p>]]></description>
      <pubDate>Mon, 18 Jul 2011 02:28:25 +0000</pubDate>
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      <title><![CDATA[Fallout MMORPG future unclear, Interplay facing bankruptcy]]></title>
      <link>http://www.eakeys.com/blog/fallout-mmorpg/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 12px; color: #333333; font-family: arial, helvetica, sans-serif;">
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">For the past two-plus years, Interplay has waged an at-times intense legal battle with Bethesda Softworks to protect its right to publish Fallout Online. Last week, the former company issued an annual report which revealed a set of finances so dismal that the company may soon be facing bankruptcy, endangering the nascent massively multiplayer online role-playing game.</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">&nbsp;</p>
<div class="embscreen" style="clear: both; font-size: 11px; float: right; margin: 0px 0px 10px 10px; vertical-align: baseline; width: 182px; background-color: #656565; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 1px solid; padding: 5px;"><a href="http://www.gamespot.com/images/6316276/fallout-mmorpg-future-unclear-interplay-facing-bankruptcy/1/?path=2010%2F166%2Ffallout_mmorpg1_07303_screen.jpg&amp;caption=Please%2BStand%2BBy.&amp;blog=1&amp;cvr=QdL."><img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/166/fallout_mmorpg1_07303_embed.jpg" border="0" style="display: block; margin: 0px auto; vertical-align: baseline; cursor: pointer; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #000000 0px solid; padding: 0px;" /></a>
<p class="caption" style="margin: 10px 0px 5px; vertical-align: baseline; line-height: 11px; background-color: transparent; text-align: center; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;"><a href="http://www.gamespot.com/images/6316276/fallout-mmorpg-future-unclear-interplay-facing-bankruptcy/1/?path=2010%2F166%2Ffallout_mmorpg1_07303_screen.jpg&amp;caption=Please%2BStand%2BBy.&amp;blog=1&amp;cvr=QdL.">Please Stand By.</a></p>
</div>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">&nbsp;</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">For the year ending December 31, 2010, Interplay's net loss was approximately $1.034 million on revenues of $1.380 million, bringing its working capital deficit to $2.877 million. Interplay also has no new sources of credit to address its lack of cash on hand, which stood at just<span class="Apple-converted-space">&nbsp;</span><em style="margin: 0px; vertical-align: baseline; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">$3,000</em><span class="Apple-converted-space">&nbsp;</span>at year's end. As a result, the company is on extremely shaky financial ground, and acknowledged as much in documents filed with the<span class="Apple-converted-space">&nbsp;</span><a href="http://sec.gov/Archives/edgar/data/1057232/000143774911003556/interplay_10k-123110.htm" target="new">Securities and Exchange Commission</a>.</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">"If we do not receive sufficient financing or sufficient funds from our operations we may (i) liquidate assets, (ii) seek or be forced into bankruptcy and/or (iii) continue operations, but incur material harm to our business, operations or financial condition. These measures could have a material adverse effect on our ability to continue as a going concern," the company said.</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">In the SEC documents, the company also stated flat-out that it "may not be able to successfully develop a Fallout MMOG." It cited its ongoing legal battle over the Fallout license, which began in April 2009 when Bethesda opted to<span class="Apple-converted-space">&nbsp;</span><a href="http://www.gamespot.com/news/6208041/bethesda-terminating-fallout-mmorpg-deal-interplay">revoke the Fallout MMORPG rights</a><span class="Apple-converted-space">&nbsp;</span>just as Interplay had<span class="Apple-converted-space">&nbsp;</span><a href="http://www.gamespot.com/news/6207361/earthrise-studio-arming-fallout-mmorpg">entered into a development deal on the project</a>. The two publishers then<span class="Apple-converted-space">&nbsp;</span><a href="http://gamespot.com/6237558" target="new">sued</a><span class="Apple-converted-space">&nbsp;</span>each<span class="Apple-converted-space">&nbsp;</span><a href="http://gamespot.com/6217290" target="new">other</a>, setting off a protracted legal battle.</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">The latest salvo came last December, when<span class="Apple-converted-space">&nbsp;</span><a href="http://gamespot.com/6285824" target="new">Bethesda filed a motion to block Interplay from using iconic assets from the Fallout universe in Fallout Online</a>, which is currently in development at Bulgarian shop Masthead Studios (Earthrise). If it survives, the game is currently slated for a launch sometime in 2012.</p>
</span></span></p>]]></description>
      <pubDate>Wed, 01 Jun 2011 04:03:32 +0000</pubDate>
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      <title><![CDATA[Call of Duty: Elite confirmed as premium-tier service, MW3 multiplayer still free]]></title>
      <link>http://www.eakeys.com/blog/call-of-duty-elite-confirmed/</link>
      <description><![CDATA[<p>The Wall Street Journal has confirmed speculation that the online service Activision is planning for the Call of Duty franchise will indeed be called Call of Duty: Elite. Speculation about the name surfaced earlier this month when a logo for Elite surfaced online. The service is being developed by a recently formed internal studio, Beachhead.</p>
<p><br />Call of Duty: Elite will add a premium layer of content onto Modern Warfare 3, but multiplayer will remain free.</p>
<p><br />As suspected, COD: Elite will be a premium service offering extra content for a monthly fee, not an attempt to charge for multiplayer gameplay. In fact, some of the content offered on Elite, such as a Facebook-like social networking aspect, will be completely free.</p>
<p>"COD ELITE is free, for all players, some paid aspects TBD. Absolutely NO fee to play #MW3 multiplayer. Detailed reveal coming tomorrow AM," tweeted Infinity Ward creative consultant Robert Bowling Monday night. " #MW3 multiplayer is free to play as it always is."</p>
<p>According to the Journal, Activision executives expect the monthly cost for COD: Elite to be less than that of Netflix's lowest-level service, which costs $8/month. In exchange for that fee, subscribers will get access to more map packs and analytical tools that will allow players to gauge their in-game performance according to kills by weapon type and other factors.</p>
<p>Speaking with the Journal, Activision CEO Bobby Kotick said the service is intended to supplement the Call of Duty experience, and emphasized that the multiplayer aspect of Modern Warfare 3 will remain free. He also said that customer service for Elite is so extensive, that the service couldn't be supported for free.</p>
<p>[UPDATE] Activision has now formally announced Call of Duty: Elite, saying "many key features" of the service will be free. It also confirmed the premium level of the service will include "a wide range of state-of-the-art services, exclusive entertainment programming and all-inclusive game content for less than the cost of any comparable online entertainment service currently in the market." The company did not, however, announce the price of the service.</p>
<p>Activision also revealed that Elite will be the stage for a variety of Modern Warfare 3 competitions, as well as undefined "events." Both types of festivities will see the doling out of both in-game and real-world prizes to winners. A just-released trailer for the service (see below) reveals that Elite's social aspect will let players form groups and clans, as well as share films of themselves in action.</p>
<p>A public beta for Call of Duty: Elite will begin this summer using Call of Duty: Black Ops, with sign-ups already under way at <a href="http://www.callofduty.com/elite">http://www.callofduty.com/elite</a>. However, when the service launches on November 8, it will be "fully" integrated with Modern Warfare 3, allowing for two-way communication between Elite and the game. That means that actions made in Elite--which can be accessed via mobile devices, PCs, consoles, and games themselves--will affect users' in-game experience.</p>]]></description>
      <pubDate>Wed, 01 Jun 2011 03:25:55 +0000</pubDate>
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      <title><![CDATA[Portal 2 CD Key is IN STOCK Now!]]></title>
      <link>http://www.eakeys.com/blog/portal-2-cd-key-in-stock/</link>
      <description><![CDATA[<div class="postbody"><br />Portal 2 has arrived now! (Portal 2 Hongkong release data: Apr.19). It is a first-person action/puzzle video game, developed by Valve Corporation. Portal 2 is the sequel to the critically acclaimed 2007 video game Portal and was announced on March 5, 2010, following a week-long alternate reality game based on new patches to the original game.<br /><br />"Portal 2 is Valve's most innovative title in the company's history and will be launched with a first-class launch campaign this April," said Doug Lombardi, vice president of marketing at Valve. The game will be released by Valve, through both retail and Steam, for Microsoft Windows and Mac OS X; PlayStation 3 <br />and Xbox 360 versions of the game will be distributed by Electronic Arts.<br /><br /><br />Official Site of Portal 2:<br /><!-- m --><a href="http://www.thinkwithportals.com/">http://www.thinkwithportals.com/</a><!-- m --><br /><br /><span style="color: #0000FF"><span style="font-size: 200%; line-height: normal"><a href="../../../../../../../../buy-portal-2">Buy Portal 2 CD Key now!</a></span></span><br /><br />More Valve Game:<br /><span style="color: #0000FF"><span style="font-size: 150%; line-height: normal"><a href="http://www.cdkey-game.com/the-orange-box-cd-key-un-cut-p-777.html">CD Key for Orange Box Un-cut</a></span></span><br /><br /><span style="color: #0000FF"><span style="font-size: 150%; line-height: normal"><a href="http://www.cdkey-game.com/counter-strike-source-cd-key-p-417.html">CD Key Of Counter Strike Source</a></span></span><br /><br /><span style="color: #0000FF"><span style="font-size: 150%; line-height: normal"><a href="http://www.cdkey-game.com/team-fortress-2-cd-key-p-550.html">CD Key for Team Fortress 2 Un-cut</a></span></span><br /><br /><span style="color: #0000FF"><span style="font-size: 150%; line-height: normal"><a href="http://www.cdkey-game.com/left-4-dead-2-steam-key-un-cut-edition-p-760.html">CD Key for Left 4 Dead 2 Un-cut</a></span></span></div>]]></description>
      <pubDate>Tue, 24 May 2011 22:53:46 +0000</pubDate>
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      <title><![CDATA[Metal Gear Solid Peace Walker (PSP)]]></title>
      <link>http://www.eakeys.com/blog/metal-gear-solid-peace/</link>
      <description><![CDATA[<p>The essence of great design is making compromises without being compromised: Making pragmatic trade-offs without sacrificing creative vision or quality.</p>
<p>I'd love to be able to say that <a href="http://www.1up.com/do/gameOverview?cId=3171294">Metal Gear Solid: Peace Walker</a> achieves this lofty goal, but ultimately it falls just short. But then, it wouldn't really be a <a href="http://www.1up.com/do/search?term=metal+gear">Metal Gear</a> game if it didn't suffer from one or two glaring flaws, would it? To its credit, though, Peace Walker is the best thing to come from Hideo Kojima's long-running series since <a href="http://www.1up.com/do/gameOverview?cId=3140399">Metal Gear Solid 3</a>, despite a handful of compromising shortcomings.</p>
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<div id="screen_module"><a href="http://www.1up.com/do/media?cId=3171294&amp;sec=IMAGES"> <img src="http://www.1up.com/media?id=3818614&amp;type=lg" border="0" width="624" /></a>
<p>Click the image above to check out all Metal Gear Solid: Peace Walker screens.</p>
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<p>That Peace Walker would have to make <em>some</em> compromises is a given; it is a PSP game, after all. No slight intended to the system, but the PSP lacks either the horsepower or range of controls of the PlayStation 3, which played host to the most recent entry in the series. Yet despite taking a technological step backward, Peace Walker does an admirable job of reproducing both the spirit of MGS3 and the control mechanics of <a href="http://www.1up.com/do/gameOverview?cId=3140656">MGS4</a> to the furthest extent possible.</p>
<p>Certain Metal Gear standards have been streamlined or removed altogether in order to make the game play as smoothly as it can: Camouflage feels largely irrelevant, and it's no longer possible to crawl. For the most part, however, Peace Walker seems to have been designed with these limitations in mind -- in fact, the entire game feels very deliberate in its design. It was clearly intended to be a thoroughly portable experience above all else, and this is the source of its main appeal.</p>
<p>
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<p>Far too often, portable iterations of console-based franchises are either grossly simplified in design or else attempt to do too much and ignore the realities of handheld gaming; the Metal Gear franchise is hardly innocent of these crimes. In Peace Walker, Kojima Productions has reduced Metal Gear to its essence -- sneaking, fighting, and watching -- and rebuilt it from the ground up to work on PSP. It carries over a few elements from its direct predecessor, <a href="http://www.1up.com/do/gameOverview?cId=3150617">Portable Ops</a> (such as the base-building and mission structure), but by and large the developers have looked to other portable series (most overtly Capcom's <a href="http://www.1up.com/do/search?term=monster+hunter">Monster Hunter</a>) for inspiration. The result is a game that offers up a quintessential Metal Gear experience, yet which feels perfectly at home on a handheld system.</p>
<p>At the heart of Peace Walker's design is the relationship between its single- and multiplayer components...or rather, the fact that it doesn't really <em>have</em> single- and multiplayer components. The entire game, be it the main story or the extra content, is divided into bite-sized missions that can be tackled solo or with up to three friends (with a handful of exceptions). Peace Walker can ostensibly be completed by a single person, though a sizable percentage of the extra missions (which greatly outnumber the story missions) are nearly impossible to complete alone. And even for the less daunting missions, you'll have a much easier time earning S-rankings with a friend or three in tow.</p>
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<p>Click the image above to check out all Metal Gear Solid: Peace Walker screens.</p>
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<p>This doesn't always work to the game's advantage, though, and herein lies one of its most significant failures. Like so many other games designed around co-op play, Peace Walker doesn't scale its difficulty according to the number of players. This is fine for the extra content, but it also makes for a handful of poorly-balanced story missions that can become infuriating sticking points for one person to tackle alone.</p>
<p>The bosses in particular suffer from this issue, and in fact Peace Walker's bosses are the lowest point of the game -- a real let-down in a series famous for its imaginative boss encounters. Don't expect to test your wits against clever super agents with flamboyant code-names this time around; Peace Walker's bosses are strictly military mechs and A.I. constructs, and they're all designed to be beaten by four people using sheer brute force. Worse still, the game's interface limitations severely hamper boss fights; Peace Walker's control schemes are a fair improvement over those available in Portable Ops, but they work best in slow, methodical stealth situations. In white-knuckle battles against towering mechs, they're often Snake's deadliest foe of all.</p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:26:49 +0000</pubDate>
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      <title><![CDATA[Max Payne 3 Delayed Beyond October]]></title>
      <link>http://www.eakeys.com/blog/max-payne-3/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3729618&amp;type=lg" border="0" height="325" /> <br /> Tucked away in Take-Two Interactive's latest financial results is word that <a href="http://www.1up.com/do/gameOverview?cId=3170539" title="Max Payne 3">Max Payne 3</a> has once again been delayed.
<p>Originally slated for late 2009, the Rockstar Vancouver-developed shooter has been moved out of the company's 2010 fiscal year. As a result, the sequel won't be arriving until sometime after October 31.</p>
<p>Not much is known about Max Payne 3 yet, save that it will star an older, more world-weary version of the titular character. It was originally delayed to "benefit from having more development time."</p>
<p>As of right now, <a href="http://www.1up.com/do/gameOverview?cId=3148424" title="L.A. Noire">L.A. Noire</a>, <a href="http://www.1up.com/do/gameOverview?cId=3173057" title="Civilization V">Civilization V</a> and <a href="http://www.1up.com/do/gameOverview?cId=3162139" title="Mafia II">Mafia II</a> are still on track to be released in the fiscal fourth quarter. With Max Payne 3's release date being as nebulous as it is though, don't be surprised if it's pushed all the way into early 2011 and beyond.</p>
</span></p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:22:55 +0000</pubDate>
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      <title><![CDATA[Joe Danger (PS3)]]></title>
      <link>http://www.eakeys.com/blog/joe-danger/</link>
      <description><![CDATA[<p>To those who include level editors in your games, be advised: <em>this</em> is how you're supposed to do it. <a href="http://www.1up.com/do/gameOverview?cId=3172364">Joe Danger</a>, the charming first shot from British developers Hello Games, includes, like seemingly every racing game these days, an easy-to-use level editor. The difference is that Joe Danger really <em>includes</em> it: making it a part of the challenge as you race along. You literally have to build the track as you go during the tutorial -- a brilliant conceit that actually makes learning and using the level editor relevant to gamers generally, not just those with a penchant for sharing their artistic brilliance (or lack thereof)...with the ladies.</p>
<p>Okay, enough about level editors, already. Who is Joe Danger? He's a dude playin' a dude disguised as another dude! No, wait, that's Robert Downey, Jr. from <em>Tropic Thunder</em>, what the hell am I thinking? Joe Danger is a former motorcycle daredevil aiming to make a comeback on the motorcycle daredeviling circuit. He looks kinda like <a href="http://www.1up.com/do/search?term=leisure+suit+larry">Leisure Suit Larry</a>, but make no mistake: unlike Larry, Joe's actually got game...with the ladies.</p>
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<p>Click the image above to check out all Joe Danger screens.</p>
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<p>And with everyone else, too, I'd wager. Hello Games has cleverly taken the core elements of the <a href="http://www.1up.com/do/search?term=super+mario+bros">Super Mario Bros.</a> series -- multiple routes through a level, mutually exclusive challenges for replayability, and a high difficult level -- and integrated them into a motorcycle racing engine. Each level features multiple objectives (and often multiple paths) that are impossible to complete on a single run -- for example, beat a certain time and/or collect a certain number of stars -- so you'll end up racing the same tracks again and again. It's a good thing, then, that Joe Danger is colorful and fast-paced, with a pervasive sense of joy in its design. It's impossible to describe in the black-and-white confines of a review like this one, but more than anything, as you play Joe Danger, you'll get the feeling that the dudes who made this game infused it with a real love of the form. Sounds very touchy-feely, I know -- but sometimes it's good to get touchy-feely...with the ladies.</p>
<p>Now, love aside, Joe Danger isn't without its flaws. First off, the damn thing is too hard. While it's an innovative design feature to cause jumping to happen when you release a button (specifically the "duck" button), it's so counterintuitive that it would've taken a monumental feat of self-deprogramming to make it feel instinctual for me. Moreover, a lot of the challenges require too much repetition to surpass. If, like me, you're a completionist, prepare for hours of narrowly missing time trials and frustratingly whiffing that one trick you need to get the high score. But hey, that's me. Another, more minor problem is the sound design. While the music and sound effects are jaunty enough at first, the lack of variety combined with my compulsive need to complete everything -- and therefore repeat levels again and again -- made wonder if I shouldn't just use the mute button...on the ladies.</p>
<p>
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<p>At the end of the day, though, Joe Danger is a truly enjoyable game with some minor quibbles. You can pick it up and race in five-minute sprints when you feel like killing a little time, or you can drill down into it with the level editor and the myriad unlockables. Considering the penny-ante cost of this title, if you're at all interested in racing, platformers, or fun generally, you'd be crazy not to give Joe Danger a try.</p>
<p>...</p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:19:47 +0000</pubDate>
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      <title><![CDATA[Red Dead Redemption Sells More than 5 Million, Cited as "Important New Franchise"]]></title>
      <link>http://www.eakeys.com/blog/red-dead-redemption/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3813854&amp;type=lg" border="0" /> <br /> Things are looking up for Take-Two. As part of their second quarter fiscal results, the publisher announced that Rockstar's western has sold more than five million copies.
<p><a href="http://www.1up.com/do/gameOverview?cId=3170296" title="Red Dead Redemption">Red Dead Redemption's</a> success has gotten the third quarter off to a fast start, prompting Take-Two to increase its projections for the rest of the fiscal year. The publisher is also coming off a strong second quarter, which saw a 54 percent increase in revenues driven by sales from <a href="http://www.1up.com/do/gameOverview?cId=3168489" title="BioShock 2">BioShock 2</a> and <a href="http://www.1up.com/do/gameOverview?cId=3173017" title="MLB 2K10">MLB 2K10</a>.</p>
<p>CEO Ben Feder chalked up the publisher's success to the "successful diversification" of their portfolio, citing <a href="http://www.1up.com/do/gameOverview?cId=3173057" title="Civilization V">Civilization V</a>, <a href="http://www.1up.com/do/gameOverview?cId=3173714" title="NBA 2K11">NBA 2K11</a> and the just-announced <a href="http://www.1up.com/do/gameOverview?cId=3159728" title="New Carnival Games">New Carnival Games</a> as key games for the rest of the year.</p>
<p><a href="http://www.1up.com/do/gameOverview?cId=3150593" title="Grand Theft Auto IV">Grand Theft Auto IV</a> also continues to do well for Take-Two. Some two years after its release, the sequel has managed to sell more than 17 million units.</p>
<p>Nevertheless, the company still expects to post a loss, albeit narrower than originally thought. With stronger-than-expected revenues, Take-Two expects to post a loss of between 10 and 30 cents per share, compared to the original projection of 40 and 60 cents per share.</p>
<p>With Take-Two chairman Strauss Zelnick reportedly calling Red Dead Redemption an "important new franchise" during the financial results (via <a href="http://g4tv.com/thefeed/blog/post/705223/Red-Dead-Redemption-Sells-5-Million-Now-An-Important-New-Franchise.html" target="_blank">G4</a>), it looks like a sequel is very possible.</p>
</span></p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:15:30 +0000</pubDate>
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      <title><![CDATA[Mega Man Zero Collection (Nintendo DS)]]></title>
      <link>http://www.eakeys.com/blog/mega-man-zero/</link>
      <description><![CDATA[<p>Game compilations run the gamut from lavish affairs crammed with bonus content and a suite of options to cheap, barely-functional shovelware. Capcom's <a href="http://www.1up.com/do/gameOverview?cId=3172968">Mega Man Zero Collection</a> holds the middle ground between those extremes. It's a bare-bones anthology to be sure, consisting of four Game Boy Advance games with few bells and whistles. On the other hand, the included titles play perfectly, and they're excellent games to begin with.</p>
<p>Among the few additions MMZC offers over the standalone games, the most important is the option to play through the entire series in sequence. The Zero games remain the most story-driven niche of the entire Mega Man franchise, picking up a century after the Mega Man X series and ultimately building to a very conclusive finale that brings unambiguous closure to the tales of heroes X and Zero.</p>
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<div id="screen_module"><a href="http://www.1up.com/do/media?cId=3172968&amp;sec=IMAGES"> <img src="http://www.1up.com/media?id=3818668&amp;type=lg" border="0" width="624" /></a>
<p>Click the image above to check out all Mega Man Zero Collection screens.</p>
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<p>This mode also reduces the difficulty level considerably -- something many gamers will welcome, since the Zero games had a tendency to cross over the line between "ferociously challenging" and "downright spiteful." At the same time, you're left with the nagging sensation that you're not getting the full experience -- the action tends to be a little <em>too</em> easy, and the Cyber Elf collection system which made the games so compelling is completely gone. In that sense, the story mode feels almost like an appetizer designed to whet your appetite for the individual games.</p>
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<div id="screen_module"><a href="http://www.1up.com/do/media?cId=3172968&amp;sec=IMAGES"> <img src="http://www.1up.com/media?id=3818669&amp;type=lg" border="0" width="624" /></a>
<p>Click the image above to check out all Mega Man Zero Collection screens.</p>
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<p>Beyond the arrangement mode, MMZC's only other significant extra is an art gallery that's unlocked as you complete various challenges. Otherwise, it's more or less four GBA games running in a DS wrapper: No new graphics or sound, no relocalization to restore the missing blood and goofy typos in the U.S., not even an expansion of the screen boundaries to take advantage of the DS's slight resolution advantage over the GBA.</p>
<p>So, basically, MMZC gives gamers four good (and increasingly rare) action games in a straightforward package. The presentation won't blow anyone away, but the convenience of having the entire series on a single cartridge -- and one that, unlike the GBA versions, can be played on a DSi -- counts for a lot.</p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:12:33 +0000</pubDate>
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      <title><![CDATA[Virgin Gaming Rumored to be Prize Gaming Tournament Site]]></title>
      <link>http://www.eakeys.com/blog/virgin-gaming-rumored/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3813640&amp;type=lg" border="0" />
<p>It's been <a href="http://www.1up.com/do/newsStory?cId=3179517">confirmed</a> that Richard Branson's Virgin is to make a comeback into the game sphere with Virgin Gaming (to be fully announced during E3) but rumors are now swirling about exactly what they are going to announce.</p>
<p>Website MaxConsole revealed in a <a href="http://www.maxconsole.net/content.php?40319-EXCLUSIVE-Virgin-Gaming-Uncovered-challenge-gamers-online-and-win-cash-prizes">recent post</a> that their investigations had led them to a company called "Entertainment Tech" that currently operates <a href="http://www.worldgaming.com/">WorldGaming.com</a> and now owns the VirginGaming.com URL. After giving the company a call and speaking to "Rachel," MaxConsole claim that the service is to be similar to WorldGaming.com, offering a community in which gamers will be able to "come together and challenge each other on PS3 and 360 games to win cash prizes."</p>
<p>The rumour is backed-up by the <a href="http://virgingaming.com/modnation/details">recent reveal</a> of a ModNation Racers tournament that is being run in Canada in partnership between Virgin Gaming, Gamestop/EB Games and Sony.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:29:24 +0000</pubDate>
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      <title><![CDATA[New PSP Promotions Include $9.99 "Favorites" Line, Three Free Games With PSPgo]]></title>
      <link>http://www.eakeys.com/blog/free-game-psp/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://media.1up.com/media?id=3723855&amp;type=lg" border="0" />
<p>Sony has <a href="http://blog.us.playstation.com/2010/06/01/new-promotions-for-psp-this-june/">announced</a> a range of new promotions aimed at both PSP and PSPgo owners, beginning with a new $9.99 "Favorites" line at retail. The line is to initially include Sony published titles Ape Escape: On the Loose, Buzz! Master Quiz, Hot Shots Golf Open Tee, LocoRoco 2, Patapon 2, PixelJunk Monsters Deluxe, Socom: Fireteam Bravo, Syphon Filter: Logan's Shadow, and Twisted Metal: Head On.</p>
<p>In addition, titles from other publishers are included in the line, such as Justice League Heroes (Warner Bros.); Manhunt 2, The Warriors (Rockstar); Pinball Hall of Fame: Williams Collection (Crave); Silent Hill: Origins (Konami); Sims 2 (EA) and "so many more," claim Sony's PSP Marketing manager Kristin Neirinckx.</p>
<p>Four new games have also been added to the PSP "Greatest Hits" collection at retail, Gran Turismo, LittleBigPlanet, Resistance: Retribution and Secret Agent Clank.</p>
<p>And for consumers who are looking to buy a PSPgo, any new purchasers will receive an e-mail with a PlayStation Network voucher to download three games free, including titles such as LittleBigPlanet and Ratchet and Clank: Size Matters. Notably, however, this pales when compared to the <a href="http://blog.eu.playstation.com/2010/06/01/buy-a-new-pspgo-and-get-10-free-games/">similar offer</a> being run by Sony Europe, which is offering ten (pre-selected) games with the purchase of any PSPgo.</p>
<p>If you're interested in why Sony have made such aggressive moves for their portable hardware, Sony's hardware marketing director John Koller goes in detail in <a href="http://www.gamasutra.com/view/news/28771/Interview_Sonys_Koller_Talks_Trending_Younger_Fighting_Piracy_With_New_PSP_Initiatives.php">an interview</a> at Gamasutra, stating that the company are attempting to combat the heavy piracy that they believe has adversely affected the system.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:26:35 +0000</pubDate>
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      <title><![CDATA[Portal 2 E3 Event Canceled, Replaced By 'Surprise']]></title>
      <link>http://www.eakeys.com/blog/portal-2-surprise/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3803431&amp;type=lg" border="0" />
<p>The official Portal 2 press unveiling at E3 has been canceled and replaced with a "surprise," according to Valve.</p>
<p>In an email received this afternoon by 1UP, it was confirmed that the event -- originally planned for June 14 at the Regal Theater, Los Angeles -- has been replaced by a "surprise."</p>
<p>"And even though the cancellation of the event certainly counts as a surprise, we are pleased to further announce that the cancellation of the event is not THE surprise," the email clarified.</p>
<p>We have no idea what the "surprise" will be, but as most of us are watching this game rather closely, we'll be sure to report what we know as soon as we know it. In the meantime, the email we received today -- written in the tone of an Aperture Science representative -- is reproduced in its entirety below, for you speculative types.</p>
<blockquote>
<p>Dear Subject Name Here,</p>
<p>Aperture Science is pleased to inform you that we have partnered with Valve to announce the gala CANCELLATION of the June 14 Portal 2 event at the Regal Theater. The event will be replaced by a surprise. And even though the cancellation of the event certainly counts as a surprise, we are pleased to further announce that the cancellation of the event is not THE surprise. However, per International treaties regarding the definition of the word "surprise", of which both Aperture Science and Valve are signatories, the time, date and content of the actual surprise will only become available as you experience the surprise.</p>
<p>If you'd like to ask fruitless questions about the E3 Portal 2 surprise or, more fruitfully, schedule an appointment to attend a Portal 2 screening at the Valve booth during E3, please contact Valve's Special Envoy to Surprises, Doug Lombardi.</p>
<p>Thank you for &lt;&lt;RECORD SCRATCH!!!&gt;&gt;</p>
<p>PS: The surprising record scratch is also not the surprise.</p>
</blockquote>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:23:59 +0000</pubDate>
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      <title><![CDATA[Report: David Cage Casting for Next Game]]></title>
      <link>http://www.eakeys.com/blog/david-cage-casting/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3800910&amp;type=lg" border="0" /> <br /> <a href="http://www.1up.com/do/gameOverview?cId=3150340" title="Heavy Rain">Heavy Rain</a> creator David Cage is reportedly casting for his new project, currently called "Horizon."
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>It's also reportedly a science fiction story.</p>
<p>This report jives with Cage saying back in February that <a href="http://www.1up.com/do/newsStory?cId=3177997" target="_blank">he's done with the thriller genre</a>. Going forward, he would like to continue finding different ways to trigger emotions in an interactive medium.</p>
<p>The call is taking place in Los Angeles, though no shooting location has been specified. Sony is reportedly the publisher.</p>
<p>Treat this as a rumor for now, but Cave has been reportedly saying that the wait will be "less than you think" for his next project. Keep an eye out on E3 for any announcements.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:20:58 +0000</pubDate>
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      <title><![CDATA[Free Realms Developers Working on Star Wars: The Clone Wars MMO]]></title>
      <link>http://www.eakeys.com/blog/star-war-mmo/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3814654&amp;type=lg" border="0" /> <br /> <a href="http://www.1up.com/do/gameOverview?cId=3168646" title="The Old Republic">The Old Republic</a> isn't the only new Star Wars MMO under development. The animated series The Clone Wars is getting an MMO of its own, currently under development by the studio behind <a href="http://www.1up.com/do/gameOverview?cId=2013916" title="Star Wars Galaxies">Star Wars Galaxies</a>, <a href="http://www.1up.com/do/gameOverview?cId=2009898" title="EverQuest">EverQuest</a> and <a href="http://www.1up.com/do/gameOverview?cId=3168565" title="Free Realms">Free Realms</a>.
<p>Titled Clone Wars Adventures, the MMO is being developed by Sony Online Entertainment with LucasArts. It will include minigames like Speeder Bike Racing and puzzles as well as the requisite lightsaber battles.</p>
<p>"Clone Wars Adventures is the ultimate destination for fans of The Clone Wars series and will bring the action and excitement of the show to players online so they can experience The Clone Wars universe firsthand," said SOE president John Smedley.</p>
<p>"We've worked with LucasArts and Lucasfilm to create a virtual world that is seamlessly integrated with the TV series and a true extension of the show. It's also just flat-out fun to play."</p>
<p>The new MMO will offer both free-to-player and subscription-based models, though it's not clear what the premium features will add. It will also be supported by a micro-transaction model allowing players to buy various items.</p>
<p>Clone Wars Adventures will be out this fall on the PC. The Old Republic should be out sometime next year.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:18:00 +0000</pubDate>
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      <title><![CDATA[Total War: The Peninsular Campaign Heading to Steam]]></title>
      <link>http://www.eakeys.com/blog/total-war-campaign/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3793697&amp;type=lg" border="0" />
<p>We recently reported that Sega's Horsham, UK-based studio Creative Assembly are <a href="http://www.1up.com/do/newsStory?cId=3179407">rumored</a> to be working on a game for the coming 2012 London Olympics, but the company is still hard at work supporting its Total War franchise. A new expansion pack for the recently-released Napoleon: Total War, The Peninsular Campaign is to be available for PC -- exclusively for Steam -- this summer.</p>
<p>The expansion pack is to include a new campaign set in 1811 during the <a href="http://en.wikipedia.org/wiki/Peninsular_War">Peninsular War</a> (a battle between France and the allied powers of Spain, the United Kingdom and Portugal for control of the Iberian Peninsula) featuring 32 controllable regions between four different factions. In addition to France and Britain, Spain has been added as a playable faction for campaign play.</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:31:30 +0000</pubDate>
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      <title><![CDATA[Sony's Gold-Like Premium Service May Be Called PSN]]></title>
      <link>http://www.eakeys.com/blog/gold-like-psn/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://media.1up.com/media?id=3651381&amp;type=lg" border="0" />
<p>It is a rumour that has been floating in the ether for a long, long time (we <a href="http://www.1up.com/do/newsStory?cId=3165212">first reported</a> it in early 2008, and it <a href="http://www.1up.com/do/newsStory?cId=3177014">resurfaced</a> again <a href="http://www.1up.com/do/newsStory?cId=3177379">repeatedly</a> at the end of last year) but <a href="http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/">Joystiq</a> has followed up <a href="http://www.1up.com/do/newsStory?cId=3179338">earlier reports</a> from VG247 that according to anonymous sources, Sony's new premium service is to be called "PSN+" and will be revealed during its E3 media briefing.</p>
<p>Like VG247, they report that the service is to not follow the lead of Xbox Live, which limits online multiplayer to paying subscribers, but will instead offer access to "a rotating list of PSP Minis and PSone Classics, exclusive in-game DLC, discounts to the PlayStation Store and 'first hour' demo access to full retail titles."</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:27:38 +0000</pubDate>
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      <title><![CDATA[Half-Life 2 Available on Mac Tomorrow]]></title>
      <link>http://www.eakeys.com/blog/half-life-valve/</link>
      <description><![CDATA[<p><span class="articleText"><br /> Having fully committed to the Mac, Valve is moving quickly to bring its complete library of games to the platform.
<p>The developer has announced that <a href="http://www.1up.com/do/gameOverview?cId=2006921" title="Half-Life 2">Half-Life 2</a> will be available Wednesday on OS X via a trailer that riffs on Apple's famous "1984" commercial. Images from the trailer were originally used to tease Steam's release on the Mac.</p>
<p>It will join Portal, which was a launch title on the Mac version of the platform. The rest of Valve's games will be following soon enough, with Portal 2 being the first game to get a simultaneous release.</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:23:09 +0000</pubDate>
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      <title><![CDATA[Software Firm Estimates Google Pac-Man Resulted in $120 Million in Lost Productivity]]></title>
      <link>http://www.eakeys.com/blog/pac-man-google/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3812540&amp;type=lg" border="0" alt="Pac-Man on Google" /> <br /> Google's tribute to <a href="http://www.1up.com/do/gameOverview?cId=3131257" title="Pac-Man">Pac-Man</a> turned out to be the perfect distraction for workers across the country.
<p>In a report by the <a href="http://news.bbc.co.uk/2/hi/technology/10153286.stm" target="_blank">BBC</a>, software firm Rescue Time said that the playable logo boosted search times from 11 seconds to 36 seconds in its pool of 11,000 users.</p>
<p>That might not seem like much, but by extrapolating that figure up to the 504 million unique users who visit Google every day, that figure jumps to some 4.8 million hours. According to Rescue Time, that equates to roughly $120 million in lost productivity.</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:18:13 +0000</pubDate>
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      <title><![CDATA[Report: Bach's Departure from Microsoft Related to Xbox Timeline]]></title>
      <link>http://www.eakeys.com/blog/microsoft-timeline/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3681073&amp;type=lg" border="0" height="325" /> <br /> Earlier today, it was revealed that Robbie Bach and J Allard plan to <a href="http://www.1up.com/do/newsStory?cId=3179476" target="_blank">step down</a> from their responsibilities at Microsoft's Entertainment &amp; Devices division. For Bach at least, the move appears to be related to the Xbox brand's next step beyond Project Natal.
<p><a href="http://kotaku.com/5547549/microsoft-shake+up-tied-to-xbox-timeline" target="_blank">Kotaku</a> is reporting that Bach opted to step down because he could not commit to the additional three or more years needed to plan the future of the Xbox. Consequently, the 20-plus year veteran will be moving on this fall.</p>
<p>Allard has reportedly said that Microsoft has comprised roughly "95 percent" of his life in recent years, so he's stepping back to pursue other interests. Nevertheless, he will remain as an advisor to CEO Steve Ballmer while Bach plans to spend more time doing charitable work for the Boys &amp; Girls Club of America.</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:13:56 +0000</pubDate>
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      <title><![CDATA[inXile, Bethesda Partner for Hunted: The Demon's Forge ]]></title>
      <link>http://www.eakeys.com/blog/demon-forge-hunter/</link>
      <description><![CDATA[<p>Interplay founder Brian Fargo, the man who helped create classic franchises The Bard's Tale, Baldur's Gate, and Fallout, has a new game and a prominent new partner. Bethesda Softworks announced today it will publish Fargo's third-person, co-op fantasy action game <a href="http://pc.gamespy.com/pc/hunted-the-demons-forge/index.html">Hunted: The Demon's Forge</a>.<br /><br /> Fargo's studio, inXile Entertainment, is developing the game and describes it as a mash-up of classic dungeon crawlers and modern-day shooters. Hunted will allow players to take control of ranged-weapon expert E'lara or master swordsman Caddoc and travel into the fantasy world of Kala Moor. Designed for co-op play, gamers will use E'lara's ranged attacks and magic and Caddoc's melee skills to battle hordes of enemies, solve puzzles, and discover the secrets of The Demon's Forge.<br /><br /> "We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots," Fargo said in a statement. "Bethesda's track record speaks for itself and the game we are developing for them is no exception."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077542/demonforge_1268673132.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> Powered by Unreal Engine 3, Hunted will be released for the Xbox 360, PS3, and Windows PCs. The companies have not yet issued a release date.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:54:14 +0000</pubDate>
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      <title><![CDATA[Call of Duty Creators Sign with Hollywood Agency]]></title>
      <link>http://www.eakeys.com/blog/call-of-duty-creators/</link>
      <description><![CDATA[<p>A few days before <a href="http://pc.gamespy.com/pc/call-of-duty-6/index.html">Call of Duty: Modern Warfare 2</a> became the second biggest-selling game in UK history, the franchise's unemployed creators took a big step toward finding a new gig. Vince Zampella and Jason West are now represented by one of Hollywood's top talent firms, Creative Artists Agency (CAA).<br /><br /> According to an article in the <a href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/03/fired-call-of-duty-developers-sign-with-caa.html" target="_blank">LA Times</a>, Zampella and West have joined the likes of Steven Spielberg, George Clooney, LeBron James, Oprah Winfrey, and Miley Cyrus as CAA clients. As Times writers Ben Fritz and Alex Pham note, videogame developers with agents are a rarity.</p>
<blockquote class="contentquote">Most video game developers are hired hands for publishers and not represented by talent agents. As such, landing the top game developers behind one of the industry's biggest franchises marks a coup for CAA. At least one of the other top Hollywood agencies was looking to sign West and Zampella since they lost their jobs last week, according to a person familiar with the situation.</blockquote>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077638/cod_1268680570.jpg" border="0" width="610" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> It's no wonder the entertainment industry's top agencies were clamoring to sign the duo. According to UK ChartTrack, Modern Warfare 2 just passed Rockstar's Grand Theft Auto: San Andreas to become the second highest-selling videogame in UK history (Dr. Kawashima's Brain Training on DS still holds the top spot). And according to <a href="http://www.gamespy.com/company/025/025004.html">Activision</a>, the Call of Duty franchise has generated more than $3 billion in revenue.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:51:08 +0000</pubDate>
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      <title><![CDATA[Kane & Lynch 2 Coming in August]]></title>
      <link>http://www.eakeys.com/blog/kane-lynch-2/</link>
      <description><![CDATA[<p>Get greedy, betray your friends, and seek revenge on August 24 when <a href="http://pc.gamespy.com/pc/kane-lynch-2/index.html">Kane &amp; Lynch 2: Dog Days</a> launches for the Xbox 360, PlayStation 3, and Windows PC. Developer IO Interactive announced the release date today, describing the upcoming sequel to the controversial 2007 crime shooter as "relentless."<br /><br /> Kane and Lynch, the original's deranged criminals, are back, but this time around IO Interactive General Manager Niels Jorgensen said they will appear quite different, and he's not talking about their outfits. Dog Days will be a visually different game inspired by documentary films and YouTube videos, with "every move and shift of the camera capturing the mayhem in an unscripted style."<br /><br /> "We believe the unique visuals and relentless gameplay has created an intensity never delivered in a videogame before," Jorgensen said in a statement. "In a genre where so many games look and feel the same, Kane &amp; Lynch 2: Dog Days will make people double-take. We think it's going to make quite an impression."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1078245/kaneandlynch_1268857881.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> The game will also offer new multiplayer modes, including Undercover Cop, Cops &amp; Robbers, and Arcade to go along with the existing Fragile Alliance mode.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:48:41 +0000</pubDate>
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      <title><![CDATA[Splinter Cell: Conviction Demo Drops Thursday]]></title>
      <link>http://www.eakeys.com/blog/splinter-cell-conviction-demo/</link>
      <description><![CDATA[<p>Sam Fisher is back, and he's ready to mark and execute anyone that gets in his way in Ubisoft's upcoming stealth-action title <a href="http://pc.gamespy.com/pc/tom-clancys-splinter-cell-conviction/index.html">Splinter Cell: Conviction</a>. And according to Producer Alex Parizeau, players will get to sample some of Fisher's new tactics before they buy. The Conviction demo launches Thursday on Xbox Live.<br /><br /> Parizeau made the announcement today via a video posted on <a href="http://www.xbox.com/en-US/community/insidexbox/" target="_blank">Inside Xbox</a>, saying the demo would give gamers the perfect sampling of the experience Conviction has to offer, namely the basic storyline and the game's new mechanics such as the mark and execute system. "The biggest thing you'll see when playing the demo is the change of pace," Parizeau said. "The stealth-action dynamic is fast paced and very different from the past."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077980/conviction_1268769201.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> The demo begins with a bathroom interrogation scene that allows gamers to go Jack Bauer on a source, before shifting to a warehouse loaded with armed guards. In the warehouse, Parizeau demonstrated the mark and execute system, marking traps and guards at different ranges before hitting execute and unleashing Fisher in a John Woo-like rapid-fire sequence.<br /><br /> Light and shadow will still be a critical element of gameplay, Parizeau said, and this time around, Fisher will have a gaggle of new gadgets to manipulate environments. For example, the producer demonstrated Fisher using EMP grenades to knock out lighting in certain areas and pounce on guards blinded by darkness. "These tools allow you tip the balance in your favor," Parizeau said.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:45:41 +0000</pubDate>
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      <title><![CDATA[Need for Speed World Closed Beta Begins]]></title>
      <link>http://www.eakeys.com/blog/need-for-speed-world/</link>
      <description><![CDATA[<p>"Massively Multiplayer Online" isn't synonymous with "racing game," which makes Black Box's new MMO racer Need for Speed World all the more intriguing. And now gamers have the opportunity to see what the genre-bending title is all about; World's closed beta has begun.<br /><br /> Vancouver-based <a href="http://www.gamespy.com/company/027/027081.html">Black Box</a> made the announcement today, stating that thousands of players around the world will get the chance to jump in on the beta during the next few months. Those who are chosen to participate will be asked to provide constructive feedback that will directly impact the final product.<br /><br /> "Need for Speed World is the world's first MMO racer--a completely new entertainment experience for speed junkies all over the world," John Doyle, the game's senior producer, said in a statement. "We have expanded Need for Speed's classic adrenaline fueled racing with an all-new power up system and deep RPG style progression to create a truly massive, socially-connected white-knuckle Need for Speed experience."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 601px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1077969/needforspeedworld_1268763532.jpg" border="0" width="601" height="250" align="center" /></div>
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<p><br /> Gamers interested in taking part should head over to the game's <a href="http://needforspeed.com/web/world/news/-/nfsblogs/1405178" target="_blank">official web site</a> and click the "Apply for Beta" button. Need for Speed World ships this summer for the PC.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:43:04 +0000</pubDate>
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      <title><![CDATA[Activision Announces Singularity Release Date]]></title>
      <link>http://www.eakeys.com/blog/activision-singularity/</link>
      <description><![CDATA[<p>After playing release date shuffle with Raven Software's time-bending FPS <a href="http://pc.gamespy.com/pc/singularity-raven/index.html">Singularity</a>, it appears publisher <a href="http://www.gamespy.com/company/025/025004.html">Activision</a> is finally comfortable declaring the game will launch on June 29 for the PC, Xbox 360, and PlayStation 3.<br /><br /> Officially announced at E3 2008, the game was originally slated for a fall 2009 release. Not wanting to be squashed beneath the weight of another FPS you may have heard of, Activision bumped the game to early 2010. But when the company's financial outlook emerged in February, June became the new tentative release date.<br /><br /> Today, with the release of the <a href="http://xbox360.gamespy.com/dor/objects/14267335/singularity/videos/singularity_trl_last_resort_41910.html" target="_blank">Last Resort trailer</a>, Activision specified the game will see the light on June 29.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 601px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/142/14267335/Singularity_._Gamescom_2.jpg" border="0" width="601" height="250" align="center" /></div>
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<p><br /> The Singularity synopsis from the developers:</p>
<blockquote class="contentquote">In Singularity, you will fight your way through an ever-shifting environment haunted with time ravaged creatures, while sudden time waves hurl you back and forth between 1950 and present day. Use your wits and the perfect weapon-the Time Manipulation Device - to unravel the conspiracy on the remote island of Katorga-12.</blockquote>]]></description>
      <pubDate>Wed, 12 May 2010 00:30:34 +0000</pubDate>
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      <title><![CDATA[Ubisoft Going Green, Ditching Paper Game Manuals ]]></title>
      <link>http://www.eakeys.com/blog/ubisoft-eco-green/</link>
      <description><![CDATA[<p>Shaun White launches his first skateboarding title on consoles this holiday season, and "The Flying Tomato" turned "The Animal" is bringing the first videogame without a paper manual with him. Publisher Ubisoft announced today Shaun White Skateboarding will be the title that kicks off the company's new paper-manual-free environmental initiative.<br /><br /> Digital game manuals will replace their paper counterparts in Ubisoft's console games, and according to the company, the shift will give gamers a more robust manual with "more intuitive access to game information.<br /><br /> "It's pretty cool that Ubisoft is making a conscious effort to go green with its new video game packaging," Shaun White said in a statement. "I'm excited for my new skateboarding game to come out and stoked that it will be the very first Ubisoft game to be part of their green packaging initiatives."<br /><br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1084580/environmental_1271712458.jpg" border="0" width="600" height="250" /></div>
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<p><br /> In detailing the impact the switch to digital will have on the environment, Ubisoft said that producing one ton of paper for game manuals consumes an average of two tons of wood from 13 trees, with a net energy of 28 million BTU's. That's equivalent to average heating and energy for one home for an entire year.<br /><br /> The Assassin's Creed and Ghost Recon developer also announced that, starting with Splinter Cell: Conviction for the PC, the company has switched to 100% recycled DVD cases for all of its PC games.<br /><br /> "Eco-friendly initiatives are important to the global community and introducing in-game digital manuals on Xbox 360 and PS3 is just the latest example of Ubisoft's ongoing commitment to being a more environmentally conscious company," Laurent Detoc, president of Ubisoft North America, said in a statement.</p>]]></description>
      <pubDate>Wed, 12 May 2010 00:27:57 +0000</pubDate>
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      <title><![CDATA[Splash Damage Details the Human-like AI in Brink]]></title>
      <link>http://www.eakeys.com/blog/splash-damage-details/</link>
      <description><![CDATA[<p>The <a href="http://media.xbox360.gamespy.com/media/143/14349125/vids_1.html" target="_blank">trailers</a> for Bethesda's upcoming FPS, <a href="http://pc.gamespy.com/pc/splash-damage-project/index.html">Brink</a>, look gorgeous, and according to creative director Richard Ham, it plays just as beautifully thanks to enemies and allies with near-human artificial intelligence.<br /><br /> Brink's engine is based on id Tech 4, and developer <a href="http://www.gamespy.com/company/482/482353.html">Splash Damage</a> added a new rendering framework and improved support for multiple CPU cores. Ham recently told <a href="http://sknr.net/2010/04/10/brink-%E2%80%93-qa-with-richard-ham/" target="_blank">Skewed &amp; Reviewed</a> the studio re-wrote the engine from the ground up, giving the game its distinctive, detailed look. And just as much work as the developers put into the engine, they've put into the A.I.<br /><br /> "Brink's AI has to be great because of the way we blend single player and multiplayer gaming seamlessly," Ham told the gaming site. "At any time, you could be playing against AI or against other human players, and our goal is that you can't tell the difference."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/143/14349125/Brinkblog.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br /> Brink features 8-member squads, with AI friends and enemies seamlessly being replaced by players as they log-on. And when a player goes idle, they can even enable AI to temporarily take over their character. "You won't be earning any Experience Points during that time, but we want to give players the break option," Ham said.<br /><br /> "Not only are the enemies more ruthless and surprising, but your teammates are more self reliant and useful. In Brink, you won't have to babysit your AI squad mates and make sure they do their jobs. Actually, if you're not doing well, they'll babysit you!"<br /><br /> Brink is set for release on the Xbox 360, PlayStation 3, and Windows PC on September 30.</p>]]></description>
      <pubDate>Wed, 12 May 2010 00:24:47 +0000</pubDate>
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      <title><![CDATA[Voice Actors Reveal Villains in Batman: Arkham Asylum 2]]></title>
      <link>http://www.eakeys.com/blog/voice-actor-reveal/</link>
      <description><![CDATA[<p>Comic book conventions are a great place to garner geeky good news, and the inaugural Chicago Comics &amp; Entertainment Expo continues the tradition. Thanks to reports from the recent event, we've got a rundown on some of the villains that will be appearing in Rocksteady's in-development sequel to the 2009 BAFTA Game of the Year, Batman: Arkham Asylum.<br /><br /> Kevin Conroy, the long-time voice of the Dark Knight in the animated series as well as the first game, sat down with <a href="http://www.comicbookresources.com/?page=article&amp;id=25790" target="_blank">Comic Book Resources</a> and revealed the next Batman videogame adventure will be a darker experience featuring district attorney turned coin-flipping villain, Two Face -- among others.<br /><br /> "It involves a lot of the villains and it goes to that area - it's that dark", Conroy told CBR. "There's a very complicated cast. A lot of villains are in it. I'll just leave it at that."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1084724/batman619.villains.poster_1271783586.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> Other voice actors have helped fill out the cast of characters. Futurama voice actor Maurice LaMarche told <a href="http://kotaku.com/5520444/two-voice-actors-out-arkham-asylum-2-villains?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">Kotaku</a> he would be playing Mr. Freeze, and Stana Katic tweeted she will be playing Ra's al Ghul's daughter and Batman love interest Talia.<br /><br /> Two Face, Mr. Freeze, Talia al Ghul, and via the game's first teaser trailer, the Joker, are confirmed. And with Talia involved, can Ra's himself be far behind? <a href="http://pc.gamespy.com/pc/batman-arkham-asylum-2/index.html">Batman: Arkham Asylum 2</a> (for lack of a better title) is being developed for the Xbox 360, PlayStation 3, and PC, and does not yet have a release date.</p>]]></description>
      <pubDate>Wed, 12 May 2010 00:21:34 +0000</pubDate>
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      <title><![CDATA[Co-Op Play in Dead Rising 2]]></title>
      <link>http://www.eakeys.com/blog/co-op-play/</link>
      <description><![CDATA[<p>If there's one thing we learned from "Zombieland" it's that Rule 5: No Attachments, doesn't hold up. After all, what good is making the Zombie Kill of the Week without a friend to witness it? With that in mind, <a href="http://www.gamespy.com/company/025/025017.html">Capcom</a> announced today zombie survival shooter <a href="http://pc.gamespy.com/pc/dead-rising-2-untitled/index.html">Dead Rising 2</a> will feature two-player co-op.<br /><br /> Capcom made the announcement today as part of its Captivate 2010 showcase in Hawaii. Dead Rising 2 players will be able to invite a friend to partner up with them any time to massacre zombies tag team style -- with a twist. From Capcom:</p>
<blockquote class="contentquote">Play with a friend and have even more fun as you lure zombies in using strategic items like a toy helicopter or a firecracker. Once the zombies have gathered, your friend can rain bullets from above or shoot at a strategically-placed gas tank to create a deadly explosion that will take out masses of the enemy.</blockquote>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 601px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1084831/Moustache_bmp_jpgcopy_1271796139.jpg" border="0" width="601" height="250" align="center" /></div>
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<p><br /> Along with the co-op mode, Capcom also provided details about its Dead Rising 2 DLC prologue, Case Zero. The full-game's new protagonist, Chuck Greene, is introduced in the standalone DLC title, trapped in the desert town of Still Creek with his daughter. According to Capcom, Case Zero bridges the gap between the two titles while giving players a taste of the new gameplay experience to come in Dead Rising 2.<br /><br /> Dead Rising 2: Case Zero is an Xbox Live exclusive. Capcom has yet to announce a release date or pricing, but the full Dead Rising sequel is set to ship on August 31 in North America for the Xbox 360, PlayStation 3, and Windows PCs and in Europe on September 3.</p>]]></description>
      <pubDate>Wed, 12 May 2010 00:18:41 +0000</pubDate>
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      <title><![CDATA[New DLC for Dragon Age: Origins this Month]]></title>
      <link>http://www.eakeys.com/blog/dlc-dragon-age/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> and EA promised gamers they would be playing <a href="http://pc.gamespy.com/pc/dragon-age/index.html">Dragon Age: Origins</a> for a looong time thanks to a hearty helping of DLC -- not to mention the game's out-of-box playtime of more than 50 hours. And today, Major Nelson tells us the next downloadable Dragon Age dose will be arriving on May 18.<br /><br /> In a simple post outlining the <a href="http://www.majornelson.com/archive/2010/05/04/coming-soon-to-the-xbox-live-marketplace-may-4-2010.aspx" target="_blank">upcoming content</a> in the Xbox Live Marketplace, Xbox Live's Director of Programming Larry Hyrb wrote that Dragon Age: Origins Darkspawn Chronicles is coming in two weeks and will cost 400 Microsoft Points.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/979/979591/dragon_1241483591.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br /> No other details were provided in the post, and BioWare and <a href="http://www.gamespy.com/company/025/025025.html">Electronic Arts</a> have yet to make an official announcement of the DLC. So aside from the title, the only thing to go on is the add-on's price. At 400 MS Points, Darkspawn Chronicles is the same price as the Return to Ostagar DLC, released on January 29. Ostagar gave gamers a chance to return to the battlefield where Duncan fell and take revenge on the encamped Darkspawn and pick up the armor and weapons of the dead King.<br /><br /> We'll let you know when we learn more about Darkspawn Chronicles.<br /><br /> <strong>UPDATE:</strong><br /> Electronic Arts has issued a press release detailing the new DLC. From EA:</p>
<blockquote class="contentquote">For the first time ever, fight as the darkspawn in BioWare's Dragon Age: Origins. In the new downloadable content pack, Dragon Age: Origins Darkspawn Chronicles, players have the chance to experience life on the dark side, playing as the corrupted army of the Blight, enslaved to the will of the Archdemon. In North America, Darkspawn Chronicles will be available for the Xbox 360 videogame system for 400 Microsoft points and PC for 400 BioWare points on May 18th, and on PlayStation Network for $4.99, with its launch date to be announced later.<br /><br /> The Darkspawn Chronicles offers players a look at an alternate history in the Dragon Age universe. Darkspawn Chronicles begins as your character dies during the Joining ceremony, and the Grey Wardens now march under Alistair's command. As a hurlock vanguard, you alone hold the power to make thralls of their fellow darkspawn and drive them into the heat of battle as Denerim burns! This adventure gives you command of genlocks, hurlocks, shrieks, and even the mighty ogres.<br /><br /> <strong>Key features include:</strong><br /> --Imagine a world without heroes, where the greatest among you never became a Grey Warden<br /><br /> --Play through the Fall of Denerim from the perspective of the darkspawn<br /><br /> --Complete the module and unlock an epic darkspawn item for use in Dragon Age: Origins and Dragon Age: Origins &ndash; Awakening<br /><br /> --Use the "Enthrall" ability to recruit any darkspawn you encounter into your party</blockquote>]]></description>
      <pubDate>Sun, 09 May 2010 06:42:30 +0000</pubDate>
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      <title><![CDATA[Ubisoft Announces H.A.W.X 2]]></title>
      <link>http://www.eakeys.com/blog/tom-clancy-hawx-2/</link>
      <description><![CDATA[<p>On February 9, <a href="http://www.gamespy.com/company/025/025075.html">Ubisoft</a> released its disappointing fiscal third quarter results and reported the first nine months of the fiscal year yielded a 22% drop in total sales. That same day CEO Yves Guillemot pledged the company would focus more on big-name titles and make them more often. The company reaffirmed that pledge today by going back to the Tom Clancy well for H.A.W.X 2.<br /><br /> Ubisoft made it official this afternoon: Ubisoft Bucharest is currently developing near-future air combat sim H.A.W.X 2 for the Xbox 360, Windows PCs, PlayStation 3, and the Nintendo Wii. A fall release is planned.<br /><br /> "With over 1 million units sold worldwide, Tom Clancy's H.A.W.X. has become a very successful brand for Ubisoft," stated Bogdan Bridinel, creative director at Ubisoft. "This new H.A.W.X. game is directly inspired by Tom Clancy's books, and it will enable fans to once again experience the excitement and intensity that established H.A.W.X. as a successful brand."<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/073/073120/hawx_2_artwork_xbl_himalaya.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> From Ubisoft:</p>
<blockquote class="contentquote"><a href="http://pc.gamespy.com/pc/tom-clancys-hawx-2/index.html">Tom Clancy's H.A.W.X. 2</a> plunges fans into an explosive environment where they can become elite aerial soldiers in control of the world's most technologically advanced aircraft. The game will appeal to a wide array of gamers as players will have the chance to control exceptional pilots trained to use cutting edge technology in amazing aerial warfare missions.</blockquote>]]></description>
      <pubDate>Sun, 09 May 2010 06:39:46 +0000</pubDate>
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      <title><![CDATA[Ubisoft Confirms Assassin's Creed: Brotherhood]]></title>
      <link>http://www.eakeys.com/blog/assassin-creed-brotherhood/</link>
      <description><![CDATA[<p>It began with a message from Dr. Vidic on the <a href="http://pc.gamespy.com/pc/assassins-creed-2/index.html">Assassin's Creed II</a> Facebook page, escalated with reported placeholder box art, and ended with a confirmation from <a href="http://www.gamespy.com/company/025/025075.html">Ubisoft</a>. The next game in the Assassin's Creed franchise, Brotherhood, is coming soon.<br /><br /> "It is the time of our rising," Dr. Vidic, the game's Templar scientist, posted on the AC II <a href="http://www.facebook.com/home.php?#%21/assassinscreed" target="_blank">Facebook page</a> on Monday, suggesting news from Ubisoft was coming. "A new age enters and a great battle looms. Templar destiny is at hand and waiting for you."<br /><br /> Vidic was back playing Farmville and updating his status yesterday, posting, "An offering to you who welcome a new dawn of man. Take this image and answer our call. A great battle looms to finish the past and begin the future. Stand ready to serve. We will send for you soon."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/143/14302493/acbrotherhood.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> The image Vidic mentioned is a symbol for fans of the franchise to post to indicate they side with the Templars. But why would Assassins join forces with the franchise's antagonists? According to reports, Brotherhood will feature a multiplayer mode, and it's likely, given the Vidic posts, players will get to play as Templars.<br /><br /> <a href="http://kotaku.com/5531849/gamestop-placeholder-art-names-assassins-creed-brotherhood-+-update" target="_blank">Kotaku</a> came across placeholder box art for Assassin's Creed: Brotherhood yesterday evening, materials Ubisoft has since confirmed are legitimate. The blurb on the box art reads:</p>
<blockquote class="contentquote">Live and breathe as Ezio, now a legendary master assassin, in his struggle against the Templar order. Lead your own brotherhood of Assassins and strike at the heart of the enemy: Rome. And for the first time, take part in an innovative multiplayer layer allowing you to embody an assassin of your choosing and define their killing style.</blockquote>
<p>Ubisoft would only confirm the box art was legit, declining to provide further details on Brotherhood. However, the developer did say it would officially reveal the title next week. We'll keep you posted.</p>]]></description>
      <pubDate>Sun, 09 May 2010 06:34:34 +0000</pubDate>
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      <title><![CDATA[2K Games, Valve Announce Digital Deluxe Version of Civilization V]]></title>
      <link>http://www.eakeys.com/blog/digital-version-civilization/</link>
      <description><![CDATA[<p>Deluxe edition videogames typically mean an Art of the Game book, a skin and a new name for a weapon you already have, and an unnecessarily large case that won't fit on any of your shelves. But in the new Digital Deluxe Edition of <a href="http://pc.gamespy.com/pc/sid-meiers-civilization-v/index.html">Sid Meier's Civilization V</a>, deluxe means what it should: more game.<br /><br /> <a href="http://www.gamespy.com/company/726/726494.html">2K Games</a> and Valve today announced an agreement to power all PC versions of Civ V with Steamworks' features and offer a special digitial deluxe version of the game that includes a sizable free map pack.<br /><br /> All PC versions of the game will be auto-updated, have multiplayer matchmaking and achievements through Valve's online portal, Steam. And the Deluxe Edition will include the new Babylonian civilization and its ruler, Nebuchadnezzar II.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/object/062/062125/civ5shots_610.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br /> To tout the partnership and get the pre-orders rolling, Valve and 2K are offering a special promotion: gamers who order Civ V from Steam will receive the Cradle of Civilization Map Pack: Mesopotamia. The pack includes the Fertile Crescent with the Nile River valley to the west and extending east down the Tigris and Euphrates river valleys to the Persian Gulf. And in true Civilization fashion, you will be able to conquer it all.<br /><br /> Sid Meier's Civilization V is set to launch this fall. The standard edition will retail for $49.99 and the deluxe $59.99.</p>]]></description>
      <pubDate>Sun, 09 May 2010 06:30:56 +0000</pubDate>
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      <title><![CDATA[Win a Mass Effect 2 Bundle and 20+ More Games]]></title>
      <link>http://www.eakeys.com/blog/mass-effect-bundle/</link>
      <description><![CDATA[<p>Are you a huge Mass Effect fan, yet for some reason didn't get a chance to pick up <a href="http://pc.gamespy.com/pc/mass-effect-2/index.html">Mass Effect 2</a> when it was released for PC in January? Well, now's your chance to not only grab one of 2010's best games, but more than 20 other titles from our friends and fellow IGN Entertainment property Direct2Drive. They've got <a href="http://www.direct2drive.com/promos/spring-sale/">a Spring Sale</a> going on right now, and we've got a massive bundle to give to one lucky PC gamer.<br /><br /> What do you need to do to win, you ask? Take a minute to post in the comments section below and describe your dream Commander Shepard. Is he a Vanguard or an Infiltrator? Is she a do-gooding girl scout or a nefarious ne'er-do-well? Tall, dark, and handsome or rugged and battle-scarred? We want to hear all about your vision of the perfect Commander Shepard.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/108/1088421/mass-effect-2-20100108051830035_1273271561.jpg" border="0" width="610" height="275" align="center" /></div>
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<p>We'll pick our favorite at noon on Tuesday, May 11th, so be sure to get your entry in before then. Please note that you must be over 18 and live in the United States to be eligible to win.<br /><br /> Wondering exactly what you'll win? Here's a complete list:</p>
<ul>
<li>ME 1+2 Bundle</li>
<li>Aion</li>
<li>Titan Quest Bundle</li>
<li>Vampire Masquerade Bloodlines</li>
<li>Sid Meier's Pirates!</li>
<li>Civilization 4 complete</li>
<li>SimCity Societies</li>
<li>SWAT 4 GOLD</li>
<li>Fallout 3</li>
<li>Sacred 2: Fallen Angel</li>
<li>Divinity 2</li>
<li>Chessmaster 9000</li>
<li>Defense Grid</li>
<li>Majesty 2 The Fantasy Kingdom Sim</li>
<li>The Settlers: Rise of Empire Gold</li>
<li>Trine</li>
<li>Guild Wars Nightfall</li>
<li>Grand Ages Rome</li>
<li>AI War Fleet Command + Zenith Remnant Bundle</li>
<li>Europa Universalis Rome Gold</li>
<li>Dark Fall Lost Souls</li>
</ul>
<p>We look forward to reading your submissions, and good luck to everyone who enters!</p>]]></description>
      <pubDate>Sun, 09 May 2010 06:26:49 +0000</pubDate>
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      <title><![CDATA[Inventor of the World's First Home Videogame Console Honored]]></title>
      <link>http://www.eakeys.com/blog/video-console-honored/</link>
      <description><![CDATA[<p>Ralph Baer created the videogame industry when he invented what would become the Magnavox Odyssey, the world's first home videogame console. For his efforts, he now has another listing for the Awards section of his resume: member of the National Inventors Hall of Fame.<br /><br /> Baer was inducted yesterday at the United States Department of Commerce in Washington, D.C. along with 14 other inventors, including Yvonne Brill, an innovator in rocket propulsion, Roger Easton, who developed key components used in today's GPS, and Art Fry and Spencer Silver, inventors of the Post-it note.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081531/Odysseye2m.000_1270162937.jpg" border="0" width="600" height="250" align="center" />
<div class="inlineImageCaption" style="width: 600px;">Baer's Brown Box, what would become the Odyssey.</div>
</div>
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<p><br /> "The individuals of this year's class of outstanding inventors have shaped our future and their remarkable achievements will surely inspire a whole new generation of like-minded dreamers to see the worth of hard work and passion," Edward Gray, president of the Board of Directors of the National Inventors Hall of Fame, said in a statement.<br /><br /> Becoming a Hall of Fame member is just one of Baer's many accolades: In 2005, he was given the Legend Award by G4; in 2006, President George W. Bush presented him with the National Medal of Technology; in 2008 he received the Pioneer Award at the Game Developers Conference; and also in 2008, Baer won the IEEE Masaru Ibuka Consumer Electronics Award.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:47:19 +0000</pubDate>
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      <title><![CDATA[Report: Sega Studios San Francisco Closing]]></title>
      <link>http://www.eakeys.com/blog/sega-studios-iron-man/</link>
      <description><![CDATA[<p>The only thing that will save Iron Man movie tie-in game developer Sega Studios San Francisco now is a real life Tony Stark. According to reports, the studio, founded in 1999 as Secret Level, will be shuttered, possibly by the end of the day.<br /><br /> The rumor originally appeared yesterday on the <a href="http://seganerds.thekartel.com/blog/2010/04/01/rumour:_sega_shutting_down_sega_studios_san_francisco" target="_blank">Sega Nerds</a> blog, and has since been confirmed by <a href="http://www.1up.com/do/newsStory?cId=3178624" target="_blank">1Up</a>.<br /><br /> Acquired by Sega in 2006, Secret Level quickly went from a small studio to having more than 100 employees. But the critical and commercial 2008 duds Golden Axe Beast Rider and a game based on the original Iron Man movie led to downsizing and reorganization.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081610/segaironman_1270220297.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> The studio is still on track to release Iron Man 2 for the Xbox 360, PS3, and Wii on May 4.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:43:15 +0000</pubDate>
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      <title><![CDATA[Sony Shocker: God of War III Sales Brisk]]></title>
      <link>http://www.eakeys.com/blog/god-of-war-3-sony/</link>
      <description><![CDATA[<p>According to Sony's VP of Marketing Peter Dille, Kratos has joined Lightning and Private Preston Marlowe as the videogame industry's stars in March. Dille, speaking at yesterday's MI6 conference, said <a href="http://ps3.gamespy.com/playstation-3/god-of-war-iii/index.html">God of War III</a> sold 1 million copies in "just a couple days."<br /><br /> Dille, as reported by <a href="http://uk.ps3.ign.com/articles/108/1081412p1.html" target="_blank">IGN</a>, did not provide specifics on whether or not he meant worldwide sales or just North America, but we do know God of War III was huge in the U.K. The game appeared at the top of the GFK Chart Track for the week of March 15 despite being on the shelves for only two days. GFK also said that week-one sales of God of War III topped God of War II by 2.65 to 1.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/108/1081613/god.of.war2.wallpaper.31251732250_1270223474.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> We'll know for sure just how big Kratos is in North America when the NPD Group releases its March videogame sales report on April 8. One thing appears certain, with Final Fantasy XIII and Battlefield: Bad Company 2 reporting multi-million unit months, March should prove to be a huge rebound for the slumping videogame industry.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:38:41 +0000</pubDate>
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    <item>
      <title><![CDATA[GamersFirst Founder Running for Governor of California, Seriously]]></title>
      <link>http://www.eakeys.com/blog/free-to-play-joke/</link>
      <description><![CDATA[<p>When Joshua Hong, founder and CEO of free-to-play MMOG publisher K2 Network, declared yesterday his intention to run for Governor of California, you couldn't help but notice the date. But what started as an April Fools' gag has become something else entirely. Hong is now officially seeking the 10,000 signatures required to get his name on the primary ballot.<br /><br /> In a press release issued yesterday, Hong, who started K2 Network and its portal GamersFirst in 2001, made his comical campaign promise to bring free-to-play videogames to all Californians. Not everyone got the joke. <a href="http://www.cbsnews.com/stories/2010/04/02/tech/gamecore/main6355772.shtml" target="_blank">CBS News' tech</a> web site either didn't read the full press release or didn't recognize it was sent out on April 1 and reported on it as if it were a real news story. And evidently, others took Hong's candidacy as legitimate as well. Hong couldn't help but notice the enthusiastic response.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081668/joshua_hong_1270242906.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> According to Ronjini Mukhopadhyay, a public relations rep for K2 Network, Hong's original idea has "morphed into something bigger than us." Hong is now seeking the required signatures to become a candidate of the Independent party and will be formulating his real platform in the coming weeks.<br /><br /> In an election that already includes an artist, a car salesman, and a college student as candidates to replace a former actor as governor, Hong's videogame publisher title doesn't sound so out of place. Further, with an MBA from the University of Chicago Graduate School of Business and a successful, rapidly growing company in his hands (GamersFirst now boasts 23 million members in 160 countries) Hong has the pedigree to match up with any of the Independent party candidates already on the ballot. And that's no joke.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:33:18 +0000</pubDate>
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      <title><![CDATA[Final Fantasy IX Confirmed for PSN]]></title>
      <link>http://www.eakeys.com/blog/final-fantasy-psn/</link>
      <description><![CDATA[<p><a href="http://ps3.gamespy.com/playstation-3/final-fantasy-ix/index.html">Final Fantasy IX</a> is getting the PlayStation Network PSOne Classics treatment. The announcement came today from <a href="http://www.gamespy.com/company/546/546688.html">Square Enix</a> CEO Yoichi Wada on the company's Japanese Twitter feed. But just when gamers will get to return to Gaia on the PS3 and PSP remains a mystery.<br /><br /> <a href="http://www.andriasang.com/e/blog/2010/04/02/ffix_psn_release_confirmed/" target="_blank">Andriasang</a> picked up on the Twitter announcement and kindly translated the news. Pricing and a specific launch were not mentioned. In a very brief statement, Wada only said the game would be released "soon."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/108/1081680/ffix_1270247900.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> For the sake of accuracy, Wada's announcement was specifically for Japanese PlayStation Network. No official word on a U.S. release, but is there really any doubt?</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:28:49 +0000</pubDate>
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      <title><![CDATA[Sony Shocker: God of War III Sales Brisk]]></title>
      <link>http://www.eakeys.com/blog/sony-shocker-god-of-war-iii-sales-brisk/</link>
      <description><![CDATA[<p>Dille, as reported by <a href="http://uk.ps3.ign.com/articles/108/1081412p1.html" target="_blank">IGN</a>, did not provide specifics on whether or not he meant worldwide sales or just North America, but we do know God of War III was huge in the U.K. The game appeared at the top of the GFK Chart Track for the week of March 15 despite being on the shelves for only two days. GFK also said that week-one sales of God of War III topped God of War II by 2.65 to 1.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/108/1081613/god.of.war2.wallpaper.31251732250_1270223474.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> We'll know for sure just how big Kratos is in North America when the NPD Group releases its March videogame sales report on April 8. One thing appears certain, with Final Fantasy XIII and Battlefield: Bad Company 2 reporting multi-million unit months, March should prove to be a huge rebound for the slumping videogame industry.</p>]]></description>
      <pubDate>Sat, 03 Apr 2010 08:05:15 +0000</pubDate>
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      <title><![CDATA[GamersFirst Founder Running for Governor of California, Seriously]]></title>
      <link>http://www.eakeys.com/blog/gamersfirst-founder-running-for-governor-of-california-seriously/</link>
      <description><![CDATA[<p>In a press release issued yesterday, Hong, who started K2 Network and its portal GamersFirst in 2001, made his comical campaign promise to bring free-to-play videogames to all Californians. Not everyone got the joke. <a href="http://www.cbsnews.com/stories/2010/04/02/tech/gamecore/main6355772.shtml" target="_blank">CBS News' tech</a> web site either didn't read the full press release or didn't recognize it was sent out on April 1 and reported on it as if it were a real news story. And evidently, others took Hong's candidacy as legitimate as well. Hong couldn't help but notice the enthusiastic response.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081668/joshua_hong_1270242906.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> According to Ronjini Mukhopadhyay, a public relations rep for K2 Network, Hong's original idea has "morphed into something bigger than us." Hong is now seeking the required signatures to become a candidate of the Independent party and will be formulating his real platform in the coming weeks.<br /><br /> In an election that already includes an artist, a car salesman, and a college student as candidates to replace a former actor as governor, Hong's videogame publisher title doesn't sound so out of place. Further, with an MBA from the University of Chicago Graduate School of Business and a successful, rapidly growing company in his hands (GamersFirst now boasts 23 million members in 160 countries) Hong has the pedigree to match up with any of the Independent party candidates already on the ballot. And that's no joke.</p>]]></description>
      <pubDate>Sat, 03 Apr 2010 08:01:20 +0000</pubDate>
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      <title><![CDATA[Final Fantasy IX Confirmed for PSN]]></title>
      <link>http://www.eakeys.com/blog/final-fantasy-ix-confirmed-for-psn/</link>
      <description><![CDATA[<p><a href="http://www.andriasang.com/e/blog/2010/04/02/ffix_psn_release_confirmed/" target="_blank">Andriasang</a> picked up on the Twitter announcement and kindly translated the news. Pricing and a specific launch were not mentioned. In a very brief statement, Wada only said the game would be released "soon."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/108/1081680/ffix_1270247900.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> For the sake of accuracy, Wada's announcement was specifically for Japanese PlayStation Network. No official word on a U.S. release, but is there really any doubt?</p>]]></description>
      <pubDate>Sat, 03 Apr 2010 07:57:38 +0000</pubDate>
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      <title><![CDATA[Atomic Games Declassifies Breach]]></title>
      <link>http://www.eakeys.com/blog/Atomic-Games-Declassifies-Breach/</link>
      <description><![CDATA[<p>Atomic, a studio that also develops simulations for the U.S. military and intelligence agencies, promises Breach "blows the floor out from under conventional military shooters." And that's not just hyperbole. Using the game's proprietary Hydrogen Engine, Atomic created highly destructible environments that players can manipulate in unique ways -- including blowing the floor out from another player.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1079978/breach_1269621087.jpg" border="0" width="600" height="250" align="center" /></div>
<!--  end image div -->
<p><br />From Atomic:</p>
<blockquote class="contentquote">For the first time, virtual warriors can punch holes through floors to get the drop on enemies below, breach both interior and exterior walls, crush enemy fighters by collapsing ceilings and balconies, and even shoot away individual bricks to create shooter's holes.</blockquote>
<p>Gamers will play as CIA Special Activities Division operatives and use accurate weapons, gear, and unspecified "spy gadgets" to take out their enemies. Breach also features an active cover system that allows players to instantly attach to cover, peak out, pop in and out, and blind fire.<br /><br />Atomic said Breach will be available for download on Xbox Live this summer offering "the kinds of innovation and features expected in a full packaged game." We'll keep you posted.</p>]]></description>
      <pubDate>Mon, 29 Mar 2010 13:01:58 +0000</pubDate>
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      <title><![CDATA[Online and Off, Bungie Wants to Reward Players in Halo Reach]]></title>
      <link>http://www.eakeys.com/blog/online-and-off-bungie-wants-to-reward-players-in-halo-reach/</link>
      <description><![CDATA[<p>In an interview with <a href="http://g4tv.com/thefeed/blog/post/703448/bungie-reveals-halo-reachs-all-encompassing-player-investment-system.html" target="_blank"><strong><span style="color: #0d7b0a;">G4</span></strong></a>, Bungie's Luke Smith said Halo: Reach's new Player Investment system will, for the first time, allow players build a unique identity in Halo. In online multiplayer and via the single-player campaign, players will earn credits for completing various objectives and challenges. The more difficult the challenge, the more credits a player will earn.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1080011/haloreachcredits_1269625846.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />The details are still being ironed out, Smith said, but credits earned will then be used to increase a player's Military Rank (which replaces Halo 3's Ranking system) and purchase customization items in Reach's new "Armory." <br /><br />Bungie intends to keep players busy, issuing daily and weekly credit challenges to be achieved in multiplayer and campaign modes, and there will be plenty of goodies available to spend those hard-earned credits on in the Armory. And all customizations a player makes to their Spartan will be reflected in the multiplayer and campaign modes, including in-game cut scenes.<br /><br />Smith also described how the Player Investment system will track a player's style of play, awarding long-lasting Commendations for sniping, melee, and driving achievements, and using that data to better match players in multiplayer games.<br /><br />Halo: Reach is scheduled for a fall release. The online multiplayer beta kicks off on May 3 and can be accessed through the Halo: ODST menu.</p>]]></description>
      <pubDate>Mon, 29 Mar 2010 12:56:42 +0000</pubDate>
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      <title><![CDATA[Capcom Finds Breathing Room for Lost Planet 2]]></title>
      <link>http://www.eakeys.com/blog/capcom-finds-breathing-room-for-lost-planet-2/</link>
      <description><![CDATA[<p>Capcom issued the dual announcement today via the <a href="http://www.capcom-unity.com/snow_infernus/blog/2010/03/25/new_lost_planet_2_multiplayer_versus_demo_coming_to_psn_and_xbl_next_week" target="_blank"><strong><span style="color: #0d7b0a;">Lost Planet 2 blog</span></strong></a>, offering an additional promo for the game's community members: early access for the multiplayer demo kicks off on March 31 to lucky fans with community-distributed access codes. No further details on when the codes will be handed out were mentioned, but Capcom said to keep an eye on the Lost Planet 2 blog.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1080063/lostplanet_1269635936.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />In addition, anyone that takes part in the demo and purchases the full retail package of Lost Planet 2 will be given immediate access to the Machine Gun SP which fires three-round bursts.<br /><br />The Windows PC version of Lost Planet 2 is set to ship in the fall.</p>]]></description>
      <pubDate>Mon, 29 Mar 2010 12:49:24 +0000</pubDate>
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      <title><![CDATA[inXile, Bethesda Partner for Hunted: The Demon's Forge ]]></title>
      <link>http://www.eakeys.com/blog/bethesda-parter-hunted/</link>
      <description><![CDATA[<p>Interplay founder Brian Fargo, the man who helped create classic franchises The Bard's Tale, Baldur's Gate, and Fallout, has a new game and a prominent new partner. Bethesda Softworks announced today it will publish Fargo's third-person, co-op fantasy action game <a href="http://pc.gamespy.com/pc/hunted-the-demons-forge/index.html">Hunted: The Demon's Forge</a>.<br /><br /> Fargo's studio, inXile Entertainment, is developing the game and describes it as a mash-up of classic dungeon crawlers and modern-day shooters. Hunted will allow players to take control of ranged-weapon expert E'lara or master swordsman Caddoc and travel into the fantasy world of Kala Moor. Designed for co-op play, gamers will use E'lara's ranged attacks and magic and Caddoc's melee skills to battle hordes of enemies, solve puzzles, and discover the secrets of The Demon's Forge.<br /><br /> "We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots," Fargo said in a statement. "Bethesda's track record speaks for itself and the game we are developing for them is no exception."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077542/demonforge_1268673132.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> Powered by Unreal Engine 3, Hunted will be released for the Xbox 360, PS3, and Windows PCs. The companies have not yet issued a release date.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 06:04:53 +0000</pubDate>
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      <title><![CDATA[Turtle Rock Studios is Coming Back]]></title>
      <link>http://www.eakeys.com/blog/turtle-rock-studios/</link>
      <description><![CDATA[<p>Reports are hitting the web that former Valve-owned developer Turtle Rock Studios is making a comeback after being dissolved in 2008. The dev co-developed the first <a href="http://pc.gamespy.com/pc/turtle-rock-project/index.html">Left 4 Dead</a> title with <a href="http://www.gamespy.com/company/026/026417.html">Valve</a>, and while some of its employees relocated to Valve's main Seattle-based headquarters, other were cut loose when it shuttered. <a href="http://www.eurogamer.net/articles/turtle-rock-studios-reforms" target="_blank">Eurogamer</a> states that the outfit is now officially reformed and is currently hiring.</p>
<blockquote class="contentquote">The Turtle Rock website doesn't offer any new insight into these events, or explain the circumstances of the company's resurrection, but does have some nice rootin' tootin' visuals and links to a recently released "side project", an iPhone application called Garage Buddy.</blockquote>
<p>Whether or not Turtle Rock Studios gets back into developing mainstream games or sticks with mobile apps remains to the be seen. It was also heavily involved with Counter-Strike: Condition Zero back in the day.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1078492/turt_inline_1268910041.jpg" border="0" width="610" height="321" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Back from the dead.</div>
</div>]]></description>
      <pubDate>Sun, 28 Mar 2010 06:01:37 +0000</pubDate>
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      <title><![CDATA[Splinter Cell: Conviction Demo Drops Thursday]]></title>
      <link>http://www.eakeys.com/blog/splinter-call-conviction-demo/</link>
      <description><![CDATA[<p>Sam Fisher is back, and he's ready to mark and execute anyone that gets in his way in Ubisoft's upcoming stealth-action title <a href="http://pc.gamespy.com/pc/tom-clancys-splinter-cell-conviction/index.html">Splinter Cell: Conviction</a>. And according to Producer Alex Parizeau, players will get to sample some of Fisher's new tactics before they buy. The Conviction demo launches Thursday on Xbox Live.<br /><br /> Parizeau made the announcement today via a video posted on <a href="http://www.xbox.com/en-US/community/insidexbox/" target="_blank">Inside Xbox</a>, saying the demo would give gamers the perfect sampling of the experience Conviction has to offer, namely the basic storyline and the game's new mechanics such as the mark and execute system. "The biggest thing you'll see when playing the demo is the change of pace," Parizeau said. "The stealth-action dynamic is fast paced and very different from the past."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077980/conviction_1268769201.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> The demo begins with a bathroom interrogation scene that allows gamers to go Jack Bauer on a source, before shifting to a warehouse loaded with armed guards. In the warehouse, Parizeau demonstrated the mark and execute system, marking traps and guards at different ranges before hitting execute and unleashing Fisher in a John Woo-like rapid-fire sequence.<br /><br /> Light and shadow will still be a critical element of gameplay, Parizeau said, and this time around, Fisher will have a gaggle of new gadgets to manipulate environments. For example, the producer demonstrated Fisher using EMP grenades to knock out lighting in certain areas and pounce on guards blinded by darkness. "These tools allow you tip the balance in your favor," Parizeau said.<br /><br /> The demo will be available for download exclusively on Xbox Live on March 18, and Splinter Cell: Conviction launches for the 360 and PC on April 13.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 05:58:34 +0000</pubDate>
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      <title><![CDATA[Need for Speed World Closed Beta Begins]]></title>
      <link>http://www.eakeys.com/blog/need-for-speed-black-box/</link>
      <description><![CDATA[<p>"Massively Multiplayer Online" isn't synonymous with "racing game," which makes Black Box's new MMO racer Need for Speed World all the more intriguing. And now gamers have the opportunity to see what the genre-bending title is all about; World's closed beta has begun.<br /><br /> Vancouver-based <a href="http://www.gamespy.com/company/027/027081.html">Black Box</a> made the announcement today, stating that thousands of players around the world will get the chance to jump in on the beta during the next few months. Those who are chosen to participate will be asked to provide constructive feedback that will directly impact the final product.<br /><br /> "Need for Speed World is the world's first MMO racer--a completely new entertainment experience for speed junkies all over the world," John Doyle, the game's senior producer, said in a statement. "We have expanded Need for Speed's classic adrenaline fueled racing with an all-new power up system and deep RPG style progression to create a truly massive, socially-connected white-knuckle Need for Speed experience."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 601px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1077969/needforspeedworld_1268763532.jpg" border="0" width="601" height="250" align="center" /></div>
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<p><br /> Gamers interested in taking part should head over to the game's <a href="http://needforspeed.com/web/world/news/-/nfsblogs/1405178" target="_blank">official web site</a> and click the "Apply for Beta" button. Need for Speed World ships this summer for the PC.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 05:52:23 +0000</pubDate>
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      <title><![CDATA[EA Aims to Fix Bad Company 2 Online Play]]></title>
      <link>http://www.eakeys.com/blog/bad-company-online-forum/</link>
      <description><![CDATA[<p>Two weeks after <a href="http://pc.gamespy.com/pc/battlefield-bad-company-2/index.html">Battlefield: Bad Company 2</a> launched, <a href="http://www.gamespy.com/company/025/025025.html">Electronic Arts</a> has announced that it finally has the server capacity to handle the volume of players logging on to play the game.<br /><br /> Via the official BFBC2 <a href="http://twitter.com/OfficialBFBC2/status/10418678795" target="_blank">Twitter account</a>, developer DICE and publisher EA issued a simple statement: "EA Maintenance has now completed. All new hardware is in place and ready to server your BFBC2 needs."<br /><br /> Gamers began to experience various problems and errors shortly after BFBC2 was released due to the unexpectedly immense popularity of the shooter. The game topped the charts in the U.S. and became the fastest-selling March title in UK history. During its first weekend, the peak traffic was 400% higher than any other Battlefield's peak simultaneous players. However, EA seems to believe it can now meet the demand.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077760/battlefield2_1268695268.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br /> Over on EA's official Battlefield blog, the company posted a Q&amp;A that detailed the work it has done to address the most prominent issues gamers have been having on all platforms. Most notably, the company stated: "EA Online has been adding more capacity to handle the high number of player connections to EA servers. This is an ongoing process but we currently have enough capacity to handle all BFBC2 connections."<br /><br /> Jump over to the <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/03/15/battlefield-bad-company-2-q-amp-a.aspx##" target="_blank">Battlefield forum</a> for more details on common problems and EA's fixes.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 05:49:19 +0000</pubDate>
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      <title><![CDATA[Atari Announces The Witcher 2: Assassins of Kings]]></title>
      <link>http://www.eakeys.com/blog/atari-witcher-assassins/</link>
      <description><![CDATA[<p>Good news for traveling monster hunters for hire: plenty of work is on the way in <a href="http://pc.gamespy.com/pc/the-witcher-2/index.html">The Witcher 2: Assassins of Kings</a>. Atari officially announced today the sequel to the 2007 PC cult classic is being developed by <a href="http://www.gamespy.com/company/682/682218.html">CD Projekt</a> Red.<br /><br /> A new proprietary gaming engine will give The Witcher 2 fresh visuals, and the developer promises a gritty, more mature, non-linear storyline featuring a new combat system. The Witcher was the debut game for CD Projekt Red, and the studio's chief executive said fans should expect big things in the sequel.<br /><br /> "I am really glad to officially present what we've been working on for over two years," Adam Kicinski, CEO of CD Projekt Red, said in a statement. "We learned a lot during The Witcher's development process, and are using that knowledge to ensure the sequel is one of the best RPGs people have ever played."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1079720/thewitcher2_1269473419.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> The Witcher 2 has not yet been given a release date, and as of now it is a PC-only title. Those of you interested in learning what's in store for Geralt should check out the exclusive preview at <a href="http://www.gamespot.com/pc/rpg/thewitcher2/news.html?sid=6254071&amp;om_act=convert&amp;om_clk=newsfeatures&amp;tag=newsfeatures;title;2&amp;mode=previews" target="_blank">Gamespot</a>.<br /><br /> <strong>UPDATE:</strong> CD Projekt Red has officially announced The Witcher 2 will also be an Xbox 360 and PS3 title.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 03:13:27 +0000</pubDate>
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      <title><![CDATA[Mafia II Gets August Release Date]]></title>
      <link>http://www.eakeys.com/blog/madia-release-windows/</link>
      <description><![CDATA[<p>It's been eight long years since Mafia: The City of Lost Heaven was released for the PC, becoming a critical and commercial success. Today, Take-Two announced we're one step closer to finally getting to play the sequel. <a href="http://pc.gamespy.com/pc/mafia-2/index.html">Mafia II</a> is now scheduled for a North American release on August 24 for Windows PCs, Xbox 360, and PS3.<br /><br /> Set in the fictional city of Empire Bay between 1945 and 1955, Mafia II will feature a restriction-free, 10-square-mile map full of meticulously recreated cars, clothing, music, and advertising from the era. Developer <a href="http://www.gamespy.com/company/142/14227106.html">2K Czech</a> provides the synopsis:</p>
<blockquote class="contentquote">Born the son of a poor immigrant, Vito is a beaten down Italian-American who is trying to escape the life of poverty that consumed his childhood. Vito, along with his lifelong friend, Joe, will descend into the world of organized crime. Looking to escape the life of hardship that his father led, Vito dreams about becoming a "made man," and together with Joe, will work to prove themselves to the Mafia as they try to make their names on the streets. However, the two quickly realize that life as a wise guy isn't quite as glamorous as it seems.</blockquote>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1079815/mafia2_042408_7244_1269527166.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> For those of you headed to PAX East, Take-Two also announced the game will be playable by the public for the first time at the sold-out expo, which kicks off tomorrow in Boston.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 03:08:48 +0000</pubDate>
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      <title><![CDATA[Blizzard Announces BlizzCon 2010]]></title>
      <link>http://www.eakeys.com/blog/blizzard-announces-blizzcon/</link>
      <description><![CDATA[<p>Get ready to queue up. Blizzard announced today its fifth BlizzCon gaming convention will kick off on Friday, October 22 in Anaheim, California. WoW, StarCraft, and Diablo fans interested in attending should get on their toes: ticket availability and pricing has yet to be announced, but last year's show sold out in just eight minutes.<br /><br /> Blizzard promises more of the same events and activities BlizzCon attendees have come to love, including hands-on play time with upcoming titles, discussion panels with Blizzard developers, tournaments, contests, and prizes galore.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/107/1079854/blizzcon.2008_1269540260.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> "BlizzCon offers us a great opportunity to meet with our players and share our enthusiasm for gaming with one of the most passionate communities in the world," Mike Morhaime, CEO and co-founder of Blizzard, said in a statement. "We're looking forward to providing another great show filled with entertainment, competition, and the latest information about Blizzard Entertainment games."<br /><br /> Details about ticket availability and pricing will be announced on the official <a href="http://us.blizzard.com/blizzcon/?rhtml=y" target="_blank">BlizzCon web site</a> in the near future. The company did state tickets will be sold in much the same way as last year, meaning a Battle.net account is required, and tickets will be sold to the lucky few that queue into the system first.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 03:03:59 +0000</pubDate>
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      <title><![CDATA[League of Legends Postmortem]]></title>
      <link>http://www.eakeys.com/blog/league-of-legends-warcraft/</link>
      <description><![CDATA[<p>Inspired by the insanely popular Warcraft III scenario Defense of the Ancients, <a href="http://www.gamespy.com/company/867/867527.html">Riot Games</a>' <a href="http://pc.gamespy.com/pc/league-of-legends-clash-of-fates/index.html">League of Legends</a> has quickly made a name for itself in the competitive strategy-gaming scene since its late-2009 launch. It's free to play (with a revenue stream that revolves around microtransactions), it's insanely popular (just ask all the readers who voted it GameSpy's Reader's Choice PC Game of the Year!), and it's got a development team dedicated to making sure it stays as competitive as possible. We recently sat down with design director Tom "Zileas" Cadwell to talk about where LoL's been, where it's going, and what kinds of hurdles one must overcome when crafting a well-balanced competitive game.<br /><br /></p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <strong>Ryan Scott:</strong> So, to kick this off, let's talk a little bit about you and your history. You worked on a few Blizzard titles -- and you're a renowned StarCraft player as well, right?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> I'm terrible now, but that's OK. So my background is, I was really into StarCraft in college. I played really competitively, and I was a top player for a while -- I was really good with the Protoss [faction]. And then I started developing games. I made a small title in college called Strifeshadow; it was a real-time strategy game, and then I moved on to work at Blizzard for about three years, as the balance guy on Warcraft III. And then on World of Warcraft, I worked on a bunch of systems and content polish and some other interesting things. After that, I went to business school; I wasn't really sure why at the time, but it's proving more useful now. I was a producer at Red 5 Studios for a while, and realized I hated being a producer and just wanted to be a designer -- so I took the opportunity to be <a href="http://www.gamespy.com/company/867/867527.html">Riot Games</a>' design director.</blockquote>
<p><strong>Ryan Scott:</strong> That said, let's talk about League of Legends. Right off the bat -- do you think Riot jumped the gun with its release? It was sort of lacking in some important features, like spectator mode, draft mode, and replays -- which you guys have talked a lot about since launch. In any case, what do you think about LoL's launch?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> I think we made the right decision. You know, once upon a time, game development was about releasing a monolithic product when it was ready, and then you marched on to the next thing, and didn't look back. But these days, you want to create a really fun experience for people, one that they're going to enjoy and stay loyal to. And while I want replays and observer mode as much as you guys, getting those done along with everything else would have delayed us a lot. We felt like we had a really fun product that stood on its own, and we felt like it was ready to launch. With the growth we've had in our users, we've been pretty successful, and we <em>are</em> going to build those features, and more features after that. So, I'm happy with the decision we made, even though I understand why some users were disappointed at those specific features not being included in the launch.</blockquote>
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<div class="imageInline" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1079804/league-of-legends-20100325022603018.jpg" border="0" width="610" height="343" /></div>
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<p><br /> <strong>Ryan Scott:</strong> Were you ever apprehensive about the microtransaction-based revenue model?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> Yes! I mean, it was a big decision. No one had really done a free-to-play model for a competitive, hardcore game. We felt like we had a solution that worked, but it's scary to jump off the cliff and not know if it's going to work or not. It was a big risk -- but it was one that was really successful for us. We got a ton of users into the game, and they've been very loyal in supporting us by opting in to buy skins or permanent access to champions. And we're also happy that our users understand we're not selling in-game power, or being unfair or unbalanced [with the model]. When we first explained the model, a lot of players had that concern, but we don't hear that much [anymore], because we've been very careful to mitigate that.</blockquote>
<p><strong>Ryan Scott:</strong> With regard to the "we don't sell power" stance... I almost feel like you <em>kind of</em> do in a way, because you have the Influence Point boosts. Have you ever thought about cutting out that middleman and straight-up selling runes for real money?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> We thought about it. As gamers, a lot of us felt like we probably wouldn't be super-thrilled with it, so we decided to go more indirect there. And the advantage you get from buying Influence Point boosts is not that large in the grand scheme of things. I have a pretty good rune book, and I haven't used the boosts, other than the free one I got from being a high-rated player in the beta. There's nothing in the game that you can't earn in a reasonable space of time -- it's not like some of the free-to-play games where you have to grind for 20,000 hours to get something. We wanted LoL to be an honest commitment to gamers, so we didn't do a pay-to-win thing.</blockquote>
<!-- start image div  -->
<div class="imageInline" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1079804/league-of-legends-20100325022558940.jpg" border="0" width="610" height="341" /></div>
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<p><br /> <strong>Ryan Scott:</strong> To get into some nitty-gritty design topics, it definitely seems that you've iterated on your matchmaking system quite a bit, in ways that players don't really see. As many players certainly know, it's derived from chess' ELO rating system. Has that system proven very difficult to implement? Obviously, it was originally designed for a one-on-one game, and you've applied it to a five-on-five game with enormous amounts of variables...</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> Regardless of what system you use, it's hard for it to figure out "Well, who caused the win and who caused the loss?" in a team game. In a one-on-one game, you can make a pretty good guess -- either somebody played really well, or somebody played really badly, so you just assign the blame and it works out. It's much harder in a team game, because to be accurate, you have to figure out who's causing the win and who's causing the loss. That said, we're pretty happy with how our system (which has a number of improvements on top of ELO to make it work for a team game) is working out. Over the next couple of months, we're going to be adding some additional analysis tools that can more rapidly figure out who is actually causing the win and who is causing the loss, in a really smart way. We contracted a guy who has a kind of a computational biology background to do some data-mining and analysis on that. We're going to go through each champion and look at things like what a good Chronokeeper looks like, and what a good Soraka looks like. We'll use that to help clue us in on new players and people who are less competitive, so we can more quickly get people up to that skill level. The bottom line is, it's a hard problem.</blockquote>
<p><strong>Ryan Scott:</strong> The hardcore guys on the forums have pointed out plenty of perceived unfairness in the matchmaking system (grouping high-level players with much lower-level ones and such). Do you ever feel like they have a point -- that these perceptions do the matchmaking system a disservice, even if the math behind it is sound?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> We know [the system] is effective because we've looked at the results, and the predictions are pretty accurate in general. There are always cases where a bad match happens. I agree with you, though -- I think your point about perception is important, and that's why we're going to be rolling out some changes pretty soon where the game tries to match you with people who are both around your skill <em>and</em> around your summoner level. Right now, it just looks for people of the same skill level, and we see that, say, level 13 versus level 30 actually ends up being pretty fair, on average, when it's looking at <em>just</em> your skill. But it's perceived, like you say, as being unfair. So we're going to be adding these tweaks to reduce people's hesitation, and get them to believe that the matchmaker is [playing] fair.</blockquote>]]></description>
      <pubDate>Sun, 28 Mar 2010 02:56:27 +0000</pubDate>
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      <title><![CDATA[Ubisoft Making Ghost Recon: Future Soldier Short Film]]></title>
      <link>http://www.eakeys.com/blog/ghost-recon-ubisoft/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/025/025075.html">Ubisoft</a> was just getting started with its live-action Assassin's Creed promos. According to <a href="http://weblogs.variety.com/the_cut_scene/2010/03/ghost-recon-getting-short-film-treatment.html" target="_blank">Variety</a>, the developer is now working with a pair of Oscar winners to create a 30-minute <a href="http://pc.gamespy.com/pc/tom-clancys-ghost-recon-x/index.html">Ghost Recon: Future Soldier</a> film.<br /><br /> Completely separate from the live action trailer that debuted today, the Ghost Recon short film will serve as a prequel to the events that take place in Future Soldier, which is scheduled for a holiday release across all platforms.<br /><br /> The short film will be helmed by Francois Alaux and Herve de Crecy, the 2010 Oscar-winning directors of the animated short "Logorama." The script is being handled by one of the writers from "Children of Men," and Little Minx, a division of Ridley Scott's production company, is also on board.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1080065/ghostrecon_1269638058.jpg" border="0" width="600" height="250" align="center" />
<div class="inlineImageCaption" style="width: 600px;">Shot from the live-action Future Soldier trailer released today.</div>
</div>
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<p><br /> "We don't look at it just as a videogame brand," Adrian Lacey, a producer on the film, told Variety. "For us, it's very much an entertainment brand. Videogames talk to a lot more people than they did a while back. It's a much bigger audience so we're trying to bring more people to it."<br /><br /> According to Variety, the Future Soldier short film will be released in multiple formats in the fall.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 02:45:28 +0000</pubDate>
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      <title><![CDATA[God of War III: Platinum Trophy Reveals Teaser]]></title>
      <link>http://www.eakeys.com/blog/god-of-war-III-platinum-trophy-reveals-teaser/</link>
      <description><![CDATA[<p>The <a href="http://www.godofwar.com/spartansstandtall/" target="_blank">Spartans  Stand Tall</a> web site is an overhead view of a coastline during a thunder  storm. There appears to be a reflection of some sort on the water that becomes  brighter each time lightning strikes, but as of now, it's still impossible to  make anything out clearly.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1078744/spartansstandtall_1269008717.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />In the upper right corner  of the screen, a circular, clock-like gauge appears to be filling up, most  likely counting down to whatever it is the site is teasing as players earn  platinum trophies in <a href="http://ps3.gamespy.com/playstation-3/god-of-war-iii/index.html">God of War  III</a>. As our friends at IGN pointed out, PSP game God of War: Chains of  Olympus had a similar teaser site, so a new Kratos adventure on Sony's handheld  could be in store. Our money, however, is on DLC. The question has been bandied  about for some time, and we believe the teaser site will eventually tell us DLC  is coming for God of War III.</p>]]></description>
      <pubDate>Sat, 20 Mar 2010 01:06:11 +0000</pubDate>
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      <title><![CDATA[Batman Takes Best Game at BAFTA Awards]]></title>
      <link>http://www.eakeys.com/blog/batman-takes-best-game-at-bafta-awards/</link>
      <description><![CDATA[<p>Rocksteady's <a href="http://xbox360.gamespy.com/xbox-360/batman-arkham-asylum/index.html">Batman:  Arkham Asylum</a> topped Naughty Dog's Uncharted 2: Among Thieves to win Best  Game. Batman's win was a bit of an upset as Nathan Drake has already claimed two  major Game of the Year titles from the Academy of Interactive Arts and Sciences  Awards and the Game Developers Choice Awards. Still, Naughty Dog added plenty of  hardware to its already full trophy case, taking home four BAFTAs for best  Action, best Story, best Original Score, and best Use of Audio  categories.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1078891/batman_1269040486.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br />Batman also won for best  Gameplay and Infinity Ward's Call of Duty: Modern Warfare 2 took home the public  vote for best game. EA Sports FIFA 10 won two BAFTAs for innovation and  evolution of the franchise, and Valve's Left 4 Dead 2 was named best  Multiplayer.<br /><br />Nintendo mastermind and Mario and Link creator Shigeru  Miyamoto took home BAFTA's highest accolade, the Fellowship. In accepting the  award, Miyamoto said, "Our imaginations and creativity should be the only limits  and that is what makes our industry a joy and a dream to work in."<br /><br />Visit  the <a href="http://www.bafta.org/awards/video-games/" target="_blank">BAFTA web  site</a> for the full list of winners and nominees.<br /><br /></p>]]></description>
      <pubDate>Sat, 20 Mar 2010 01:02:48 +0000</pubDate>
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      <title><![CDATA[ Final Fantasy II Review]]></title>
      <link>http://www.eakeys.com/blog/final-fantasy-II-review/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p>I've spent the last week playing through Final Fantasy II for the first time  through the Wii's Virtual Console, and it's been a lot of fun to experience it,  totally fresh, in an emulation of its original American release. I can easily  see how this installment in Square's long-running series became such a fan  favorite, as it transitioned the wildly popular role-playing franchise from  Nintendo's 8-bit hardware to a machine with a lot more power to take advantage  of. Even just the opening scene -- employing Mode 7 scaling techniques to  present a pseudo-3D view of the world while airships soar through the sky -- I  can still appreciate for its artistry and technical achievement here, nearly 20  years later. It still looks great. <br /><br />But I wasn't really ready for this  game to have so many little quirks. <br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.wii.ign.com/media/037/037083/imgs_1.html"><img src="http://wiimedia.ign.com/wii/image/article/107/1078571/Inline_1268941753.jpg" border="0" width="480" height="292" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Yes, the numbering in the  game's name is weird again. This one is more commonly called Final Fantasy IV  today.</div>
</div>
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<p>Take the translation, for starters.  It's been pretty well documented that this first stab at bringing the game's  script into English was pretty rough, but I always thought that just meant a few  chuckle-worthy lines like the famous "You spoony bard!" got through into the  final product. I didn't realize that the whole game was filled with grammatical  errors and weird dialogue exchanges. It's a bit of a turn-off. <br /><br />Then  there's a ton of character turn-over. I'm used to some switching around in the  ranks of your core adventuring party from those other SNES RPGs I listed up  above, but Final Fantasy II feels like the most inconsistent of them all --  characters come and go with ridiculous speed, sometimes only joining you for the  length of a single dungeon crawl before the plot carries them away from  playability. It feels almost worthless to spend time investing in leveling  anyone up, because it's like you're always only five minutes away from them  leaving you anyway. <br /><br />And then there's the total lack of challenge. Again,  I knew enough about this edition going in to remember it was an "Easy Type," a  toned-down, less-difficult edition of the Japanese original created as a  concession to RPG-inexperienced American players in the early '90s. Every town  in the game even has a "training room" to tutorialize the uninitiated. But I  didn't realize just how easy this Easy Type would be -- it's almost comically  simple at times. There was one major boss in the middle of the adventure that I  killed in one hit. No joke.</p>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:59:35 +0000</pubDate>
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      <title><![CDATA[Heavy Rain DLC Coming April 1]]></title>
      <link>http://www.eakeys.com/blog/heavy-rain-dlc-coming-april-1/</link>
      <description><![CDATA[<p>Officially billed as Chapter 1 of the Heavy Rain Chronicles, The Taxidermist was  already available to those who pre-ordered the game. Those who didn't can dig  into Madison's past for $4.99.<br /><br />"In a similar manner to the unique,  cinematic gameplay style of Heavy Rain, you will play Madison, and be presented  with a number of tense situations and decisions, as she digs further into the  case, which of course, will determine one of many different outcomes," SCEA  Product Marketing Manager Jefferson Dong said in the <a href="http://blog.us.playstation.com/2010/03/19/no-april-fools-joke-heavy-rain-taxidermist-dlc-available-april-1/" target="_blank">PlayStation Blog</a> post announcing the DLC.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1078822/heavyrainmadison_1269030737.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />Along with the DLC  announcement, <a href="http://www.gamespy.com/company/026/026799.html">Quantic Dream</a> today  released the second patch for Heavy Rain. According to the company, this patch  addresses the freezing and crashing problems some players have experienced and  will improve the overall stability of the game.</p>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:28:53 +0000</pubDate>
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      <title><![CDATA[Heavy Rain Postmortem]]></title>
      <link>http://www.eakeys.com/blog/heavy-rain-postmortem/</link>
      <description><![CDATA[<blockquote class="contentquote"><strong>David Cage:</strong> We're very happy with the  critical reception. So far, we got about 375 reviews, and the average score is  about a nine out of 10, which is extremely high. We thought the feedback would  be much more polarized, between people loving it and hating it. Actually, the  feedback has been incredibly positive. We're also really pleased by the fact  that the mainstream press also responded really positively. We got some great  articles in the New York Times, for example, or in Le Monde in France, or La  Repubblica in Italy. Pretty much across all territories, the feedback is the  same. Most of all, we're really happy with the word-of-mouth about the game,  because reading the forums and talking to gamers, it seems that people really  enjoyed the game. That's the most important thing.</blockquote>
<p><strong>GameSpy:</strong> What was the goal that <a href="http://www.gamespy.com/company/026/026799.html">Quantic Dream</a> had when  they set out to make Heavy Rain?</p>
<blockquote class="contentquote"><strong>David Cage:</strong> It was to create an experience  based on emotion, for an adult audience. And breaking with most of the  conventions, most of the traditional videogame rules. So it was about trying to  reinvent a way to interact, not using patterns and loops but really trying to  use contextual actions and discovering what it takes to create an experience  where your actions, where you tell a story through your actions and not through  cut-scenes. So that was what we tried to discover.</blockquote>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><a href="http://ps3.gamespy.com/dor/objects/811232/quantic-dream-project/images/heavy-rain-20091215021933114.html"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1078899/heavy-rain-20100319044430474.jpg" border="0" width="610" height="343" align="center" /></a></div>
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<p><br /><strong>GameSpy:</strong> Heavy  Rain is obviously a game about the decisions that you make. Were there ever  times that you considered not giving players the ability to reload at all?  Because it seems like you were really trying to emphasize that each choice you  make matters.</p>
<blockquote class="contentquote"><strong>David Cage:</strong> You know, when you create a  game and people buy it, it's [bad] to frustrate them, even when it's for their  own good. So the decision I made in the last month of the project was not to  frustrate them, but rather to evangelize, and to explain that the best way to  experience Heavy Rain was to play it in one walkthrough, bearing with the  consequences of your actions. I'm really glad, because most of the people I talk  to, or what I read on the forums, is really... even if people lost some  characters, they still go until the end and want to see everything that happened  in this configuration. And then they go back and replay, and I think that's the  best way to experience Heavy Rain.</blockquote>
<p><strong>GameSpy:</strong> That was  actually what I was going to ask you. In my review, I said that it was very  important that the first time you play, no matter what happens, it happens,  because it's your characters and it's your story. Fahrenheit -- the last game  you did before Heavy Rain -- was a story-heavy game, too. Was the goal with  Heavy Rain to make it even more of an interactive movie than Fahrenheit was?</p>
<blockquote class="contentquote"><strong>David Cage:</strong> I never wanted to create,  really, an "interactive movie," or a "cinema" experience. I really wanted to  create an emotional experience, that was my only goal. So it's true that I used  storytelling, characterization, visual narrative to achieve this goal, but all I  wanted was to trigger different types of emotions than the ones that you usually  find in games. In games, you often find adrenaline, stress, frustration,  competition, anger, fear, but I wanted to explore how it was possible to  trigger, you know, empathy, sadness, making you feel uncomfortable, feel  depressed -- the kinds of things that you never find, never feel in games.</blockquote>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><a href="http://ps3.gamespy.com/dor/objects/811232/quantic-dream-project/images/heavy-rain-20091215021914364.html"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1078899/heavy-rain-20100319044432005.jpg" border="0" width="610" height="343" align="center" /></a></div>
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<p><br /><strong>GameSpy:</strong> A lot  of people are skeptical when they hear that the game's mostly played through  quick-time events. Has that been something that your studio has worked to refine  time and again in order to give it more of a tactile feel? How have you learned  about using these sort of inputs from your past games like Farenheit?</p>
<blockquote class="contentquote"><strong>David Cage:</strong> Well, you know, all this  quick-time-event stuff was really big before people could actually play the  game. But now that people can play the game, and we read all the reviews and  checked on the forums and talked to gamers, and no one complained about it. On  the contrary, they thought it was a really immersive way to feel [like you're]  at the heart of the action. So yeah, we learned a lot from Fahrenheit. It didn't  work in Fahrenheit, as action sequences, because they were really out in front  of you and you couldn't see exactly what was going on. The actions were actually  disconnected, whereas here, it works exactly the opposite way. Heavy Rain  started from a blank page; we decided that each action on screen should be  triggered by you, and that we should use all of the controller. We should use  the sticks, the buttons, the triggers, the Sixaxis, and make you really feel  like you're doing the actions, that these actions are different and that each  action scene is choreographed. Everything is really like in a movie, except that  you're in control of the timing of what's going on. And we made sure there's a  consequence to every single action you take. So, for example, if I'm supposed to  throw a punch, if I succeed, I would immediately see the result... but if I  fail, I see the result immediately as well. That was the most important thing  for me.</blockquote>
<p><strong>GameSpy:</strong> The faces are something that a lot of  people have talked very positively about in Heavy Rain. What was the hardest  part about actually getting those emotions to come across on faces? What sorts  of problems does that present?</p>
<blockquote class="contentquote"><strong>David Cage:</strong> We had a lot of technical  issues, but also some issues with the acting and the directing, because it's a  lot of technical constraints to do real facial animations. Many games out there  just do a key frame animation for the face, which is fine when you do 20 minutes  of cut-scenes -- but when you do four or five hours of dialogue like we have to  do, in 16 different languages, you need to find another solution. So everything  was motion-captured, which implied many different things regarding directing and  how you work with the actor on-stage. So in many ways, it was quite similar to  the work done on Avatar, with performance capture for the movie. We faced  probably very similar issues. But at the same time, I'm quite pleased with the  result, because it seems that people feel the emotions that the characters  convey, and it seems that the characters are believable, people can find empathy  for them, that was the most important part.</blockquote>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:25:49 +0000</pubDate>
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      <title><![CDATA[Skate 3 Coming May 11]]></title>
      <link>http://www.eakeys.com/blog/skate-3-coming-may-11/</link>
      <description><![CDATA[<p>And this time around, skating won't be a solitary sport. In Skate 3, gamers will  be able to build teams, online and off, and take part in challenges and  competitive battles against other skate squads.<br /><br />"Since the very beginning  of the Skate franchise, we have captured the true essence of skateboarding, be  it from the feel of nailing that perfect trick, to the feeling of just hanging  out and sessioning with your friends," Senior Producer Jason DeLong said in a  statement.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 604px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1078165/skate3_1268842736.jpg" border="0" width="604" height="250" align="center" /></div>
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<p><br />For those of you not up to  speed on the latest tricks, "My Name is Earl" star and former pro skater Jason  Lee will appear as Coach Frank in the game's new Skate School. And once you  learn the ropes from the Tracer, you can hit the streets of the newly designed  city of Port Caverton, a place Black Box calls "a true skater's paradise."  <br /><br />If Port Caverton isn't quite your style, an in-game editor allows  players to drop objects anywhere in the city or start from scratch and create  their own plazas and ramp parks. User creations can then be uploaded and shared  with friends via Xbox Live or PSN.<br /><br />After its North American release on  May 11, Skate 3 is slated to ship worldwide on May 14.</p>]]></description>
      <pubDate>Thu, 18 Mar 2010 09:48:19 +0000</pubDate>
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      <title><![CDATA[EA Aims to Fix Bad Company 2 Online Play]]></title>
      <link>http://www.eakeys.com/blog/ea-aims-to-fix-bad-company-2-online-play/</link>
      <description><![CDATA[<p>Via the official BFBC2 <a href="http://twitter.com/OfficialBFBC2/status/10418678795" target="_blank">Twitter  account</a>, developer DICE and publisher EA issued a simple statement: "EA  Maintenance has now completed. All new hardware is in place and ready to server  your BFBC2 needs."<br /><br />Gamers began to experience various problems and errors  shortly after BFBC2 was released due to the unexpectedly immense popularity of  the shooter. The game topped the charts in the U.S. and became the  fastest-selling March title in UK history. During its first weekend, the peak  traffic was 400% higher than any other Battlefield's peak simultaneous players.  However, EA seems to believe it can now meet the demand.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077760/battlefield2_1268695268.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br />Over on EA's official  Battlefield blog, the company posted a Q&amp;A that detailed the work it has  done to address the most prominent issues gamers have been having on all  platforms. Most notably, the company stated: "EA Online has been adding more  capacity to handle the high number of player connections to EA servers. This is  an ongoing process but we currently have enough capacity to handle all BFBC2  connections."</p>]]></description>
      <pubDate>Thu, 18 Mar 2010 09:29:11 +0000</pubDate>
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      <title><![CDATA[UK TV Show Builds a Replica of ModWar 2's Pit Level]]></title>
      <link>http://www.eakeys.com/blog/uk-tv-show-builds-a-replica-of-modwar-2s-pit-level/</link>
      <description><![CDATA[<p>The UK's Gadget Show which airs on channel 5 has actually built a <a href="http://www.jasonbradbury.com/index.php/2010/03/we-built-mw2-for-real/" target="_blank">real-life version</a> of The Pitt map (h/t <a href="http://kotaku.com/5494285/brits-build-real-life-modern-warfare-2-level" target="_blank">Kotaku</a>) and intends to put it to the test next week when the  show's presenter goes head-to-head on his Xbox 360 with a Special Forces soldier  who will be tackling the course for real.<br />The results of the  challenge will be able to be seen on March 22nd if you live in the UK, but  knowing the "power" of the Internet, it'll likely be posted shortly  after.</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 18 Mar 2010 09:15:47 +0000</pubDate>
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      <title><![CDATA[Rock Band 3 Confirmed for Holidays, Lady Gaga Next Week]]></title>
      <link>http://www.eakeys.com/blog/rock-band-3-confirmed-for-holiday-lady-gaga-next-week/</link>
      <description><![CDATA[<p>Rock Band 3 news came via the <a href="http://online.wsj.com/article/BT-CO-20100309-712089.html?mod=WSJ_latestheadlines" target="_blank">Wall Street Journal</a>, which covered Viacom's investor  conference today in Florida, at which Dauman announced that his company has  reached a new agreement with Electronic Arts to distribute the  game.<br /><br />Harmonix Communications Manager John Drake confirmed the news when  he <a href="http://twitter.com/johntdrake" target="_blank">tweeted</a> at 2 P.M.  Eastern: "Viacom CEO and President Philippe Dauman has confirmed that Harmonix  is working on Rock Band 3, for release Holiday 2010! WOOO!" Proving he's  unbiased on the matter, Drake followed up with the tweet, "Also, it's going to  be AWESOME. Confirmed."<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1075962/Lady.GaGa_1268166144.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />Lady Gaga was the other  news surrounding Harmonix today. The reigning pop queen's Track Pack, including  "Bad Romance," "Just Dance," "Monster," and "Poker Face" will be available for  download on March 16 for the Xbox 360 and Wii, March 18 for the PS3. In  addition, South Park's take on Lady Gaga's "Poker Face," featuring Eric Cartman  on vocals, will also be available for download.<br /><br /></p>]]></description>
      <pubDate>Sat, 13 Mar 2010 06:10:18 +0000</pubDate>
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      <title><![CDATA[Valve Announces Portal 2]]></title>
      <link>http://www.eakeys.com/blog/valve-announces-portal-2/</link>
      <description><![CDATA[<blockquote class="contentquote">Valve, creators of best-selling game franchises  (such as Left 4 Dead, Counter-Strike and Half-Life) and leading technologies  (such as Steam and Source), today announced Portal 2 for shipment this coming  holiday season.<br /><br />Portal 2 is the sequel to 2007's Portal, which won 70  industry achievement awards.</blockquote>
<p>The official release underlines the 13  letters and a single number to create "drattmannh0nee." The mysterious  announcement immediately lit up Portal forums and blogs across the Internet as  posters tried to work out the potential meaning.<br /><br />As it turns out the 14  characters are another username/password for the Valve BBS which was discovered  earlier this week. This, of course, leads to more cryptic tomfoolery -- check  out <a href="http://www.facepunch.com/showthread.php?t=904084" target="_blank">this forum thread</a> over at Facepunch.com for the incredibly  detailed blow-by-blow.<br /><br />The Valve announcement coincided with a cover  story on Portal 2 from Game Informer. The magazine does not reveal many details  other than to say it is "a standalone, full-price retail release" with "new  gameplay mechanics, storyline, and some surprising new twists." We'll keep you  posted.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/830/830467/portal1.jpg" border="0" width="610" height="250" align="center" /></div>
<p>&nbsp;</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 06:07:42 +0000</pubDate>
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      <title><![CDATA[MTV Games Announces Green Day: Rock Band]]></title>
      <link>http://www.eakeys.com/blog/mtv-games-announces-green-day-rock-band/</link>
      <description><![CDATA[<p>The latest standalone title in the <a href="http://www.gamespy.com/company/027/027660.html">Harmonix</a> music  franchise will allow players to progress through the history of the punk-pop  trio. Along the way, gamers will unlock the band's media vault, which includes  more than 100 collectible images and more than 40 minutes of unreleased Green  Day performances and interviews.<br /><br />Like The Beatles: Rock Band, the game  will feature three-part vocal harmonies on a setlist of 47 songs, including  "American Idiot," "Jaded," and "Boulevard of Broken Dreams." Harmonix says that  all songs are exportable, and can be played in any of the Rock Band  titles.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1076694/greenday.000_1268328575.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />"This latest Rock Band  title aims to encapsulate the spirit and energy of a band that has sold more  than 50 million records worldwide and been hailed as one of the best live acts  touring today," MTV Games said in a statement.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:59:39 +0000</pubDate>
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      <title><![CDATA[EA Offers Big Hint on Dragon Age 2]]></title>
      <link>http://www.eakeys.com/blog/ea-Offers-big-hint-on-dragon-age-2/</link>
      <description><![CDATA[<p>As <a href="http://www.1up.com/do/newsStory?cId=3178311" target="_blank">discovered by 1UP</a>, preview copies of the Dragon Age: Origins  expansion, Awakening, due to launch on March 16, include a revealing placard.  The card shows the game's blood dragon logo in full flight with a date above its  head: 02.01.2011. No further details are provided.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 601px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1076878/dragon.age.001_1268343789.jpg" border="0" width="601" height="250" align="center" />
<div class="inlineImageCaption" style="width: 601px;">Give me back my  son!</div>
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<p><br />Considering Dragon Age: Origins was  in development for nearly seven years, a full-blown sequel just one year after  the original was released seems premature, particularly considering the game's  most talked-about flaw, dated graphics, is linked directly to its engine.  However, according to a January post on <a href="http://www.joystiq.com/2010/01/29/bioware-says-dragon-age-2-to-look-super-hot/" target="_blank">Joystiq</a>, that's exactly what <a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> is working on  for its Dragon Age sequel:</p>
<blockquote class="contentquote">Dragon Age: Origins presents strong evidence that  great games can overcome gawd-awful graphics, but BioWare isn't about to test  that theory -- and the limits of our forgiveness -- again in the sequel. "I  think one of the key things we're working on in Dragon Age 2 is the technology,"  BioWare VP Greg Zeschuk recently told Joystiq. "I can confirm that we're doing a  lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to  make it visually super hot."</blockquote>
<p>We'll let you know when we hear more  from EA and BioWare about Dragon Age 2.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:55:31 +0000</pubDate>
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      <title><![CDATA[LucasArts Announces Monkey Island 2 Special Edition]]></title>
      <link>http://www.eakeys.com/blog/lucasarts-announces-monkey-island-2-special-edition/</link>
      <description><![CDATA[<p>The special edition comes with the requisite enhancements, including HD  graphics, a remastered score, and full voiceover, as well as a few new  additions. Along with the traditional point-and-click controls, which can feel  cumbersome on consoles, players will now be able to take direct control of  leading man Guybrush Threepwood while navigating around the game's islands. And  to really take a trip down nostalgia lane, the game's creators will share their  thoughts and memories about making the game in an in-game audio  commentary.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1076819/secret.of.monkey_1268336140.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />"The Secret of Monkey  Island: Special Edition really resonated with gamers young and old thanks to its  classic storyline and updated gameplay features," LucasArts' President Darrell  Rodriguez said in a statement. "We're adding even more great new features in  this sequel and can't wait for classic Monkey Island fans and newcomers alike to  experience perhaps the most beloved installment in the franchise  ever."<br /><br />For PS3 gamers who missed out last summer, LucasArts also  announced that the first Monkey Island special edition will soon be available  for download on PSN.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:51:27 +0000</pubDate>
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      <title><![CDATA[Sony Unveils PlayStation Move at GDC]]></title>
      <link>http://www.eakeys.com/blog/sony-unveils-playstation-move-at-GDC/</link>
      <description><![CDATA[<p>Sony Computer Entertainment America Senior VP of Marketing Peter Dille kicked  off the presentation, boasting, "This will be a seminal moment for PlayStation  and the entire industry." So what's Move all about?<br /><br />The terms "accuracy"  and "precision" were used a number of times as Dille described what makes Sony's  motion controller different. By combining the PlayStation Eye camera and Move  controllers, Dille said the system created an immersive, true-to-life gaming  experience.<br /><br />SCEA VP of Product Development Scott Rhode provided further  details, stating Move could track both fast and subtle motions with under one  frame of latency. "What you do in the real world will translate to the game," he  said. "That means no limits on what developers can create."<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1076559/sony.move_1268270844.jpg" border="0" width="600" height="250" align="center" />
<div class="inlineImageCredit" style="width: 600px;">- Image courtesy of  CNET</div>
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<p><br />Rhode led a series of live  demonstrations that illustrated Move's capabilities. In the Sports Champions  game pack, Sony demonstrated how two motion controllers can be used  simultaneously to create sword and shield battles in Gladiator Duel. Playing  Table Tennis, the company successfully showed how the system is sensitive enough  to replicate hard and soft shots as well as topspin and slice. And in Motion  Fighters, Sony demonstrated how flicks of the wrist won't do when a real punch  is required.<br /><br />Social games like Move Party were shown, illustrating how  the Eye camera and Move controller can be used to create augmented reality  family games, such as Paint Brush and Wacky Barber Shop, and then Sony pulled  out two of its big guns. In LittleBigPlanet, developers played cooperatively  with one person using Move to flip blocks and move platforms, while a partner  controlled SackGirl moving through the environments with a standard Sixaxis. And  in SOCOM 4, developers demonstrated how Move could be used to aim and fire  weapons while a second controller could be used to control direction.<br /><br />All  the games demonstrated are still in pre-alpha, Dille noted, and will only  improve when Move launches in the fall. On packaging and pricing, Dille said the  details were still being hammered out, but Sony does plan to release a Move  Starter Kit, including Eye camera, Move controller, and game for less than  $100.<br /><br />"We're paving a path from the Wii household to the PS3 household,"  Dille said. "We're planning to design games that target all genres and  audiences, including core gamers, and we're treating this like a virtual  platform launch. This will be our biggest effort of the year."</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:45:28 +0000</pubDate>
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      <title><![CDATA[God of War III Review]]></title>
      <link>http://www.eakeys.com/blog/god-of-war-III-review/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p>Well, probably. <br /><br />Taking the old "if it ain't broke, don't fix it" rule at  face value, Sony Santa Monica has done very little to alter how things work,  though there's been a bit of welcome polish on nearly every facet of gameplay.  That is, if you were expecting a revolution in terms of design, you'll be sorely  disappointed. But, if you simply wanted <em>more</em> of what has made the series  so great up to this point, you're going to be quite happy indeed. <br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://ps3.ign.com/dor/objects/886158/god-of-war-iii/videos/gow3_vdr_030510.html"><img src="http://ps3media.ign.com/ps3/image/article/107/1075014/god-of-war-iii-20100305034357869.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Click the image to watch our  in-depth video review.</div>
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<p>What has worked in the  past largely still holds true here in great fashion. God of War III practically  redefines what the word "scale" means with regards to videogames, as it throws  you into scenes with Titans that are larger than entire levels in some other  games. The scope of some of these sequences is nothing short of astounding, with  playable sequences that take place on creatures the size of a skyscraper. Sony  Santa Monica has been promising this all along, but even when you know what sort  of experience you're in for, you'll still be blown away by the immensity of some  scenes. <br /><br />While size is a hugely impressive aspect of the game, more than  anything else, God of War III is a tour-de-force in terms of its visuals, and  it's even <em>more</em> brutal than any of its predecessors. Yes, this is a very  M-rated game, one filled with blood, gore and detached limbs, but what's  important is that it all makes sense. Greek mythology was filled with violence,  and Kratos' latest doesn't hold back in all the right ways. <br /><br />The combat  is just as responsive as ever with big, massive combos that you'll always feel  completely in control of. You can cancel out of almost anything and go into a  block or roll, making defensive maneuvers a strong (and very necessary) part of  your arsenal. One subtle tweak this time around is that the old  Square-Square-Triangle combo that ends with Kratos whipping down the Blades in a  big overhand motion isn't as easily abused as it once was. This is partly due to  the fact that you'll find yourself surrounded by more enemies than ever before,  requiring that you utilize your area attacks more often, but it's also because  enemies can be more aggressive. If you're in their sights, they're probably  attacking, which makes the combat a little more balanced between blocking,  rolling and attacking; that's great. It's not a huge change, but it's certainly  very welcome. <br /><br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.ps3.ign.com/media/886/886158/img_7590667.html"><img src="http://ps3media.ign.com/ps3/image/article/107/1075014/god-of-war-iii-20100305034329854-000.jpg" border="0" width="480" height="270" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Kratos looks incredible (and  deadly).</div>
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<p>One problem with past God of War  titles was that despite the fact that you'd pick up a handful of other weapons  along the way, in large part they weren't very useful as your blades seemed to  almost always be more 
